Model
.ai
offene KI-Modelle im Blick

Cartoon World v1.0 MiniMax H3

8149°
Cartoon World v1.0 MiniMax H3
Erstellt von
Daalis
auf Civitai
by Daalis - Cartoon World - Cartoon World turns your images into a strange, expressive storybook universe filled with eccentric characters, exaggerated shapes, bold color, hand-drawn texture, and just enough weirdness around the edges. The style blends playful cartoon design with dark whimsy, retro illustration, odd little creatures, surreal environments, and cinematic visual storytelling.
Notizen des Erstellers
Cartoon World turns your images into a strange, expressive storybook universe filled with eccentric characters, exaggerated shapes, bold color, hand-drawn texture, and just enough weirdness around the edges. The style blends playful cartoon design with dark whimsy, retro illustration, odd little creatures, surreal environments, and cinematic visual storytelling. It can be cute, creepy, funny, melancholy, or completely absurd, but (I say but... though I consider this a feature) it tends to make every scene feel like a frame from a much bigger adventure. Trigger word: ToonDaal Recommended Strength Cartoon World works well across a fairly wide range: - 0.5 gives the base model more freedom while adding some of the Cartoon World character, palette, and texture. - 1.0 is the sweet spot for strong style adherence and is the recommended starting point. - 1.5 pushes harder into exaggerated cartoon forms, abstraction, unusual proportions, and the stranger side of the style. For most prompts, start around 1.0 and adjust from there depending on how strongly you want the LoRA to take over. I like it around 1 but I built a strength randomizer in testing and at times really liked higher results. Of course, the lower you go the closer it will be to the origin model. What It Does Best Cartoon World is particularly good with expressive characters, strange creatures, children (weird ones), animals, retro machinery, robots, forests, rainy streets, eerie little worlds, and narrative scenes with some (or a lot of) personality behind them. It also works well on more ordinary prompts, where it can reinterpret everyday people, places, objects, and situations through the same quirky visual language. Very simple prompts will cause it to fill in things... Try mixing the familiar with the ridiculous. Tiny knights in supermarkets, monsters waiting for the bus, robots having coffee, strange families posing for portraits, or completely mundane scenes that you simply want pushed into another world. Share What You Make If you enjoy Cartoon World, please give the LoRA a thumbs up and post your first image to the LoRA page. I especially like seeing what people discover that I never thought to test myself. Sharing your images helps build some buzz around the model, gives everyone else ideas for what it can do, and keeps me inspired to keep experimenting and making more. Have fun with it and take it somewhere weird.
Triggerwörter
ToonDaal
345 Downloads · 35 Likes auf Civitai
SHA256
0DCBBC3E1AD711B19572223B12023D39FECF88058B1BFD702E4B5F83A0ED2570
Ranking badge
Updated Oct 22, 2026
Cartoon World v1.0 MiniMax H3 auf ModelTrends.ai: #76 Hottest MiniMax H3 model
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Also ranked: #76 Hottest MiniMax H3 LoRA
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Beliebtheitstrend von Cartoon World v1.0 MiniMax H3
Heat-Score seit 23 Sep 2026
Heat-Score
8,149°
Diese Woche
n/a
Noch nicht veröffentlicht/erfasst
Diesen Monat
n/a
Noch nicht veröffentlicht/erfasst
Vergangenes Jahr
n/a
Noch nicht veröffentlicht/erfasst
Cartoon World v1.0 MiniMax H3: Heat-Score seit 23 Sep 20267,000°7,322°7,643°7,965°8,287°24 Sep29 Sep5 Oct10 Oct16 Oct22 Oct8,149°ModelTrends.ai
7,000°
Grundwert
Die Skala reicht von 0° bis 9.999°. Alles unterhalb von 7,000° ist für Modelle reserviert, über die noch keine Quelle berichtet hat. Diese tragen dort eine Platzhalterzahl, damit die Listen vollständig bleiben. 7,000° ist der Punkt, an dem gemessene Daten beginnen: Ein Modell mit echten Daten, aber fast keinen Downloads, sitzt auf dem Grundwert, und die Messungen füllen die Grade darüber. Der Grundwert sagt nichts über das Modell aus; nur die Grade darüber tun das und trennen ein Modell vom anderen.
