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Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid

8498°
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Dicipta oleh
Darksidewalker
di Civitai
By - Darksidewalker Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning.
Nota pencipta
Purpose Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning. Works with FL2VA, REF2VA and Hybrid Models. Credits An experimental consensus crafted lora of multiple aligned concepts of - Combat - Action - Motion - Reasoning 💫 All credits for the original loras go to and If you want to support this, support these two for their awesome work!
1,541 muat turun · 133 suka di Civitai
SHA256
76E38D290668EEAF6282C38E7566A0B91CA863A9D011E379A58E351921D77D24
Ranking badge
Updated Oct 22, 2026
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid di ModelTrends.ai: #182 Hottest AI model
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Also ranked: #14 Hottest MiniMax H3 model · #14 Hottest MiniMax H3 LoRA
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Trend populariti Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Skor panas sejak 2 Oct 2026
Skor haba
8,498°
Minggu ini
▲
13.3%
8,473° dulu, 8,498° sekarang
Bulan ini
n/a
Belum dikeluarkan/dipantau
Tahun lalu
n/a
Belum dikeluarkan/dipantau
Minimax H3 Motion Combat Reasoning | REF2VA | F…: Skor panas sejak 2 Oct 20267,000°7,419°7,839°8,258°8,678°3 Oct6 Oct10 Oct14 Oct18 Oct22 Oct8,498°ModelTrends.ai
7,000°
Lantai
Skala berjalan dari 0° hingga 9,999°. Apa sahaja di bawah 7,000° disimpan untuk model yang belum dilaporkan oleh mana-mana sumber, yang membawa nombor gantian di situ supaya senarai tetap lengkap. 7,000° adalah tempat data yang diukur bermula: model dengan data sebenar tapi hampir tiada muat turun berada di lantai, dan ukuran mengisi darjah di atasnya. Lantai tidak memberitahu apa-apa tentang model; hanya darjah di atasnya yang buat beza antara satu model dengan model lain.
+975°
Muat turun Civitai
1,541 muat turun versi tepat ini di Civitai. Muat turun adalah bahan paling berat dan dikira pada skala logaritma: sepuluh kali muat turun menambah 300° yang sama, jadi model dengan sejuta muat turun tidak sepuluh ribu kali lebih panas daripada yang seribu. Enam sumber muat turun berkongsi satu terma itu, dibahagi mengikut jumlah mereka.
+319°
Suka
133 suka dan jempol naik di semua sumber. Suka seberat setengah muat turun, pada skala log yang sama.
+104°
Kadar penerimaan
Kira-kira 23 muat turun sehari, diukur antara dua bacaan sumber, tidak pernah dianggarkan dari purata sepanjang hayat. Kelajuan seberat suku istilah muat turun, jadi lonjakan baru kelihatan tanpa membiarkan lonjakan satu hari mengatasi penggunaan bertahun-tahun.
+100°
Boost keluarga
+100° sebab ini LoRA dari keluarga yang laman ini sedang galakkan sekarang. Ia adalah dorongan terhad dalam skor dan disenaraikan di sini dengan terbuka; ia tidak boleh sembunyikan model atau lebih berat daripada perbezaan muat turun seribu kali ganda.
Tunjukkan pecahan terperinci
Setiap nombor di laman ini boleh diperiksa. Skor panas model ini adalah 8,498°, dan ia dibina satu bahan pada satu masa, dengan jumlah terkini selepas setiap langkah: lantai, darjah yang ditambah oleh setiap sumber, bonus untuk jenis model dan apa yang umur beratnya tolak. Warna-warna itu adalah jalur carta di atas. Glosari di akhir menerangkan setiap istilah.
  1. 1
    Mula di lantai.
    Kenapa 7,000° dan bukan sifar: skala dari 0° hingga 9,999°, dan bahagian di bawah 7,000° dikhaskan untuk model yang belum dilaporkan oleh mana-mana sumber, yang membawa nombor gantian supaya senarai tetap lengkap dan tidak pernah mengatasi model dengan data. 7,000° adalah tempat data yang diukur bermula. Model dengan data sebenar tapi hampir tiada muat turun berada di sini; semua yang berikut adalah ukuran, dan ruang di atas lantai ada sepuluh langkah muat turun sepuluh kali ganda pada 300° setiap satu. Lantai sama untuk setiap model, jadi ia tidak tentukan apa-apa; darjah di atasnya yang buat beza.
    7,000°
    jumlah berjalan
  2. 2
    Tambah muat turun.
