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Minimax H3 Digital Art Style

8352°
Minimax H3 Digital Art Style
Gemaakt door
PinkPromptPrincess
op Civitai
by PinkPromptPrincess - Minimax H3 Digital Art Style - The target video is an edgy indie 2D animation, bold sharp digital ink outlines, trendy webtoon aesthetic, flat cel shading.
Notities van de maker
Minimax H3 Digital Art Style Trigger words Edgy 2D animation, sharp digital ink outlines, comic book style, flat cel shading. Captures the look of edgy American indie 2D animation, blending sharp digital ink outlines with a highly expressive, trendy webtoon aesthetic. Built around a modern lo-fi comic book style and flat cel shading, it delivers crisp, clean production quality and bold outlines right out of the box. There is no hidden prompt engineering or secret sauce required here—this LoRA is highly responsive and ready for your ideas. If your scene calls for glowing tattoos, burning amber effects, or specific details, simply type them directly into your prompt and watch the style mold around them perfectly. This is V2, by the way. I doubled the entire image dataset because I wasn't completely satisfied with the first run. After a lot of extra oven time, it's finally ready. Recommended strength The sweet spot sits between 0.8 and 1.5, but 1.0 is the absolute baseline flavor. - Crank it to 1.5: You’re getting maximum indie animation aggression—thick, uncompromising outlines and intense cel-shaded contrasts. - Dial it to 0.8: It lets the base model breathe a little, softening those sharp edges into a subtler graphic novel look. Example Prompt integrated_multimodal_description: [Shot 1] Edgy American indie 2D animation, sharp digital ink outlines, trendy webtoon aesthetic, highly expressive, modern lo-fi comic book style, crisp clean production quality, flat cel shading, bold outlines. The scene opens in the bustling cityscape from , where the sky is filled with moving, swirling clouds and the air is thick with floating embers and dust particles. In the center of the frame, Tom stands with his arms crossed, wearing the black sweater and the large, patterned tan and black scarf from . His dark hair and the ends of his scarf rustle slightly in a steady breeze. The camera holds a static shot, maintaining a shallow depth of field with heavy bokeh that blurs the neon signs and structures of the city in the background. At 02.500s, Tom takes a slow, deep breath, his chest rising and falling steadily; his expression remains calm and composed. At 04.000s, a sudden, supernatural light begins to pulse from the blue geometric tattoo on his neck and throat, the glow shimmering and traveling from one edge of the pattern to the other in a bright, electric cyan light. At 06.000s, Tom slowly uncrosses his arms, his gaze shifting directly toward the lens with a determined, piercing look. He begins to walk forward toward the camera, his heavy footsteps silent against the ambient city hum. As he approaches, the camera remains static but the composition tightens on his face until his figure fills the entire frame, his shadow casting a dark veil over the lens. At 07.800s, he reaches out toward the camera, his hand obscuring the view, leading to a total black screen. overall_soundscape: The ambient sound of a busy, futuristic city with distant hums and the rustle of wind through fabric. The sound of a deep, controlled intake of breath is heard from Tom, followed by the subtle, electric hum and crackle of the glowing tattoo. As he walks, the sound of his movement is muffled by the atmospheric wind. non_diegetic_music: A high-energy punk rock track with driving electric guitar riffs and a steady, aggressive drum beat that builds in intensity as the tattoo begins to glow. subject_definitions: is the man Tom, with the facial features and appearance from . retention_analysis: (appears in [Shot 1]): fully_preserved - Tom's facial features and appearance from are used for the character. (appears in [Shot 1]): fully_preserved - The cityscape environment with moving clouds and floating embers is used as the environment. Yes, i love to give extreme details to Minimax
817 downloads · 77 likes op Civitai
SHA256
D68C4517A011BDBFE3DC573E16CCBCCA316CF8E8B5E40834880AB3C0CD9DB8FF
Ranking badge
Updated Oct 22, 2026
Minimax H3 Digital Art Style op ModelTrends.ai: #286 Hottest AI model
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Also ranked: #31 Hottest MiniMax H3 model · #31 Hottest MiniMax H3 LoRA
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Populariteitstrend van Minimax H3 Digital Art Style
Heat score sinds 19 Sep 2026
Heat score
8,352°
Deze week
n.v.t.
