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Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid

8498°
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Creado por
Darksidewalker
en Civitai
By - Darksidewalker Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning.
Notas del creador
Purpose Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning. Works with FL2VA, REF2VA and Hybrid Models. Credits An experimental consensus crafted lora of multiple aligned concepts of - Combat - Action - Motion - Reasoning 💫 All credits for the original loras go to and If you want to support this, support these two for their awesome work!
1,541 descargas · 133 me gusta en Civitai
SHA256
76E38D290668EEAF6282C38E7566A0B91CA863A9D011E379A58E351921D77D24
Ranking badge
Updated Oct 22, 2026
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid en ModelTrends.ai: #182 Hottest AI model
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Also ranked: #14 Hottest MiniMax H3 model · #14 Hottest MiniMax H3 LoRA
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Tendencia de popularidad de Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Puntuación de calor desde 2 Oct 2026
Puntuación de popularidad
8,498°
Esta semana
▲
13.2%
8,473° entonces, 8,498° ahora
Este mes
n/a
No fue lanzado/seguido
Último año
n/a
No fue lanzado/seguido
Minimax H3 Motion Combat Reasoning | REF2VA | F…: Puntuación de calor desde 2 Oct 20267,000°7,419°7,839°8,258°8,678°3 Oct6 Oct10 Oct14 Oct18 Oct22 Oct8,498°ModelTrends.ai
7,000°
Piso
La escala va de 0° a 9,999°. Todo lo que está por debajo de 7,000° se reserva para modelos que ninguna fuente reporta aún, que llevan un número provisional ahí para que las listas se mantengan completas. 7,000° es donde empiezan los datos medidos: un modelo con datos reales pero casi sin descargas se sitúa en el piso, y las mediciones llenan los grados por encima. El piso no dice nada sobre el modelo; solo los grados por encima lo hacen, y son los que separan un modelo de otro.
+975°
Descargas en Civitai
1,541 descargas de esta versión exacta en Civitai. Las descargas son el ingrediente más pesado y se cuentan en escala logarítmica: diez veces las descargas suman los mismos 300°, así que un modelo con un millón de descargas no es mil veces más popular que uno con mil. Las seis fuentes de descargas comparten ese término, repartido entre ellas según sus conteos.
+319°
Me gusta
133 me gusta y pulgares arriba en todas las fuentes. Un me gusta pesa la mitad de una descarga, en la misma escala logarítmica.
+104°
Tasa de adopción
Unos 23 descargas al día, medidos entre dos lecturas de las fuentes, nunca estimados a partir de un promedio de toda la vida. La velocidad pesa un cuarto del término de descargas, así que un aumento reciente se nota sin que un pico de un día supere años de uso.
+100°
Impulso familiar
+100° porque este es un LoRA de una familia que este sitio está impulsando ahora mismo. Es un impulso limitado dentro de la puntuación y se muestra aquí abiertamente; nunca puede ocultar un modelo ni superar una diferencia de mil veces en descargas.
Mostrar desglose detallado
Cada número en este sitio se puede verificar. La puntuación de popularidad de este modelo es 8,498°, y aquí se construye un ingrediente a la vez, con el total acumulado después de cada uno: el piso, los grados que añade cada fuente, el bono por el tipo de modelo y lo que la antigüedad de sus pesos resta. Los colores son las bandas del gráfico de arriba. El glosario al final define cada término.
  1. 1
    Empieza en el piso.
    Por qué 7,000° y no cero: la escala va de 0° a 9,999°, y la parte por debajo de 7,000° está reservada para modelos que ninguna fuente reporta aún, que llevan un número provisional ahí para que las listas se mantengan completas y nunca superen a un modelo con datos. 7,000° es donde empiezan los datos medidos. Un modelo con datos reales pero casi sin descargas está aquí; todo lo que sigue es medición, y el espacio sobre el piso tiene diez pasos de diez veces más descargas a 300° cada uno. El piso es igual para todos los modelos, así que no decide nada; los grados por encima sí.
    7,000°
    total acumulado
  2. 2
    Suma las descargas.