    1,541 muat turun setara semuanya, dari Muat turun Civitai. Sepuluh kali muat turun menambah 300° yang sama, jadi saiz penting tapi tidak pernah mengatasi skor.
    +975°
    7,975°
    jumlah berjalan
  3. 3
    Tambah suka.
    133 suka dan jempol, dengan berat separuh muat turun.
    +319°
    8,294°
    jumlah berjalan
  4. 4
    Tambah kadar penerimaan.
    Sekitar 23 muat turun sehari sekarang, diukur antara dua bacaan, dengan berat suku.
    +104°
    8,398°
    jumlah berjalan
  5. 5
    Boost keluarga.
    Dorongan terbuka dan terhad untuk LoRA keluarga yang sedang dipromosikan laman ini sekarang.
    +100°
    8,498°
    jumlah berjalan
  6. =
    Skor heat.
    Di mana model ini berdiri dalam setiap senarai laman ini. Tiada yang lain mengubahnya.
    8,498°
Glosari: istilah yang digunakan di sini
Skor heat
Satu nombor untuk seberapa banyak model digunakan dan diingini sekarang, dari 0° hingga 9,999°. Setiap senarai di laman ini yang kata paling panas disusun mengikutnya dan tiada yang lain.
Lantai
7,000° yang setiap model dengan data sebenar bermula. Skala dari 0° hingga 9,999°; bahagian bawah lantai untuk pengganti (model tanpa data), supaya model dengan data sentiasa lebih tinggi dari yang tiada. Lantai sama untuk semua dan tidak tentukan apa-apa; darjah di atasnya adalah ukuran.
Setara muat turun
Semua yang skor anggap sebagai muat turun, dijumlahkan: muat turun sendiri, setiap torrent seeder sebagai 1,000, setiap imej AI Horde dan setiap larian di laman generasi sebagai satu.
Skala log
Mengira dengan puluhan, bukan satuan: dari 1,000 ke 10,000 muat turun tambah darjah sama seperti dari 10,000 ke 100,000. Ini elak gergasi menindas yang lain.
Suka
Jempol dan suka dari semua sumber, bernilai separuh muat turun pada skala log.
Kadar penerimaan
Berapa banyak muat turun sehari model dapat sekarang, dari beza dua bacaan sumber. Berat suku dari terma muat turun.
Diukur dan dianggarkan
Diukur bermaksud ada dua bacaan dari satu sumber dan perbezaannya adalah nyata. Dianggarkan bermaksud hanya jumlah hari ini yang diketahui dan masa lalu diagihkan sepanjang hayat model; laman web akan memberitahu yang mana satu ia tunjukkan.
Seeder
Seseorang yang menyimpan salinan berat secara dalam talian untuk dimuat turun oleh orang lain melalui torrent, atau cermin yang dihoskan melakukan perkara yang sama. Setiap satu dikira sebagai 1,000 muat turun.
AI Horde
Rangkaian sukarelawan yang menjana imej secara percuma pada komputer yang didermakan. Bilangan imej yang telah dihasilkan dengan model adalah awam, dan setiap satu dikira sebagai satu muat turun.
Laman penjanaan
Laman yang menghoskan salinan model mereka sendiri dan membenarkan orang menjana dengannya, seperti PixAI, SeaArt dan Yodayo. Muat turun mereka dikira seperti Civitai dan setiap sesi penjanaan dikira sebagai satu muat turun.
Token OpenRouter
Model teks yang disediakan melalui API, seperti Claude atau GPT, tidak mempunyai berat untuk dimuat turun, jadi penggunaannya diukur dalam token: bahagian teks yang dibaca dan ditulis melalui OpenRouter, pintu masuk yang digunakan oleh banyak aplikasi, dalam 30 hari terakhir. Setiap 10,000,000 token dikira sebagai satu muat turun. Sumber: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Model penuh (checkpoint)
Berat itu sendiri, fail yang menjana secara sendiri. Ia mendapat bonus kerana add-on bergantung padanya.
LoRA dan embedding
Fail add-on kecil yang mengarahkan berat orang lain ke arah gaya, watak atau konsep. Ia tidak boleh dijalankan sendiri.
Keluarga dan berat
Asas yang model dibina, seperti SD 1.5, SDXL, Flux atau Wan. Setiap model mewarisi tarikh keluaran berat keluarganya.
Umur
Darjah yang ditolak berdasarkan berapa lama berat keluarga itu dikeluarkan: 150° setahun, sehingga 750°. Ia mengekalkan muat turun lama yang mempunyai masa bertahun-tahun untuk terkumpul dengan membekukan di bahagian atas senarai.