+777°
Civitai-Downloads
345 Downloads dieser genauen Version auf Civitai. Downloads sind die wichtigste Zutat und werden auf einer Log-Skala gezählt: Zehnmal so viele Downloads erhöhen den Wert um 300°, sodass ein Modell mit einer Million Downloads nicht tausendmal heißer ist als eines mit tausend. Die sechs Download-Quellen teilen sich diesen Wert anteilig entsprechend ihrer Anzahl.
+233°
Likes
35 Likes und Daumen hoch über die Quellen hinweg. Ein Like zählt halb so viel wie ein Download, auf derselben logarithmischen Skala.
+39°
Verbreitungsrate
Etwa 2 Downloads pro Tag, gemessen zwischen zwei Abfragen der Quellen, nie geschätzt aus einem Durchschnitt über die gesamte Lebenszeit. Die Geschwindigkeit zählt ein Viertel des Download-Werts, sodass ein frischer Anstieg sichtbar wird, ohne dass ein eintägiger Spitzenwert jahrelange Nutzung übertrumpft.
+100°
Familien-Bonus
+100°, weil dies eine LoRA einer Familie ist, die diese Seite gerade besonders fördert. Das ist eine begrenzte Unterstützung innerhalb des Scores und wird hier offen gezeigt; sie kann ein Modell nie verbergen oder einen tausendfachen Unterschied bei den Downloads ausgleichen.
Detaillierte Aufschlüsselung anzeigen
Jede Zahl auf dieser Seite kann überprüft werden. Der Heat-Score dieses Modells beträgt 8,149°, und hier wird er Schritt für Schritt aufgebaut, mit dem laufenden Gesamtwert nach jedem Schritt: der Grundwert, die Grad, die jede Quelle hinzufügt, der Bonus für die Art des Modells und was das Alter seiner Gewichte abzieht. Die Farben entsprechen den Bereichen der obigen Grafik. Das Glossar am Ende erklärt jeden Begriff.
  1. 1
    Starte beim Grundwert.
    Warum 7,000° und nicht null: Die Skala reicht von 0° bis 9.999°, und der Bereich unter 7,000° ist für Modelle reserviert, über die noch keine Quelle berichtet hat. Diese tragen dort eine Platzhalterzahl, damit die Listen vollständig bleiben und niemals über einem Modell mit Daten stehen. 7,000° ist der Punkt, an dem gemessene Daten beginnen. Ein Modell mit echten Daten, aber fast keinen Downloads, sitzt hier; alles, was folgt, ist Messung, und der Bereich über dem Grundwert enthält zehn zehnfache Schritte bei Downloads zu je 300°. Der Grundwert ist für jedes Modell gleich, er entscheidet also nichts; die Grade darüber tun das.
    7,000°
    laufende Summe
  2. 2
    Füge die Downloads hinzu.
    345 Download-Äquivalente insgesamt, von Civitai-Downloads. Zehnmal die Downloads ergeben denselben 300°, also zählt die Größe, aber sie dominiert die Bewertung nie.
    +777°
    7,777°
    laufende Summe
  3. 3
    Füge die Likes hinzu.
    35 Likes und Daumen hoch, mit der halben Gewichtung eines Downloads.
    +233°
    8,010°
    laufende Summe
  4. 4
    Füge die Verbreitungsrate hinzu.
    Momentan etwa 2 Downloads pro Tag, gemessen zwischen zwei Messungen, mit einem Viertel der Gewichtung.
    +39°
    8,049°
    laufende Summe
  5. 5
    Familien-Bonus.
    Ein offener, begrenzter Schub für LoRAs einer Familie, die diese Seite gerade fördert.
    +100°
    8,149°
    laufende Summe
  6. =
    Der Heat-Score.
    Wo dieses Modell auf jeder Liste dieser Seite steht. Nichts anderes beeinflusst ihn.
    8,149°
Glossar: die hier verwendeten Begriffe
Heat-Score
Eine Zahl dafür, wie viel ein Modell gerade genutzt und gewollt wird, von 0° bis 9.999°. Jede Liste auf dieser Seite, die „heißeste“ sagt, ist danach sortiert und nach nichts anderem.
Grundwert
Die 7.000°, mit denen jedes Modell mit echten Daten startet. Die Skala reicht von 0° bis 9.999°; der Bereich unter dem Grundwert ist für Platzhalter reserviert (Modelle ohne Daten), damit ein Modell mit Daten immer über einem ohne steht. Der Grundwert ist für alle gleich und entscheidet nichts; die Grade darüber sind die Messung.