Nog niet uitgebracht/getrackt
Deze maand
n.v.t.
Nog niet uitgebracht/getrackt
Afgelopen jaar
n.v.t.
Nog niet uitgebracht/getrackt
Minimax H3 Digital Art Style: Heat score sinds 19 Sep 20267,000°7,379°7,757°8,136°8,514°20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct8,352°ModelTrends.ai
7,000°
Basis
De schaal loopt van 0° tot 9.999°. Alles onder 7,000° is gereserveerd voor modellen waar nog geen bron over rapporteert, die daar een tijdelijke waarde krijgen zodat de lijsten compleet blijven. 7,000° is waar gemeten data begint: een model met echte data maar bijna geen downloads zit op de basis, en de metingen vullen de graden erboven. De basis zegt niets over het model; alleen de graden erboven doen dat, en die maken het verschil tussen modellen.
+892°
Civitai-downloads
817 downloads van deze exacte versie op Civitai. Downloads zijn het zwaarste ingrediënt en worden geteld op een logaritmische schaal: tien keer zoveel downloads voegt dezelfde 300° toe, dus een model met een miljoen downloads is niet duizend keer heter dan een met duizend. De zes downloadbronnen delen die ene term, verdeeld naar verhouding van hun aantallen.
+284°
Likes
77 likes en duimpjes omhoog over de bronnen heen. Een like weegt half zo zwaar als een download, op dezelfde logaritmische schaal.
+76°
Adoptiesnelheid
Ongeveer 9 downloads per dag, gemeten tussen twee metingen van de bronnen, nooit geschat op een levenslange gemiddelde. Snelheid weegt een kwart van de downloadterm, zodat een verse piek zichtbaar is zonder dat een dagpiek jaren gebruik overstemt.
+100°
Familieboost
+100° omdat dit een LoRA is van een familie die deze site nu een duwtje geeft. Het is een beperkte aanpassing binnen de score en staat hier open vermeld; het kan nooit een model verbergen of een duizendvoudig verschil in downloads overstemmen.
Toon gedetailleerde uitsplitsing
Elk getal op deze site is te controleren. De heat-score van dit model is 8,352°, en hier wordt die stap voor stap opgebouwd, met de tussentijdse totalen na elke stap: de basis, de graden die elke bron toevoegt, de bonus voor het type model en wat de leeftijd van de gewichten eraf haalt. De kleuren zijn de banden van de grafiek hierboven. De woordenlijst achteraan legt elke term uit.
  1. 1
    Begin bij de basis.
    Waarom 7,000° en niet nul: de schaal loopt van 0° tot 9.999°, en het deel onder 7,000° is gereserveerd voor modellen waar nog geen bron over rapporteert, die daar een tijdelijke waarde krijgen zodat de lijsten compleet blijven en nooit hoger staan dan een model met data. 7,000° is waar gemeten data begint. Een model met echte data maar bijna geen downloads zit hier; alles wat volgt is meting, en de ruimte boven de basis bevat tien stappen van tien keer zoveel downloads, elk 300° waard. De basis is voor elk model hetzelfde, dus die zegt niets; de graden erboven wel.
    7,000°
    lopende totaal
  2. 2
    Voeg de downloads toe.
    817 download-equivalenten in totaal, van Civitai-downloads. Tien keer de downloads voegt dezelfde 300° toe, dus grootte telt mee maar bepaalt niet alles.
    +892°
    7,892°
    lopende totaal
  3. 3
    Voeg de likes toe.
    77 likes en duimen omhoog, met de helft van het gewicht van een download.
    +284°
    8,176°
    lopende totaal
  4. 4
    Voeg de adoptiesnelheid toe.
    Ongeveer 9 downloads per dag op dit moment, gemeten tussen twee metingen, met een kwart van het gewicht.
    +76°
    8,252°
    lopende totaal
  5. 5
    Familieboost.
    Een open, begrensde duw voor LoRAs van een familie die deze site nu extra promoot.