    1,541 equivalentes a descargas en total, de Descargas en Civitai. Diez veces las descargas suman el mismo 300°, así que el tamaño importa pero nunca domina la puntuación.
    +975°
    7,975°
    total acumulado
  3. 3
    Suma los likes.
    133 likes y pulgares arriba, con la mitad del peso de una descarga.
    +319°
    8,294°
    total acumulado
  4. 4
    Añade la tasa de adopción.
    Unos 23 descargas al día ahora mismo, medido entre dos lecturas, con un cuarto del peso.
    +104°
    8,398°
    total acumulado
  5. 5
    Impulso familiar.
    Un empujón abierto y limitado para LoRAs de una familia que este sitio está promoviendo ahora mismo.
    +100°
    8,498°
    total acumulado
  6. =
    La puntuación heat.
    Dónde está este modelo en cada lista de este sitio. Nada más la ajusta.
    8,498°
Glosario: los términos usados aquí
Puntuación heat
Un número que muestra cuánto se usa y quiere un modelo ahora mismo, de 0° a 9,999°. Cada lista en este sitio que dice más popular está ordenada por esto y nada más.
Piso
Los 7,000° con los que empieza todo modelo con datos reales. La escala va de 0° a 9,999°; la parte bajo el piso está reservada para sustitutos (modelos sin datos), para que un modelo con datos siempre esté por encima de uno sin. El piso es igual para todos y no decide nada; los grados sobre él son la medida.
Equivalentes a descargas
Todo lo que la puntuación trata como una descarga, sumado: las descargas mismas, cada seeder de torrent como 1,000, cada imagen de AI Horde y cada ejecución en un sitio de generación como uno.
Escala logarítmica
Cuenta de a decenas, no de a uno: pasar de 1,000 a 10,000 descargas suma los mismos grados que pasar de 10,000 a 100,000. Evita que los gigantes opaquen todo lo demás.
Likes
Pulgares arriba y likes de todas las fuentes, valen la mitad de una descarga cada uno en la escala logarítmica.
Tasa de adopción
Cuántas descargas al día recibe un modelo ahora mismo, según la diferencia entre dos lecturas de una fuente. Un cuarto del peso del término de descarga.
Medido y estimado
Medido significa que hay dos lecturas de una fuente y la diferencia es real. Estimado significa que solo se conoce el total de hoy y el pasado se distribuye a lo largo de la vida del modelo; el sitio indica cuál está mostrando.
Seeder
Alguien que mantiene una copia de los pesos en línea para que otros la descarguen por torrent, o un espejo alojado que hace lo mismo. Cada uno cuenta como 1,000 descargas.
AI Horde
Una red de voluntarios que genera imágenes gratis en computadoras donadas. El número de imágenes que ha hecho con un modelo es público, y cada una cuenta como una descarga.
Sitios de generación
Sitios que alojan sus propias copias de un modelo y permiten que la gente genere con él, como PixAI, SeaArt y Yodayo. Sus descargas cuentan igual que las de Civitai y cada generación cuenta como una descarga.
Tokens de OpenRouter
Un modelo de texto servido mediante una API, como Claude o GPT, no tiene pesos para descargar, por lo que su uso se mide en tokens: fragmentos de texto que leyó y escribió a través de OpenRouter, una puerta de acceso que usan muchas apps, durante los últimos 30 días. Cada 10,000,000 tokens cuentan como una descarga. Fuente: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Modelo completo (checkpoint)
Los pesos en sí, el archivo que genera por sí solo. Tiene un bono porque los complementos dependen de él.
LoRA y embedding
Archivos pequeños que dirigen los pesos de otro hacia un estilo, personaje o concepto. No pueden funcionar solos.
Familia y pesos
La base sobre la que se construye un modelo, como SD 1.5, SDXL, Flux o Wan. Cada modelo hereda la fecha de lanzamiento de los pesos de su familia.
Antigüedad
Grados descontados según hace cuánto salieron los pesos de la familia: 150° por año, hasta 750°. Mantiene las descargas antiguas que tuvieron años para acumularse congelando la cima de la lista.