Download-Äquivalente
Alles, was der Score als Download zählt, zusammengefasst: Downloads selbst, jeder Torrent-Seeder als 1.000, jedes AI Horde-Bild und jeder Lauf auf einer Generierungsseite als eins.
Logarithmische Skala
Gezählt in Zehnerschritten, nicht einzeln: Der Sprung von 1.000 auf 10.000 Downloads bringt genauso viele Grade wie von 10.000 auf 100.000. So verdrängen Riesen nicht alles andere.
Likes
Daumen hoch und Likes von allen Quellen, jeweils halb so viel wert wie ein Download auf der Log-Skala.
Verbreitungsrate
Wie viele Downloads ein Modell gerade pro Tag bekommt, aus dem Unterschied zwischen zwei Messungen einer Quelle. Ein Viertel der Gewichtung des Download-Begriffs.
Gemessen und geschätzt
Gemessen bedeutet, dass es zwei Messwerte einer Quelle gibt und der Unterschied echt ist. Geschätzt heißt, es ist nur die heutige Gesamtsumme bekannt und die Vergangenheit wird über die Lebensdauer des Modells verteilt; die Seite sagt, welche Variante angezeigt wird.
Seeder
Jemand, der eine Kopie der Gewichte online hält, damit andere sie über einen Torrent herunterladen können, oder ein gehosteter Spiegel, der dasselbe macht. Jeder davon zählt als 1.000 Downloads.
AI Horde
Ein Freiwilligennetzwerk, das kostenlos Bilder auf gespendeten Computern generiert. Die Anzahl der Bilder, die es mit einem Modell erstellt hat, ist öffentlich und jedes zählt als ein Download.
Generierungsseiten
Seiten, die eigene Kopien eines Modells hosten und Leute damit generieren lassen, wie PixAI, SeaArt und Yodayo. Ihre Downloads zählen wie bei Civitai und jeder Generierungslauf als ein Download.
OpenRouter Tokens
Ein Textmodell, das über eine API bereitgestellt wird, wie Claude oder GPT, hat keine Gewichte zum Herunterladen, daher wird seine Nutzung in Tokens gemessen: die Textstücke, die es über OpenRouter gelesen und geschrieben hat, einem Gateway, das viele Apps nutzen, in den letzten 30 Tagen. Je 10,000,000 Tokens zählen als ein Download. Quelle: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Vollständiges Modell (Checkpoint)
Die Gewichte selbst, die Datei, die eigenständig generiert. Sie bekommt einen Bonus, weil Add-ons davon abhängen.
LoRA und Embedding
Kleine Zusatzdateien, die die Gewichte von jemand anderem in Richtung eines Stils, Charakters oder Konzepts lenken. Sie können nicht alleine laufen.
Familie und Gewichte
Die Basis, auf der ein Modell aufgebaut ist, wie SD 1.5, SDXL, Flux oder Wan. Jedes Modell erbt das Veröffentlichungsdatum der Gewichte seiner Familie.
Alter
Abzüge je nachdem, wie lange die Gewichte der Familie schon draußen sind: 150° pro Jahr, bis zu 750°. Alte Downloads, die Jahre zum Ansammeln hatten, bleiben oben in der Liste eingefroren.
Familien-Boost
Ein kleiner, begrenzter Schub für LoRAs einer Familie, die diese Seite gerade vorantreibt, immer in der Aufschlüsselung aufgeführt.
Stand-in-Wert
Eine stabile Zahl unter der Mindestgrenze, die einem Modell gegeben wird, über das noch keine Quelle berichtet hat, damit die Listen vollständig bleiben. Sie rangiert nie über einem Modell mit Daten.
Neu! (Schonfrist)
Ein Modell, das weniger als 7 Tage alt ist, zeigt Neu! statt einer Punktzahl und nimmt keinen Platz in den Rankings ein. Seine Punktzahl wird ab dem ersten Tag berechnet, aber ein Modell, das einen Tag alt ist, wächst schneller als alles andere, daher wäre ohne die Wartezeit das #1 Modell der Woche immer das, das gestern herauskam, statt das, das sich eine Woche gehalten hat.
Trend
Wie das Wachstum eines Modells über einen Zeitraum im Vergleich zum typischen Wachstum eines Modells im gleichen Zeitraum ist. Schneller als üblich bedeutet Anstieg, langsamer bedeutet Rückgang.
Typisches Modell
Die Mitte des Katalogs: Die Hälfte der Modelle mit einer Zahl wuchs schneller im Zeitraum, die andere Hälfte langsamer.