    +100°
    8,352°
    lopende totaal
  6. =
    De heat-score.
    Waar dit model staat op elke lijst van deze site. Niets anders beïnvloedt dit.
    8,352°
Woordenlijst: de gebruikte termen
Heat-score
Één getal voor hoe veel een model nu gebruikt en gewenst wordt, van 0° tot 9.999°. Elke lijst op deze site die zegt heetste is gesorteerd op deze score en niets anders.
Vloer
De 7.000° waar elk model met echte data mee begint. De schaal loopt van 0° tot 9.999°; het deel onder de vloer is gereserveerd voor plaatsvervangers (modellen zonder data), zodat een model met data altijd hoger scoort dan een zonder. De vloer is voor iedereen gelijk en beslist niets; de graden erboven zijn de meting.
Download-equivalenten
Alles wat de score als een download telt, bij elkaar opgeteld: downloads zelf, elke torrent seeder als 1.000, elke AI Horde-afbeelding en elke run op een generatie-site als één.
Logaritmische schaal
Tellen per tien, niet per één: van 1.000 naar 10.000 downloads voegt evenveel graden toe als van 10.000 naar 100.000. Zo verdringen grote spelers niet alles.
Likes
Duimen omhoog en likes van elke bron, elk de helft van een download waard op de log-schaal.
Adoptiesnelheid
Hoeveel downloads een model nu per dag krijgt, uit het verschil tussen twee metingen van een bron. Een kwart van het gewicht van de downloadterm.
Gemeten en geschat
Gemeten betekent dat er twee metingen van een bron zijn en het verschil echt is. Geschat betekent dat alleen het totaal van vandaag bekend is en het verleden over de levensduur van het model wordt verdeeld; de site geeft aan welke het toont.
Seeder
Iemand die een kopie van de gewichten online houdt zodat anderen die via een torrent kunnen downloaden, of een gehoste mirror die hetzelfde doet. Elk telt als 1.000 downloads.
AI Horde
Een vrijwilligersnetwerk dat gratis beelden genereert op gedoneerde computers. Het aantal beelden dat het met een model heeft gemaakt is openbaar, en elk telt als één download.
Generatiesites
Sites die hun eigen kopieën van een model hosten en mensen laten genereren, zoals PixAI, SeaArt en Yodayo. Hun downloads tellen net als die van Civitai en elke generatie telt als één download.
OpenRouter tokens
Een tekstmodel dat via een API wordt aangeboden, zoals Claude of GPT, heeft geen gewichten om te downloaden, dus het gebruik wordt gemeten in tokens: de tekststukken die het las en schreef via OpenRouter, een gateway die veel apps gebruiken, in de afgelopen 30 dagen. Elke 10,000,000 tokens telt als één download. Bron: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Volledig model (checkpoint)
De gewichten zelf, het bestand dat zelfstandig genereert. Het krijgt een bonus omdat add-ons ervan afhangen.
LoRA en embedding
Kleine add-on bestanden die iemands gewichten sturen naar een stijl, een personage of een concept. Ze kunnen niet zelfstandig draaien.
Familie en gewichten
De basis waarop een model is gebouwd, zoals SD 1.5, SDXL, Flux of Wan. Elk model erft de releasedatum van de gewichten van zijn familie.
Leeftijd
Graden afgetrokken voor hoe lang geleden de gewichten van de familie uitkwamen: 150° per jaar, tot 750°. Het houdt oude downloads die jaren hadden om op te lopen door de top van de lijst te bevriezen.
Familie boost
Een kleine, begrensde duw voor LoRA's van een familie die deze site nu naar voren schuift, altijd vermeld in de uitsplitsing.
Stand-in score
Een stabiel getal onder de vloer gegeven aan een model waar nog geen bron over rapporteert, zodat lijsten compleet blijven. Het staat nooit hoger dan een model met data.
Nieuw! (gratieperiode)
Een model dat minder dan 7 dagen oud is, toont Nieuw! in plaats van een score en neemt geen plaats in de ranglijst in. De score wordt vanaf dag één berekend, maar een model van één dag oud groeit sneller dan wat dan ook, dus zonder de wachttijd zou de #1 van de week altijd het model zijn dat gisteren uitkwam in plaats van wat een week standhield.