Peningkatan keluarga
Dorongan kecil dan terhad untuk LoRA dari keluarga yang laman ini sedang galakkan sekarang, sentiasa disenaraikan dalam pecahan.
Skor gantian
Nombor stabil di bawah paras yang diberikan kepada model yang belum ada laporan sumber, supaya senarai kekal lengkap. Ia tidak pernah mendahului model yang ada data.
Baru! (tempoh kelonggaran)
Model yang berumur kurang dari 7 hari menunjukkan Baru! dan tidak mempunyai skor serta tidak menduduki tempat dalam kedudukan. Skornya dikira dari hari pertama, tetapi model yang berumur satu hari berkembang lebih cepat daripada apa pun, jadi tanpa menunggu, #1 minggu ini akan sentiasa menjadi apa sahaja yang keluar semalam dan bukan yang bertahan selama seminggu.
Trend
Bagaimana pertumbuhan model dalam tempoh tertentu dibandingkan dengan pertumbuhan model biasa dalam tempoh yang sama. Lebih cepat dari biasa bermaksud naik, lebih perlahan bermaksud turun.
Model biasa
Tengah katalog: separuh model dengan angka tumbuh lebih cepat dalam tempoh itu, separuh lagi lebih perlahan.
Bagaimana populariti model ini bergerak berbanding katalog lain: pertumbuhannya dalam muat turun, suka dan penggunaan setiap tempoh, diukur berbanding pertumbuhan model biasa dalam tempoh yang sama, dengan skor panasnya pada masa itu. Di atas pertumbuhan biasa dibaca sebagai kenaikan, di bawahnya sebagai penurunan. Masa lalu dibina semula dari jumlah hari ini, hari pertama model dan kelajuan muat turun yang diukur jika ada dua bacaan; model yang tidak wujud pada permulaan tempoh menunjukkan n/a.
Contoh render
Prompt dan tetapan yang dikongsi oleh orang yang membuat render ini di Civitai. Pilih render untuk melihat cara ia dibuat.
Contoh render 1
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Contoh render 8
Render NSFW, dikaburkan. Hidupkan NSFW untuk melihatnya.
Render by Darksidewalker on
Civitai
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Prompt on BunchaPrompts
Laporkan
Tetapan
Sampler
Euler
Langkah
8
Saiz
768x992
Prompt
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Cinematic, high-fidelity 3D CG, bright midday sunlight filtering through a mountain valley. A medium shot frames an adult elf woman with long blonde hair and pointed ears, clad in dark leather armor with blue fur trim, holding a jagged silver bow. She draws the string back, releasing a glowing golden arrow that streaks forward. At 00:04.000, the camera cuts to the impact point where the arrow shatters into light particles, revealing the floating text "Motion Combat Reasoning" amidst the dust and petals. overall_soundscape: The sharp snap of the bowstring echoes in the open valley. The distinct hum of magical energy surges as the arrow flies. Upon impact, a loud magical crackle accompanies the explosion of light particles and falling flower petals. A low wind rustles through the grass throughout. No dialogue. non_diegetic_music: Orchestral percussion strikes with a sharp staccato rhythm, accompanied by swelling cellos that underscore the magical release. The sound resolves into a bright, resonant chord as the text materializes.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Tetapan
Saiz
1890x2160
Prompt
subject_definitions: <Subject 1> is the stout knight from <Picture 1>, preserving his puffy cream-coloured plate mail, heavy spiked shield strapped to his left arm, short broadsword gripped in his right, brown leather satchel at his hip, and battered metal helmet with horizontal ventilation slits. His face beneath the visor wears a grim determined expression of defensive resolve. In this scene his performance is grounded and sturdy: he braces his weight against strikes, shuffles back with deliberate heavy steps, and extends his sword arm fully to parry with rigid form before counter-attacking with controlled swings. <Subject 2> is the nimble dark knight from <Picture 1>, preserving her sleek polished steel plate armour, flowing midnight-blue cape torn at the edges, tall visored helmet topped with a wild crest of black-grey hair that ripples in motion, and dual grip on her long slender sword. Her stance is dynamic and balanced: crouched low for agility, knees bent ready to spring, one hand ready to thrust while the other guards her flank. She performs with fluid grace but brutal intent, pivoting quickly around her axis and extending sudden arcs of blade as she counters his blows. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 animated combat sequence that opens on <Picture 1> and uses <Subject 1> and <Subject 2>, following an action progression of heavy clashes, parrying exchanges, exaggerated swinging arcs, and explosive special effects as the two knights circle each other in a misty swamp battlefield before culminating in a climactic clash that drives into an impact shot. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the cream-coloured plating, shield design, broadsword shape, brown satchel and battered helmet with slits across every shot; maintain his determined grim expression and grounded defensive posture throughout the sequence. <Subject 2> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the sleek steel plate armour, midnight-blue cape silhouette, tall visored helmet with cresting hair shape, dual sword grip stance and dynamic crouched agility across every shot; maintain her fluid yet brutal performance quality throughout. <Picture 1> ([Shot 1] opening): fully_preserved — the opening composition with both knights facing each other in their initial combat stances, the central flame rising from the ground behind them, the misty swamp atmosphere, and the dark gnarled trees framing the sides of the scene. detailed_description: A bold 2D animated fantasy style in 16:9 with high-contrast lighting, vivid cel shading, saturated metallic textures and explosive particle effects against a muted grey-green swamp palette. Heavy smashes crack the air as parries flash between two steel surfaces, exaggerated sword arcs stretch wider than realistic physics would allow, and special effects burst forth with sparks, debris and shockwaves. [Shot 1] The shot begins from <Picture 1>, a medium-wide shot. <Subject 2> lunges forward aggressively while <Subject 1> braces himself defensively, swinging his heavy broadsword wide in an overlong parry that arcs through the air like a clumsy but effective shield wall. They crash together with metallic clangs as sparks fly from their blades colliding, sending small stones up from the damp earth beneath them. The camera pans slightly right with small amplitude at medium speed to follow their rotating combat circle around the central flame. [Shot 2] At 00:02.500, the shot cuts to a three-quarter view as <Subject 1> shifts his weight backward and counter-attacks, swinging his blade down in an exaggerated downward smash aimed at her guard. Her cape ripples violently as she pivots quickly on her heel, bringing her slender sword up for a swift parry that deflects his strike upward into the air. The camera shakes slightly with medium amplitude at fast speed to emphasize the impact of their exchange, then holds static briefly to show dust and embers rising from where their swords collided. [Shot 3] At 00:05.500, the shot cuts to a closer medium shot focusing on <Subject 2>'s dynamic movement as she leaps backward off her toe, rotating mid-air while swinging her blade in an extended horizontal arc aimed at his side plate. His broadsword descends heavily again but she dodges inside his reach, countering with an upward thrust that glances against his arm guard and sends sparks scattering across the screen. The camera pushes in slightly with small amplitude at medium speed to tighten the frame as special effects erupt — a burst of blue-white energy particles swirls around their locked blades before exploding outward in concentric rings. [Shot 4] At 00:08.500, the shot cuts to an overhead oblique angle from behind <Subject 1> as he prepares for his finishing blow. She readies her guard with both arms crossed defensively while he winds up his sword for a massive final swing that would crush anything in its path if unblocked. The camera holds static at this moment of maximum tension as they lock eyes over the mist and sparks — then SMASH! Their blades collide one final time with earth-shattering impact, sending shockwaves through the swamp water and launching both combatants apart in opposite directions. overall_soundscape: Heavy metallic clangs of steel against steel dominate the soundscape as each parry and smash erupts with reverberating boom-like echoes. Sparks and embers crackle softly on contact with metal surfaces, while debris clatters onto the muddy ground. Footsteps thud heavily through wet earth as they circle each other — <Subject 1>'s boots crunch loudly, while <Subject 2>'s movements produce sharper metallic scrapes and fabric rustling from her cape. The wind howls intermittently through the swamp with low groans that swell during impacts. Water splashes rhythmically when their strikes miss or deflect off shields. A deep hydraulic hiss rises momentarily as pressure builds around their locked swords before releasing in a rush of displaced air during major clashes. Lightning cracks occasionally overhead, illuminating their silhouettes against the gloomy sky between exchanges. non_diegetic_music: Driving percussive orchestral score with thunderous timpani hits synchronized to every major smash and parry, layered under rhythmic string stabs that punctuate each combat beat. High-pitched brass fanfares swell dramatically during their extended swinging arcs while low cello lines rumble beneath each defensive maneuver. Dynamic builds increase in intensity as they circle closer together, with sudden drops into near-silence before explosive impacts restore volume levels. A subtle choir hums softly underneath providing harmonic support without overpowering the physical action sounds. The melody remains minimalistic but emotionally charged, matching the raw brutality of their exchanges while leaving room for special effects to shine independently above it.