Wie sich die Beliebtheit dieses Modells im Vergleich zum Rest des Katalogs entwickelt hat: sein Wachstum bei Downloads, Likes und Nutzung in jedem Zeitraum, gemessen am typischen Wachstum eines Modells im gleichen Zeitraum, mit dem Heat-Score zu diesem Zeitpunkt. Über dem typischen Wachstum bedeutet ein Anstieg, darunter ein Rückgang. Die Vergangenheit wird aus den heutigen Gesamtzahlen, dem ersten Tag des Modells und seiner gemessenen Download-Geschwindigkeit rekonstruiert, wenn zwei Messungen vorliegen; ein Modell, das zu Beginn eines Zeitraums nicht existierte, zeigt n/a an.
Beispielbilder
Prompts und Einstellungen, geteilt von den Leuten, die diese Bilder auf Civitai erstellt haben. Wähle ein Bild, um zu sehen, wie es entstanden ist.
Render by Daalis on
Civitai
·
Prompt on BunchaPrompts
Melden
Einstellungen
Größe
544x800
Prompt
Subject and Character Design A stout anthropomorphic French Bulldog pirate bursts halfway through a crooked, moss-covered stone doorway, leaning dramatically into the room as though making a grand entrance. The bulldog has exaggerated expressive features, broad jowls, a determined squint, and bright green war paint smeared across both eyes. Its body is compact and heavy, with short powerful limbs and slightly oversized paws. It wears a loose, billowing white linen pirate shirt with oversized sleeves, a wide scarlet sash wrapped around its waist, and a thick battered leather belt fastened with a chunky gold buckle. In one pudgy paw, it proudly raises an enormous, slightly warped glass stein overflowing with glowing amber ale and thick creamy foam. Action Sequence First, the bulldog shoves open the crooked tavern door with its shoulder and leans boldly into the room, raising the massive stein overhead in triumph. The sudden movement causes the ale to slosh violently inside the glass. A thick wave of glowing amber liquid rolls up one side of the stein, sending foam and several exaggerated droplets into the air. The bulldog steadies itself with one paw against the stone doorway while grinning proudly at the room. Its loose shirt sleeves and scarlet sash swing with the momentum. Then one large blob of foam slides slowly down the outside of the stein and lands directly on the bulldog’s nose. The bulldog goes cross-eyed trying to look at it. In the background, several strange little tavern creatures stop what they are doing and stare. The lanky bartender slowly raises its head from behind the bar, clearly unimpressed. Finally, the bulldog gives the stein another enthusiastic little shake, sending a fresh splash of ale toward the camera while the bartender silently ducks behind the bar. Setting and Lighting A crooked medieval tavern built from rough stone, warped timber beams, and aged dark wood. The doorway is uneven and ancient, with moss and tiny plants growing between the stones. Inside, the tavern feels cramped, cluttered, and strange. Heavy wooden tables sit at odd angles. Tiny fantastical patrons occupy shadowy corners. Old mugs, bottles, ropes, and mysterious objects crowd the shelves. Behind a cluttered wooden bar stands a very tall, thin bartender wearing an oversized slumped tricorne hat, its long silhouette partially disappearing into shadow. Warm candlelight and firelight flicker throughout the room, casting rich amber highlights across wood, glass, leather, and fabric. Deep blue-black shadows fill the corners. The glowing ale itself adds a warm golden light onto the bulldog’s face, paws, and shirt. Camera and Lens Begin from inside the tavern looking toward the crooked doorway as it suddenly swings open. Use a low, slightly wide-angle perspective so the bulldog feels larger and more heroic than its compact body should reasonably allow. Push slowly toward the character as it raises the stein, allowing the glass and splashing ale to come close to the lens. When the foam lands on its nose, move into a tighter comedic close-up on the bulldog’s face and crossed eyes. Briefly rack focus past the bulldog toward the lanky bartender reacting in the background. Finish by pulling back slightly as the bulldog shakes the stein and a large amber splash passes close across the foreground. Camera movement should feel cinematic but playful, with subtle exaggerated perspective appropriate to an illustrated storybook world. Style and Atmosphere Dark whimsical storybook illustration with bold hand-drawn outlines, exaggerated proportions, expressive shapes, and richly tactile painted surfaces. The world should feel illustrated rather than photorealistic, with visible brush texture, rough paper grain, imperfect edges, crooked architecture, and intentionally exaggerated perspective. Use deep charcoal, moss green, scarlet red, warm amber, dirty ivory, aged brown, and small flashes of gold. Lighting should use dramatic chiaroscuro, with strong pools of warm candlelight against heavy theatrical shadows. The mood is rowdy, adventurous, strange, and funny, like a slightly sinister children’s storybook about pirates who have already spent far too long at the tavern. Motion Details The bulldog should move with substantial weight. Its belly, jowls, sleeves, sash, and belt should lag slightly behind sudden movements. The stein should feel unusually large and heavy, requiring visible effort to hold upright. Ale should behave with exaggerated but believable fluid motion, sloshing heavily inside the glass before spilling over the rim in thick arcs and droplets. Foam should wobble, stretch, and slide slowly. Candle flames should flicker continuously, creating shifting shadows across the tavern walls. Background creatures should move subtly, with small head turns, blinking eyes, and occasional nervous reactions. The bartender should move very slowly and deliberately, making its deadpan reaction contrast with the bulldog’s energetic entrance. Audio Heavy wooden door creak, boots scraping against stone, fabric rustling, glass clinking, thick liquid sloshing, ale splashing onto wood, low tavern murmurs, occasional strange creature noises, crackling fire, rattling mugs, and one large wet splat when the foam lands on the bulldog’s nose. No dialogue, no music.