Trend
Hoe de groei van een model over een periode zich verhoudt tot de typische groei van een model over dezelfde periode. Sneller dan typisch betekent stijging, langzamer betekent daling.
Typisch model
Het midden van de catalogus: de helft van de modellen met een cijfer groeide sneller over de periode, de andere helft langzamer.
Hoe de populariteit van dit model zich verhoudt tot de rest van de catalogus: de groei in downloads, likes en gebruik per periode, gemeten ten opzichte van de typische groei van modellen in dezelfde periode, met de heat score op dat moment. Boven de typische groei betekent stijging, eronder daling. Het verleden wordt herbouwd vanuit de huidige totalen, de eerste dag van het model en de gemeten downloadsnelheid als er twee metingen zijn; een model dat er aan het begin van een periode nog niet was, toont n.v.t.
Voorbeeldrenders
Prompts en instellingen gedeeld door de mensen die deze renders op Civitai maakten. Kies een render om te zien hoe hij is gemaakt.
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subject_definitions: <Subject 1> is the woman Jessica, with the facial features and appearance from <Picture 2>. summary: [reference generation] The target video is a 2D animated scene set in the bedroom environment of <Picture 1>. <Subject 1>, the woman Jessica, sits at her cluttered desk, wearing her oversized dark forest green crewneck sweatshirt with a pink ribbed collar and a thick-knit pink sweater vest, her large cream-colored headphones on her head. She is focused on her notebook, listening to music while the afternoon sun illuminates the room. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - Jessica's facial features and appearance from <Picture 2> are used for the character. <Picture 1> (appears in [Shot 1]): fully_preserved - The bedroom environment, including the green walls, string lights, bed with pink bedding, and the desk with books and lamp, is used as the environment. detailed_description: The target video is an edgy American indie 2D animation, sharp digital ink outlines, trendy webtoon aesthetic, highly expressive, modern lo-fi comic book style, crisp clean production quality, flat cel shading, bold outlines. [Shot 1] The scene opens in the bedroom from <Picture 1>, a cozy room with green walls adorned with photos and warm string lights. In the foreground, the desk is cluttered with a laptop, open notebooks, and a red ceramic mug filled with pens. In the mid-ground, <Subject 1>, the woman Jessica, is seen from a medium side profile. She is wearing her heavy, oversized dark forest green crewneck sweatshirt with a wide, folded pink ribbed collar that bunches around her neck, and her bulky, thick-knit pink sweater vest. Her large, matte cream-colored headphones are pressed against her hair as she leans her chin on her right hand. Her left hand holds a black pen, poised over an open notebook. She is staring intently at the pages, her expression serious and focused, though her eyes occasionally dart slightly as if reacting to the music in her ears. The bright, direct afternoon sunlight streams through the window in the background, casting long, soft shadows and illuminating dust motes that dance in the air. The light hits the copper lamp and the edges of the books, creating high-contrast warmth against the cool shadows. The orange and red striped cat lies stretched out on the windowsill, appearing to sleep peacefully. The camera holds a static shot, maintaining the intimate, lo-fi atmosphere. overall_soundscape: The soft, rhythmic lo-fi indie music plays through the headphones, creating a muffled, internal sound for the viewer. Ambient room sounds include the distant, faint hum of the city outside the window and the occasional soft rustle of paper as Jessica shifts her weight slightly. non_diegetic_music: A chill, lo-fi hip-hop beat with a steady, mellow tempo and soft, jazzy electric piano chords that maintain a relaxed atmosphere.
Bij deze render is geen prompt gedeeld.