Tetapan
Seed
116
Saiz
1664x2496
Berat yang digunakan
0.3
Prompt
subject_definitions: <Subject 1> is the adult young woman in <Picture 1> (full frame) and <Picture 2> (face close-up): short messy black hair with pink-tinted ends and a centre parting, red-pink eyes with soft dark eyeliner, a blushing face, small red diamond-shaped drop earrings, a black apron top with metal ring buckles over bare shoulders, glossy black nails, a light sheen on her skin. Her face comes from <Picture 2> and her hair, outfit and body from <Picture 1>. She sits at a wooden table in a warm home kitchen, holding wooden chopsticks in her right hand and a large black ramen bowl in her left hand: the bowl has a soft-boiled egg half, a half egg topped with orange roe, nori, spring onion, and noodles in a red spicy broth with steam rising. <Picture 1> is also the look of the target video: a polished anime-render look in a warm home kitchen, shot from slightly above her eyes, a warm blurred kitchen with a pot, utensils and a stove behind her, soft warm window light, a polished anime-render look. summary: [reference generation] A 10-second three-shot video in the style of <Picture 1>: <Subject 1> slurps ramen noodles with delight, a close food shot of steaming noodles, then she speaks to the camera about how tasty it is. The camera moves in every shot. retention_analysis: <Subject 1> (appears in [Shot 1], [Shot 2] and [Shot 3]): fully_preserved - her face, short black hair with pink ends, red eyes, earrings, apron top and nails follow <Picture 1> and <Picture 2> in every frame. <Picture 1> (kitchen, bowl, light): partially_preserved - the bowl, the egg half with orange roe, the nori, the spring onion and the warm kitchen follow <Picture 1>; the camera angles and distances change from shot to shot. detailed_description: Throughout the whole video her lips and chin stay clean, no noodle and no broth ever hangs from her mouth or sticks to her chin or cheeks, and she only speaks when her mouth is completely empty and her lips are clean. [Shot 1] 00:00-00:03. A medium close-up from the front, slightly above her eyes, as in <Picture 1>, with a slow smooth push-in towards her face. <Subject 1> (S1) holds the chopsticks raised, a long strand of noodles going into her mouth, and slurps it fully in, her eyes half closed and happy, her cheeks blushing, steam drifting past her face. The strand disappears completely into her mouth and she chews with her lips closed, her cheeks puffed, her red eyes wide and sparkling. [Shot 2] 00:03-00:05. Cut to a low-angle close food shot just above the rim of the black bowl: the chopsticks lift a bundle of noodles out of the red broth, steam rising thick in the warm light, the camera slowly drifting to the right, the egg half and the nori blurred behind. [Shot 3] 00:05-00:10. Cut to a close-up of her face, the camera gently orbiting a few degrees to her left with a slight handheld sway. Her mouth is empty and her lips are clean. She swallows with a happy breathy sigh, licks her lips and looks straight into the camera with a bright smile, then says, <d>[English] Oh my god, this is so good! The broth is rich and spicy, and the noodles are perfectly chewy.</d> Her eyes sparkle, her head tilts slightly, and her cheeks stay flushed. Her voice is a warm, playful, slightly husky young woman's voice with a happy, excited tone. overall_soundscape: A loud wet noodle slurp and soft chewing in the first shot, wooden chopsticks clicking on the black bowl, a soft bubbling broth and rising steam in the food shot, a quiet pot bubbling in the kitchen, her warm playful voice speaking clearly to the camera in the last shot. non_diegetic_music: None.