Render by Daalis on
Civitai
·
Prompt on BunchaPrompts
Melden
Einstellungen
Größe
544x800
Prompt
Subject and Character Design A small, pale-skinned girl stands in side profile, turning her head slightly back over one shoulder with enormous melancholic crimson eyes. Her expression is solemn, patient, and mildly exasperated. Long ink-black pigtails streaked with vivid violet fall behind her in loose, uneven strands. She wears an elaborate but battered black gothic dress layered with torn lace, silver buckles, straps, tiny chains, and heavy metal hardware. The fabric is richly textured and slightly worn, giving her the appearance of a tiny traveler from a strange dark fairytale. Strapped across her back is a gigantic living backpack, nearly as large as she is. The creature is an amorphous black mass of leathery folds, tentacle-like straps, bulging shapes, and mismatched organic details. Multiple glowing violet eyes blink independently across its surface. Its enormous mouth is packed with crooked golden teeth, while a long fleshy pink tongue hangs wetly from one side. Chains, charms, odd trinkets, tiny bottles, scraps of cloth, and a weathered stuffed skull doll dangle from the creature like luggage attached to something that should never have been used as luggage. Action Sequence First, the girl walks quietly through the strange landscape, moving with careful, deliberate little steps. The living backpack does not share her restraint. Its several purple eyes blink awake one after another. Its mouth begins moving constantly as it mutters to itself in an unintelligible stream of gravelly nonsense. “Mrrrbl... grum-grum... blabba... snorf... mrrrrah...” Its tongue flops against its teeth as it talks. Thick strands of drool stretch from its mouth and swing with every step. The girl’s eyes slowly shift backward toward it. The backpack continues. One small mouth-like fold opens along its side and joins in with a high-pitched stream of nonsense while the main mouth grumbles underneath it. “Blib blib blib blib...” “GRRRM... mubble... snack... mrrrb...” The girl stops walking. The backpack does not notice. It keeps babbling, blinking, licking its own golden teeth, and occasionally chuckling at whatever private conversation it seems to be having. The girl slowly turns her head farther toward it. Then she raises one finger delicately to her lips. “Shhh.” Every one of the backpack’s glowing purple eyes instantly snaps toward her. Its mouth freezes half-open. Its tongue remains dangling ridiculously from between its teeth. For one perfect moment, there is complete silence. A long strand of drool stretches from its tongue and finally drops to the ground with a wet: plop. The girl lowers her finger and begins walking again. The creature remains suspiciously quiet. Three steps later, one of its smallest eyes glances sideways. Its mouth barely opens. “...mrbl?” The girl stops. Without even turning around, she slowly raises the finger again. The backpack clamps its mouth shut. Finally, the girl continues onward while the creature desperately attempts to remain silent, cheeks puffing and multiple eyes twitching with the effort. Just before the scene ends, its tongue sneaks out and quietly licks one of the dangling metal buckles. Setting and Lighting A surreal, sparse dark-fantasy landscape that feels like a page from an old illustrated storybook. The background is primarily mottled grey, charcoal, dirty ivory, and faded violet, with abstract crooked trees, distant thorny branches, and indistinct ruins dissolving into splattered ink and rough paper texture. Small pools of muted light break through the gloom, catching the girl’s pale face, silver buckles, and violet hair streaks. The backpack’s glowing purple eyes provide eerie localized illumination across its black surface, while its golden teeth catch occasional warm