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subject_definitions: <Subject 1> is the woman, with the facial features and appearance from <Picture 1>, wearing an american teen dress. <Subject 2> is the man, with the wardrobe and appearance from <Picture 2>. summary: [reference generation] The target video is a 2D animated sequence in an edgy American indie style. <Subject 1> is seen working at a desk before <Subject 2> enters the room to present her with a rose, leading to a close-up interaction with the flower. The scene is driven by the visual storytelling of the characters' proximity. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - The woman's facial features and appearance from <Picture 1> are used for the character. <Subject 2> (appears in [Shot 2]): fully_preserved - The man's wardrobe and appearance from <Picture 2> are used for the character. detailed_description: The target video is an edgy American indie 2D animation, sharp digital ink outlines, trendy webtoon aesthetic, highly expressive, modern lo-fi comic book style, crisp clean production quality, flat cel shading, bold outlines. [Shot 1] 0.00–4.00s The scene opens with a close-up of a ceramic coffee cup sitting on a dark, textured wooden table. Wisps of steam rise from the surface of the dark liquid. A hand enters from the right side of the frame; the fingers are slender and move with a deliberate, slow motion. As the hand lifts the cup, a dark, wet coffee stain is left behind on the wood grain, reflecting the dim indoor light. The camera remains static. [Shot 2] 4.00–10.00s The camera cuts to a medium shot of <Subject 1> sitting at a large desk cluttered with papers, a laptop, and various desk accessories. She is focused on her work, her expression serious and concentrated. The lighting is soft, suggesting a home office environment. Suddenly, <Subject 2> enters the frame from the background, stepping toward the desk. He holds a single red rose in his hand, extending it toward her. <Subject 1> freezes, her eyes widening as she slowly turns her head toward him, her expression shifting from focus to surprised curiosity. [Shot 3] 10.00–15.00s The camera cuts to an extreme close-up of the red rose. The petals are a deep, saturated red, and the green stem is held firmly by the hand of <Subject 2>. <Subject 1>'s hand enters the frame from the bottom, her fingers reaching up toward the stem. Her movements are cautious yet certain. She pinches the stem between her thumb and forefinger, slowly pulling the flower away from his grasp. The camera maintains a tight, intense focus on the contact between her fingers and the stem as the shot holds on the tension of the moment. overall_soundscape: The quiet, ambient hum of a room is punctuated by the soft clink of a ceramic cup being lifted from a wooden surface and the subtle rustle of paper. The sound of footsteps on a floor approaches, followed by the faint, sharp movement of fabric as <Subject 2> moves. non_diegetic_music: N/A
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subject_definitions: <Subject 1> is the girl in the full halloween costume from <Picture 1>, holding a pumpkin basket. <Subject 2> is the mmghost creature, a floating entity made of thin vapors and a vortex, with no legs or defined shape. <Audio 2> is the voice-timbre reference for <Subject 2> (S1). summary: [reference generation + audio reference] The target video is a funny Halloween skit. A girl in a Halloween costume knocks on a door and waits. The door opens to reveal the mmghost creature, a floating vapor entity, who asks a question. The girl, undeterred, leans her head through the doorway to look inside, prompting an angry reaction from the ghost. The scene is driven by the dialogue of <Subject 2>. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - the girl's appearance from <Picture 1> is held. <Subject 2> (appears in [Shot 1], [Shot 2]): fully_preserved - the mmghost creature's vaporous form and movement are retained. <Audio 2>: reference - its vocal timbre guides the delivery of <Subject 2> without copying the original signal. detailed_description: MMGHOST edgy American indie 2D animation, sharp digital ink outlines, trendy webtoon aesthetic, highly expressive, modern lo-fi comic book style, crisp clean production quality, flat cel shading, bold outlines, multi colors [Shot 1] The scene opens on a dark porch outside a house. <Subject 1>, the girl in her Halloween costume, stands before a closed wooden door, holding her pumpkin basket tightly. She reaches out and knocks on the door with her knuckles. [At 00:02.500] She waits, her expression curious and expectant, eyes peering at the door frame. [At 00:05.000] The door creaks open, and bright light rays pass through the swirling, translucent vapors of <Subject 2>, the mmghost creature, who is floating in the air. [At 00:06.500] <Subject 2> (S1), in the voice timbre referenced from <Audio 2>, asks with a confused tone, <d>[English] Yes?!</d> [At 00:08.000] Without hesitation, the girl leans her head forward, passing her face through the threshold of the door, her hands gripping the door frame as she peeks into the dark interior, and then stepping back out. [At 00:10.500] She asks in a playful inside, inquisitive voice, <d>[English] Hello .. any one there?</d> [At 00:12.500] The mmghost creature's vaporous form suddenly turns dark and turbulent. <Subject 2> (S1) shouts with a sudden, explosive fury, <d>[English] ARE YOU BLIND?!</d> while the light rays shift wildly around his angry, swirling vortex shape. overall_soundscape: A quiet neighborhood ambience is interrupted by the sharp, hollow sound of knuckles knocking on wood. The door creaks loudly as it opens, followed by the girl's inquisitive voice. The ghost's voice is accompanied by a sudden, rushing wind sound as his vaporous form reacts to his anger. non_diegetic_music: Comic intro beats that provide a rhythmic, jaunty tempo throughout the skit.