Render by Darksidewalker on
Civitai
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Prompt on BunchaPrompts
Laporkan
Tetapan
Saiz
1672x1080
Prompt
subject_definitions: <Subject 1> is the imposing armored warrior from <Picture 1>, a fully assembled set of dark metallic plate armor engraved with intricate red glyphs that glow with faint inner heat. He wears a tall blocky helmet hiding his face, though glowing red eyes reveal intent through the visor slit. A deep crimson cape drapes heavily over the shoulders, trailing down to the heels, its fabric heavy and textured with subtle frayed edges. In his right gauntleted hand he grips a broad greatsword, the blade channeling vibrant scarlet energy that fractures and sparks as it swings. He stands firmly planted, posture rigid yet powerful, embodying an aura of contained volcanic force and unstoppable momentum. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 cinematic action sequence that uses <Subject 1> to demonstrate raw might through a series of explosive sword slashes, utilizing bold camera movements, dramatic echo effects, and vibrant visual afterimages to emphasize the sheer power unleashed by each swing. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — maintain the dark metallic armor with glowing red glyphic patterns, the tall helmet with red-lit eyes, the flowing crimson cape with frayed edges, and the scarlet-charged greatsword throughout all shots. <Picture 1> ([Shot 1] first frame): fully_preserved — retain the initial composition of the warrior standing in a dark landscape with jagged obsidian formations and red glow from below. detailed_description: A high-dynamic-range cinematic action style, deep blacks contrasted by vibrant scarlet energy effects, sharp metallic reflections, volumetric lighting, particle debris, afterimage trails, and dramatic motion blur. [Shot 1] The scene opens with <Subject 1> standing motionless against the obsidian rock formations, a red inferno flickering at ground level behind him. The camera holds a static wide shot as he grips his greatsword in his right hand, then suddenly pivots on his left foot, the blade sweeping upward in a violent arc before settling forward. [Shot 2] At 00:04.000, the camera cuts to a low-angle extreme close-up of the sword’s hilt as it begins its descent for a second slash. The camera tilts down with large amplitude at fast speed, tracking the blade's violent downward trajectory. A ghostly red afterimage lingers in the air, showing the swing’s path. [Shot 3] At 00:08.000, the shot cuts to a side-profile medium shot capturing two sword arcs. The camera pans left with large amplitude at fast speed, following the motion of the blade through space while echoing sound trails ripple behind each cut. Red sparks cascade off the blade like burning embers caught mid-air. overall_soundscape: Heavy metal boots strike stone repeatedly, a deep resonant metallic clang that echoes in the cavernous chamber as the blade cuts. The hum of the sword’s charged core vibrates throughout, punctuated by crackling magical discharge and sharp shing sounds amplified across every swing. Debris clatters on stone floors, wind whistles through narrow crevices formed by the jagged black formations around them. non_diegetic_music: Aggressive orchestral percussion with rapid metallic strikes synchronized to each slash, swelling synths that mimic crackling fire beneath a driving rock-score rhythm, all layered to create an overwhelming sense of unstoppable momentum and raw elemental force.
Tiada prompt dikongsi bersama render ini.
Tiada prompt dikongsi bersama render ini.
Tiada prompt dikongsi bersama render ini.
Tetapan
Saiz
1504x832
Prompt
subject_definitions: <Subject 1> is the elegant female elf in <Picture 2>. She wears silver jewelry and a silver circlet. summary: [reference generation] Live-action, photoreal cinematic. It is the 80s dark fantasy movie. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved. detailed_description: The target video is a photorealistic live‑action single static shot. Set in evil ruin made from dark stone up in the mountains. Cloudy sky, light snow around her. The warm light of the sun set. [Shot 1] The scene is a static medium long shot <Subject 1> is standing in the center, a sexy smile, she brushes loose hair behind her ear. A sexy pose with her hips cocked. The she snaps the finger of her right hand and fire appears floating over her right hand. [Shot 2] At 00:05.000, the camera cuts to a medium shot of <Subject 1> in a wide forest ruins, throwing a fireball at a naked rotting zombie behind her to the left. The zombie is engulfed in flames and burns to ash. <Subject 1> then quickly turns around 180 degrees, twirling her staff over her head and smashes her staff into the face of another zombie that appeared behind her to the right, killing it. On the bottom of the screen appears in large intricate gold fantasy letters "The Elf". The letters carry over through the entire scene. [Shot 3] At 00:10.000, shows <Subject 1> in a medium long shot from the front, showing a naked male rooten zombie with an erect rotten penis standing in the wintery ruins. <Subject 1> on squatting with legs spread before the zombie, her eyes looking up, making eye contact with the zombie. her left hand taking hold of his erect shaft and sliding her soft wet mouth down over his erect penis, giving him a sexy, sloppy blowjob while simultaneously stroking his shaft, moving her hand up and down in rhythm with her bobbing head. Her right hand slips between her legs, gently rubbing her pussy. Bobbing her head up and down and sliding her lips over his shaft with wet slurping sounds. overall_soundscape: sound of nature, fire, zombie moaning, wet slurping sound non_diegetic_music: 80's instrumental rock for a dark fantasy movie
Jalankan secara tempatan
DaSiWa-MMH3-Motion-Combat-Reasoning_r128.safetensors
317 MB · SafeTensor · bf16
Muat turun disediakan oleh Civitai. Sesetengah pencipta memerlukan log masuk Civitai dahulu.