highlights. The world should remain subdued so the crimson eyes, violet accents, pink tongue, and gold teeth become strong graphic focal points. Camera and Lens Begin with a medium side-tracking shot as the girl walks, maintaining her strong illustrated profile while keeping the living backpack clearly visible behind her. Gradually push closer as the creature begins muttering. Use small focus shifts between the girl’s increasingly annoyed crimson eye and the backpack’s many blinking eyes and moving mouth. When the girl stops, allow the camera to drift slightly ahead of her so we can see her turn back toward the creature. Move into an intimate three-quarter close-up when she raises her finger to her lips. Hold completely still after the “Shhh.” Let the uncomfortable silence play. For the drool drop, subtly tilt downward just enough to follow it falling, then return to the girl. Finish with a slightly wider tracking composition as she resumes walking, keeping both characters visible when the backpack attempts its tiny final “...mrbl?” Camera motion should be slow and deliberate, making the backpack’s constant restless movement feel even more ridiculous. Style and Atmosphere Dark pop surrealism blended with expressive vintage storybook illustration. Heavy charcoal texture, scratched pigment, splattered ink, thick hand-drawn outlines, visibly layered paper grain, and imperfect painted surfaces. The girl should retain an elegant, melancholic gothic appearance while the backpack feels grotesque, absurd, and strangely lovable. Use a restrained palette of charcoal black, dirty grey, pale porcelain skin, deep crimson eyes, electric violet highlights, tarnished silver, aged gold, and fleshy pink. The mood should balance unsettling dark fantasy with deadpan comedy. The girl behaves as though traveling with a horrifying supernatural companion is perfectly normal. The backpack behaves like an overexcited toddler that has recently discovered language. Motion Details The girl should move minimally and gracefully. Her skirt, lace, pigtails, dangling chains, and buckles respond naturally to her slow steps. The backpack should be the exact opposite. Its surface subtly squirms and breathes. Different eyes blink at unrelated times. Some eyes follow the girl while others look around aimlessly. Its lips and cheeks deform heavily while it babbles. Golden teeth occasionally knock together. The tongue should feel heavy, wet, and slightly uncontrollable, dragging across its teeth and flopping from side to side. Drool should stretch into elastic strands, wobble with movement, collect on the tongue, and occasionally drip. Dangling chains, trinkets, and the tiny skull doll should bounce and swing independently whenever the backpack moves. When the girl says “Shhh,” all of this motion should stop almost simultaneously. The contrast should be conspicuous. Then slowly introduce tiny signs that the creature cannot maintain silence: twitching eyes, trembling lips, a tongue trying to escape, and finally the whispered “...mrbl?” Audio Soft footsteps, rustling lace, tiny metallic clicks from buckles and chains, distant wind, and faint creaking from the strange landscape. The backpack produces continuous low-volume nonsense muttering, wet mouth noises, tongue smacks, tiny grumbles, throat sounds, and occasional odd little chuckles. Use clearly unintelligible improvised vocalizations rather than coherent sentences: “Mrrbl... grumba... blabba... snorf... mmmrrr...” Add wet tongue flops and occasional saliva sounds underneath. The girl gives a single very soft but unmistakable: “Shhh.” Immediately cut nearly all sound. Hold the silence long enough to hear one exaggerated droplet fall: plop. After she starts walking again, gradually restore footsteps and chain noises. Near the end, the backpack quietly tests the silence with: “...mrbl?” No music.