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subject_definitions: <Subject 1> is the black cat, a stylized 2D animated character with sharp digital ink outlines and large, highly expressive eyes, possessing a sleek black fur texture and a long, tapering tail. <Subject 2> is the white mouse, a small 2D animated character with clean white fur, large wide-open eyes, and a tiny pink nose, designed with a trendy webtoon aesthetic. <Subject 3> is the red floral handkerchief, a small piece of fabric with a bright red base and a distinct white floral pattern. <Subject 4> is the silver knife and fork, metallic kitchen utensils with sharp, clean digital outlines and high-contrast cel shading. <Subject 5> is the dark alley environment, featuring gritty textures, old crumpled newspapers, a cardboard box, discarded soda cans, and colorful graffiti on the brick walls, all rendered in a modern lo-fi comic book style. summary: [reference generation + audio reference] The target video is an edgy, fast-paced 2D animation in an indie webtoon style. A black cat hunts a white mouse in a detailed dark alley, catches it, and presents it to the camera before the mouse plays dead. The scene shifts to a darkly comedic moment where the cat, wearing a floral handkerchief, prepares to eat the mouse with cutlery, licking its mouth with a long tongue as the mouse covers its eyes. The audio features fast-paced music and cat meows. retention_analysis: <Subject 1> (appears in [Shot 1], [Shot 2], [Shot 3]): fully_preserved - the black cat's expressive features and ink outlines are retained. <Subject 2> (appears in [Shot 1], [Shot 2], [Shot 3]): fully_preserved - the white mouse's wide-eyed, dramatic expression and white fur are retained. <Subject 3> (appears in [Shot 3]): fully_preserved - the red floral pattern on the handkerchief is retained. <Subject 4> (appears in [Shot 3]): fully_preserved - the metallic sheen and sharp outlines of the cutlery are retained. <Subject 5> (appears in [Shot 1], [Shot 2]): fully_preserved - the dark alley with graffiti, newspapers, and soda cans is retained. detailed_description: The target video is an edgy American indie 2D animation with sharp digital ink outlines, a trendy webtoon aesthetic, and flat cel shading. The colors are bold and multi-colored against a dark, moody background. [Shot 1] The scene opens in <Subject 5>, a dark, gritty alleyway filled with old crumpled newspapers, a discarded cardboard box, and several colorful soda cans scattered near a brick wall covered in vibrant, edgy graffiti. The lighting is high-contrast, with sharp shadows. A black cat, <Subject 1>, with highly expressive, wide eyes, crouches behind a box, its body tensed for a hunt. A small white mouse, <Subject 2>, scurries nervously across the pavement near the newspapers. The camera follows the cat's sudden, extreme rapid movement as it lunges forward with a predatory burst of speed. [Shot 2] At 00:04.000, the camera follows the action in a frantic, handheld-style motion as <Subject 1> catches <Subject 2> by the neck. The cat holds the mouse up close to the camera lens, its face showing a mischievous, wide-eyed grin. The mouse, <Subject 2>, goes completely limp, its eyes wide open and staring vacantly, acting dead with no visible breathing. <Subject 1> then drops the mouse onto the ground with a dull thud near a crushed soda can. [Shot 3] At 00:08.500, the shot cuts to a medium close-up. <Subject 1> suddenly, and with comedic timing, wraps <Subject 3>, a red floral handkerchief, around its neck like a napkin. The cat reaches behind its back and pulls out <Subject 4>, a silver knife and fork, holding them with a stylized, anthropomorphic grip. The cat leans over the "dead" <Subject 2> and licks its own mouth with a long, pink, exaggerated tongue, a trail of drool glistening as it hangs from its chin. <Subject 2>, still lying on the floor, suddenly lifts a tiny white paw and places it over its own wide eyes in a dramatic, funny gesture of refusal. overall_soundscape: Fast-paced, edgy indie electronic music drives the rhythm. The scene is punctuated by the sharp, high-pitched meows of <Subject 1> and the frantic, cartoonish scuttling of the mouse. A heavy thud is heard when the mouse is dropped. non_diegetic_music: The music is a high-energy, lo-fi indie track with driving percussion and a gritty, synthesized bassline that matches the rapid action.
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subject_definitions: <Subject 1> is the woman Jess, with the facial features and appearance from <Picture 3>, wearing a black jacket with chains and rock band logos and blue jeans. <Subject 2> is the man Tom, with the facial features and appearance from <Picture 2>, wearing his normal clothes. summary: [reference generation] The target video is an edgy action sequence set in a sunny basketball court. <Subject 1>, the woman Jess, outmaneuvers <Subject 2>, the man Tom, in a high-speed athletic play, ultimately scoring the basket while he remains stunned. The scene is driven by the kinetic movement of the basketball play. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - Jess's facial features and appearance from <Picture 3> are used for the character. <Subject 2> (appears in [Shot 1]): fully_preserved - Tom's facial features and appearance from <Picture 2> are used for the character. detailed_description: The target video is an edgy American indie 2D animation, sharp digital ink outlines, trendy webtoon aesthetic, highly expressive, modern lo-fi comic book style, crisp clean production quality, flat cel shading, bold outlines. [Shot 1] 0.00–4.00s, the scene opens in a sunny basketball court with a high-contrast, vibrant color palette. In the mid-ground, <Subject 1>, the woman Jess, wearing her black jacket with chains and rock band logos and blue jeans, dribbles the basketball with intense focus, her eyes sharp and determined. In the foreground, <Subject 2>, the man Tom, in his normal clothes, shifts his weight defensively, trying to block her path. The camera holds a static shot, capturing the tension of the standoff. [Shot 2] At 04.00s, the camera cuts to a side profile shot. The motion is fast as Jess suddenly bursts forward, her feet kicking up dust from the court. She moves with extreme speed, weaving past Tom with a professional crossover. The camera remains static as she zips through the frame, leaving a blurred trail of motion. [Shot 3] At 08.00s, the camera cuts to a slow-motion shot. Jess leaps high into the air, her body extending towards the hoop. The animation style emphasizes the stretch of her movement. Her face shows intense concentration as she releases the ball. The basketball arcs through the sunny sky, and the camera stays fixed on the hoop as the ball swishes through the net perfectly. [Shot 4] At 12.00s, the camera cuts to a close-up shot. Jess stands near the hoop, looking back at Tom with a teasing, triumphant smirk, her eyes sparkling with victory. In the background, Tom is frozen in a shocked pose, his mouth agape and eyes wide, staring at the basket in disbelief. The background is heavily blurred with deep bokeh, keeping the focus on the emotional contrast between the winner and the loser. overall_soundscape: The rhythmic, heavy thud of a basketball bouncing on the asphalt echoes through the sunny court. Rapid, squeaky footsteps of sneakers against the ground punctuate the action. The sharp, satisfying 'swish' of the net occurs during the scoring moment, followed by the distant, muffled sounds of a neighborhood under a bright sun. non_diegetic_music: High-energy, fast-tempo punk rock with driving electric guitar riffs and aggressive drum beats that match the pace of the action.