Render by Daalis on
Civitai
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Prompt on BunchaPrompts
Melden
Einstellungen
Größe
576x736
Prompt
ToonDaal, Subject and Character Design A plump, oversized black cat sits upright in the center of the frame with an almost perfectly spherical body. Its proportions are exaggerated and storybook-like, with tiny ears, pudgy paws, and enormous luminous orange eyes that make every expression instantly readable. The cat’s thick ink-black fur has visible hand-drawn texture with subtle midnight-blue highlights. Extremely long white whiskers sweep outward in elegant curves, moving independently with each nervous twitch. Clutched tightly between both paws is a chunky vintage glass milk bottle filled with thick swirling cream. The bottle is slightly too large for the cat to handle gracefully and has the word “MILK” clearly hand-lettered across the front in bold black typography. Action Sequence First, the cat sits very still, hugging the milk bottle against its belly and staring straight ahead with huge innocent orange eyes. From somewhere off camera, a calm adult male voice says: “Hey... give back the milk.” The cat freezes. Its eyes widen. One ear twitches. Its whiskers slowly lift. The cat looks down at the bottle. Then it glances sideways. Then back toward the unseen person. Its expression becomes unmistakably guilty. There is one tiny pause. The cat suddenly makes a decision. Instead of handing the bottle back, it grips the bottle with both paws, jerks it upward, tilts its head back, and starts guzzling the milk as fast as physically possible. Its cheeks puff slightly as it drinks. Milk glugs rapidly through the bottle. The cat’s enormous eyes remain wide open the entire time, darting nervously toward the off-screen voice while it continues drinking. The bottle rises higher and higher until the cat is nearly leaning backward beneath it. A little milk escapes around its mouth and runs down its chin. The off-screen man says, more incredulously: “Seriously?” The cat drinks even faster. Its paws squeeze the bottle desperately. Its whiskers shake. Its tail, mostly hidden behind its round body, begins thumping against the floor with nervous urgency. Finally, the last of the milk disappears with an exaggerated hollow glug-glug-glug. The cat lowers the empty bottle very slowly. A creamy white milk moustache covers its mouth. It looks directly toward the unseen man. The cat swallows. Then it gently sets the empty bottle on the ground beside itself and resumes the exact same innocent sitting pose from the beginning. Setting and Lighting A simple flat sage-green background with heavy paper texture, subtle mottling, and slight imperfections like a vintage printed storybook page. There are no unnecessary props or scenery. The cat and bottle dominate the composition. Soft cinematic lighting falls from slightly above and to one side, creating gentle shadows beneath the cat and bottle while emphasizing the creature’s absurdly round shape. Warm highlights reflect in the cat’s luminous orange eyes and along the curved glass bottle. The cream inside the bottle should feel thick, opaque, and slightly luminous against the dark fur. Camera and Lens Begin with a symmetrical medium-wide frontal composition centered perfectly on the cat. Hold the camera almost completely still while the male voice asks for the milk. Slowly push closer during the guilty pause, allowing the cat’s enormous eyes and tiny facial movements to carry the joke. The instant the cat begins drinking, make a subtle faster push inward as the action suddenly becomes frantic. As the bottle rises, tilt the camera slightly upward to keep the cat’s face and bottle visible. Move into a tighter close-up for the final frantic gulps. After the bottle is emptied, return very slowly to the original centered framing as the cat places the bottle down and pretends nothing happened. The camera should never become chaotic. The humor comes from the cat’s escalating panic inside an otherwise calm, carefully composed illustration. Style and Atmosphere Dark whimsical retro storybook illustration with strong hand-drawn outlines, visible brush texture, tactile paper grain, and exaggerated character proportions. The cat should feel velvety, heavy, and almost toy-like rather than photorealistic. Use a restrained palette of ink black, midnight blue, luminous orange, creamy white, and muted sage green. Maintain strong graphic simplicity in the composition. The mood should be cozy, deadpan, and absurd. The cat is not mischievously proud of stealing the milk. It has been caught red-handed and immediately chooses the worst possible solution: destroy the evidence. Motion Details The cat should remain nearly motionless before being addressed. Small movements should become very important: a single ear twitch, pupils shifting, whiskers lifting, paws tightening slightly around the bottle. When it starts drinking, the motion becomes dramatically more energetic. The bottle should feel heavy and awkward in the cat’s paws. The cream inside visibly surges and swirls as the bottle tips upward. Use exaggerated liquid movement inside the glass with clear glugging air pockets rising through the milk. The cat’s cheeks, chin, whiskers, and belly should jiggle subtly from the frantic drinking. Its long whiskers should tremble from the effort. A small amount of milk should spill naturally around its mouth, forming the final milk moustache. Afterward, all motion stops again except for one slow swallow and perhaps a single innocent blink. Audio Quiet room ambience with very little background noise. An off-screen adult male voice says naturally, with mild amusement: “Hey... give back the milk.” Hold a brief silence. Then begin frantic bottle handling, glass shifting against paws, thick liquid sloshing, and increasingly rapid: glug... glug... glug-glug-glug-glug Add tiny swallowing noises and one or two nervous cat snorts. As the cat drinks faster, the off-screen man says: “Seriously?” The cat immediately increases the speed of the guzzling. Finish with three large hollow final gulps: GLUG. GLUG. GLUG. Then silence. A small swallow. The empty glass bottle gently touches the floor with a soft clink. No music.