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1296x720
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subject_definitions: <Subject 1> is the girl Jessica, with the facial features and appearance from <Picture 1>. summary: [reference generation] The target video is an edgy American indie 2D animation set in a sunlit, cluttered bedroom. <Subject 1> sits at her desk, writing in a notebook with a melancholy expression, while a ginger cat stretches on the windowsill behind her. The scene is driven by the lo-fi music playing in her headphones. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - Jessica's facial features, dark hair, white ribbed shirt, and blue jeans from <Picture 1> are used for the character. detailed_description: The target video is an edgy American indie 2D animation, sharp digital ink outlines, trendy webtoon aesthetic, highly expressive, modern lo-fi comic book style, crisp clean production quality, flat cel shading, bold outlines. [Shot 1] The scene opens in a detailed, lived-in bedroom at a side profile medium close-up. <Subject 1>, the girl Jessica, sits at a wooden desk, her head bowed as she writes intently in a notebook with a pen. She wears large, white over-ear headphones and a dark green sweater over a bright pink collared shirt. Her expression is one of quiet melancholy, her eyes downcast. In the background, a large window reveals a sprawling cityscape bathed in the warm, golden glow of a setting sun. On the windowsill, a ginger cat stretches its limbs lazily, wiggling its tail against the wood. The desk in the foreground is cluttered with a laptop, a small potted plant, green scissors, and several books, all rendered with sharp digital ink outlines. As the shot progresses, the cat finishes its stretch and curls up into a ball on the windowsill, closing its eyes. The camera remains a static shot, maintaining a sense of calm intimacy despite the heavy atmosphere. overall_soundscape: The room is filled with the quiet, rhythmic scratching of a pen on paper and the soft, heavy breathing of the girl. Outside the window, the distant, muffled hum of the city provides a low-frequency backdrop to the stillness of the room. non_diegetic_music: Heavy metal dark punk style rock music plays with a driving, aggressive rhythm and distorted guitar riffs, providing a sharp contrast to the visual calm.
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1152x640
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subject_definitions: <Subject 1> is the woman, with the facial features and appearance from <Picture 1>, wearing an american teen dress. <Subject 2> is the man, with the wardrobe and appearance from <Picture 2>. summary: [reference generation] The target video high quality cinimatic style. <Subject 1> is seen working at a desk before <Subject 2> enters the room to present her with a rose, leading to a close-up interaction with the flower. The scene is driven by the visual storytelling of the characters' proximity. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - The woman's facial features and appearance from <Picture 1> are used for the character. <Subject 2> (appears in [Shot 2]): fully_preserved - The man's wardrobe and appearance from <Picture 2> are used for the character. detailed_description: [Shot 1] 0.00–4.00s The scene opens with a close-up of a ceramic coffee cup sitting on a dark, textured wooden table. Wisps of steam rise from the surface of the dark liquid. A hand enters from the right side of the frame; the fingers are slender and move with a deliberate, slow motion. As the hand lifts the cup, a dark, wet coffee stain is left behind on the wood grain, reflecting the dim indoor light. The camera remains static. [Shot 2] 4.00–10.00s The camera cuts to a medium shot of <Subject 1> sitting at a large desk cluttered with papers, a laptop, and various desk accessories. She is focused on her work, her expression serious and concentrated. The lighting is soft, suggesting a home office environment. Suddenly, <Subject 2> enters the frame from the background, stepping toward the desk. He holds a single red rose in his hand, extending it toward her. <Subject 1> freezes, her eyes widening as she slowly turns her head toward him, her expression shifting from focus to surprised curiosity. [Shot 3] 10.00–15.00s The camera cuts to an extreme close-up of the red rose. The petals are a deep, saturated red, and the green stem is held firmly by the hand of <Subject 2>. <Subject 1>'s hand enters the frame from the bottom, her fingers reaching up toward the stem. Her movements are cautious yet certain. She pinches the stem between her thumb and forefinger, slowly pulling the flower away from his grasp. The camera maintains a tight, intense focus on the contact between her fingers and the stem as the shot holds on the tension of the moment. overall_soundscape: The quiet, ambient hum of a room is punctuated by the soft clink of a ceramic cup being lifted from a wooden surface and the subtle rustle of paper. The sound of footsteps on a floor approaches, followed by the faint, sharp movement of fabric as <Subject 2> moves. non_diegetic_music: N/A
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minimax_digita_art_v2.0.safetensors
148 MB · SafeTensor · bf16
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