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ToonDaal, Subject and Character Design A young woman is shown in elegant side profile, her face stylized with exaggerated porcelain features, a delicate pointed nose, pale luminous skin, and very large curious eyes. Her expression is calm but slightly uncanny, as though she has just noticed something strange beyond the frame. Her hair is an enormous pair of messy, cloud-like pigtails made from ethereal mint-blue strands, with loose wisps floating around her face as if moved by an invisible breeze. She wears an extravagant oversized headpiece constructed from hand-drawn white lace, dangling pearls, curled ribbons, and a huge slightly crooked golden sunflower. At the center of the sunflower is a glowing emerald-green core that pulses faintly with magical light. Around her neck is a high ornate choker made from tangled heavy gold chains, tiny crimson beads, pearls, and layered scraps of delicate lace. Action Sequence First, the woman remains perfectly still in profile while the floating strands of her mint-blue hair drift gently around her face. Tiny golden spores move slowly through the air around her. The emerald center of the sunflower begins to glow brighter. One by one, several pearls hanging from the headpiece lift upward against gravity and begin orbiting slowly around the flower. The woman’s wide eye follows one of the floating pearls. She tilts her head slightly, causing the lace and gold chains to shift and sway. A loose strand of hair passes across her cheek. Then several glowing spores gather around the emerald center of the flower and briefly form a tiny luminous moth. The moth flutters out of the sunflower, circles once around her face, and lands gently on the edge of her lace collar. Finally, the woman slowly turns her eye toward the moth without moving her head. The sunflower gives one final warm golden pulse, illuminating her face, and the tiny moth dissolves back into floating golden particles. Setting and Lighting A surreal enchanted woodland at twilight, almost completely softened into an illustrated dreamscape. Dark tree trunks and curling branches fade into deep teal and muted green shadows behind her. Large soft circles of golden bokeh float between the trees, while tiny glowing spores drift at different depths throughout the scene. Warm golden light from the sunflower illuminates one side of her face, lace, pearls, and gold jewelry. Cool mint and blue-green ambient light surrounds her hair and the shadowed side of her silhouette. The emerald flower center casts occasional green highlights across nearby pearls and strands of hair. The background remains soft and atmospheric, allowing the elaborate character design to dominate the frame. Camera and Lens Begin with a medium close side-profile portrait that clearly shows the woman’s face, enormous hair, and elaborate headpiece. Make a very slow push toward her eye while the golden spores drift through foreground and background. As the pearls begin to float, gently arc a few degrees around her profile to reveal the layered lace, chains, and sunflower construction without losing the strong side-profile composition. Follow the tiny glowing moth briefly as it circles her face, then settle back into an intimate close-up of her eye, cheek, and the lower edge of the sunflower. Finish completely still as the final golden particles drift across the frame. Camera movement should be slow, graceful, and almost imperceptible. Style and Atmosphere Expressive vintage storybook illustration with bold retro linework, tactile handmade paper texture, imperfect ink contours, visible painted pigment, and slightly exaggerated character proportions. The image should feel like an old illustrated fairytale book brought gently to life rather than realistic cinematography. Preserve large graphic shapes and clearly visible drawn outlines. Use a striking palette of pastel mint blue, creamy ivory, saturated antique gold, small accents of crimson, luminous emerald green, and deep woodland teal. The mood is whimsical, elegant, mysterious, and slightly strange. Beautiful rather than frightening, with the feeling of a forgotten dark fairytale discovered inside an old illustrated book. Motion Details Hair movement should remain soft and weightless, with individual wisps drifting independently. Lace edges flutter delicately. Pearl strands sway with believable weight before several pearls slowly become weightless and rise. Gold chains should move more heavily than the lace and pearls. The giant sunflower should remain structurally stable while individual petals occasionally flex or curl slightly. Golden spores should move continuously at different speeds and depths, creating gentle parallax. The emerald center of the flower pulses very subtly rather than flashing brightly. The woman herself should move very little. Her restrained eye movements, slight head tilt, and subtle breathing should contrast with the magical activity surrounding her. Audio Soft woodland ambience, distant leaves rustling, delicate lace movement, faint metallic chain sounds, tiny pearl clicks, subtle sparkling tones as the golden spores gather, and very soft wing flutter from the magical moth. No dialogue, no music.
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CartoonWorld H3.safetensors
148 MB · SafeTensor · bf16
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