Impulso de familia
Un pequeño empujón limitado para LoRAs de una familia que este sitio está promoviendo ahora, siempre listado en el desglose.
Puntaje provisional
Un número estable por debajo del mínimo dado a un modelo que aún no tiene reportes de fuentes, para que las listas estén completas. Nunca se posiciona por encima de un modelo con datos.
¡Nuevo! (periodo de gracia)
Un modelo con menos de 7 días muestra ¡Nuevo! en lugar de una puntuación y no ocupa lugar en los rankings. Su puntuación se calcula desde el primer día, pero un modelo de un día crece más rápido que cualquier otro, así que sin este periodo el #1 de la semana siempre sería el que salió ayer en vez del que se mantuvo una semana.
Tendencia
Cómo el crecimiento de un modelo en un período se compara con el crecimiento típico de modelos en ese mismo período. Más rápido que lo típico se lee como subida, más lento como bajada.
Modelo típico
El punto medio del catálogo: la mitad de los modelos con cifras crecieron más rápido en el período, la otra mitad más lento.
Cómo se ha movido la popularidad de este modelo frente al resto del catálogo: su crecimiento en descargas, likes y uso en cada periodo, medido contra el crecimiento típico de un modelo en el mismo periodo, con su puntuación de calor en ese momento. Por encima del crecimiento típico se lee como un aumento, por debajo como una caída. El pasado se reconstruye a partir de los totales de hoy, el primer día del modelo y su velocidad de descarga medida cuando hay dos lecturas; un modelo que no existía al inicio de un periodo muestra n/a.
Renders de ejemplo
Prompts y ajustes compartidos por quienes hicieron estos renders en Civitai. Elige un render para ver cómo se hizo.
Render de ejemplo 1
Render de ejemplo 2
Render de ejemplo 3
Render de ejemplo 4
Render de ejemplo 5
Render de ejemplo 6
Render de ejemplo 7
Render de ejemplo 8
Imagen NSFW, difuminada. Activa NSFW para verla.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
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Ajustes
Sampler
Euler
Pasos
8
Tamaño
768x992
Prompt
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Cinematic, high-fidelity 3D CG, bright midday sunlight filtering through a mountain valley. A medium shot frames an adult elf woman with long blonde hair and pointed ears, clad in dark leather armor with blue fur trim, holding a jagged silver bow. She draws the string back, releasing a glowing golden arrow that streaks forward. At 00:04.000, the camera cuts to the impact point where the arrow shatters into light particles, revealing the floating text "Motion Combat Reasoning" amidst the dust and petals. overall_soundscape: The sharp snap of the bowstring echoes in the open valley. The distinct hum of magical energy surges as the arrow flies. Upon impact, a loud magical crackle accompanies the explosion of light particles and falling flower petals. A low wind rustles through the grass throughout. No dialogue. non_diegetic_music: Orchestral percussion strikes with a sharp staccato rhythm, accompanied by swelling cellos that underscore the magical release. The sound resolves into a bright, resonant chord as the text materializes.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Reportar
Ajustes
Tamaño
1890x2160
Prompt
subject_definitions: <Subject 1> is the stout knight from <Picture 1>, preserving his puffy cream-coloured plate mail, heavy spiked shield strapped to his left arm, short broadsword gripped in his right, brown leather satchel at his hip, and battered metal helmet with horizontal ventilation slits. His face beneath the visor wears a grim determined expression of defensive resolve. In this scene his performance is grounded and sturdy: he braces his weight against strikes, shuffles back with deliberate heavy steps, and extends his sword arm fully to parry with rigid form before counter-attacking with controlled swings. <Subject 2> is the nimble dark knight from <Picture 1>, preserving her sleek polished steel plate armour, flowing midnight-blue cape torn at the edges, tall visored helmet topped with a wild crest of black-grey hair that ripples in motion, and dual grip on her long slender sword. Her stance is dynamic and balanced: crouched low for agility, knees bent ready to spring, one hand ready to thrust while the other guards her flank. She performs with fluid grace but brutal intent, pivoting quickly around her axis and extending sudden arcs of blade as she counters his blows. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 animated combat sequence that opens on <Picture 1> and uses <Subject 1> and <Subject 2>, following an action progression of heavy clashes, parrying exchanges, exaggerated swinging arcs, and explosive special effects as the two knights circle each other in a misty swamp battlefield before culminating in a climactic clash that drives into an impact shot. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the cream-coloured plating, shield design, broadsword shape, brown satchel and battered helmet with slits across every shot; maintain his determined grim expression and grounded defensive posture throughout the sequence. <Subject 2> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the sleek steel plate armour, midnight-blue cape silhouette, tall visored helmet with cresting hair shape, dual sword grip stance and dynamic crouched agility across every shot; maintain her fluid yet brutal performance quality throughout. <Picture 1> ([Shot 1] opening): fully_preserved — the opening composition with both knights facing each other in their initial combat stances, the central flame rising from the ground behind them, the misty swamp atmosphere, and the dark gnarled trees framing the sides of the scene. detailed_description: A bold 2D animated fantasy style in 16:9 with high-contrast lighting, vivid cel shading, saturated metallic textures and explosive particle effects against a muted grey-green swamp palette. Heavy smashes crack the air as parries flash between two steel surfaces, exaggerated sword arcs stretch wider than realistic physics would allow, and special effects burst forth with sparks, debris and shockwaves. [Shot 1] The shot begins from <Picture 1>, a medium-wide shot. <Subject 2> lunges forward aggressively while <Subject 1> braces himself defensively, swinging his heavy broadsword wide in an overlong parry that arcs through the air like a clumsy but effective shield wall. They crash together with metallic clangs as sparks fly from their blades colliding, sending small stones up from the damp earth beneath them. The camera pans slightly right with small amplitude at medium speed to follow their rotating combat circle around the central flame. [Shot 2] At 00:02.500, the shot cuts to a three-quarter view as <Subject 1> shifts his weight backward and counter-attacks, swinging his blade down in an exaggerated downward smash aimed at her guard. Her cape ripples violently as she pivots quickly on her heel, bringing her slender sword up for a swift parry that deflects his strike upward into the air. The camera shakes slightly with medium amplitude at fast speed to emphasize the impact of their exchange, then holds static briefly to show dust and embers rising from where their swords collided. [Shot 3] At 00:05.500, the shot cuts to a closer medium shot focusing on <Subject 2>'s dynamic movement as she leaps backward off her toe, rotating mid-air while swinging her blade in an extended horizontal arc aimed at his side plate. His broadsword descends heavily again but she dodges inside his reach, countering with an upward thrust that glances against his arm guard and sends sparks scattering across the screen. The camera pushes in slightly with small amplitude at medium speed to tighten the frame as special effects erupt — a burst of blue-white energy particles swirls around their locked blades before exploding outward in concentric rings. [Shot 4] At 00:08.500, the shot cuts to an overhead oblique angle from behind <Subject 1> as he prepares for his finishing blow. She readies her guard with both arms crossed defensively while he winds up his sword for a massive final swing that would crush anything in its path if unblocked. The camera holds static at this moment of maximum tension as they lock eyes over the mist and sparks — then SMASH! Their blades collide one final time with earth-shattering impact, sending shockwaves through the swamp water and launching both combatants apart in opposite directions. overall_soundscape: Heavy metallic clangs of steel against steel dominate the soundscape as each parry and smash erupts with reverberating boom-like echoes. Sparks and embers crackle softly on contact with metal surfaces, while debris clatters onto the muddy ground. Footsteps thud heavily through wet earth as they circle each other — <Subject 1>'s boots crunch loudly, while <Subject 2>'s movements produce sharper metallic scrapes and fabric rustling from her cape. The wind howls intermittently through the swamp with low groans that swell during impacts. Water splashes rhythmically when their strikes miss or deflect off shields. A deep hydraulic hiss rises momentarily as pressure builds around their locked swords before releasing in a rush of displaced air during major clashes. Lightning cracks occasionally overhead, illuminating their silhouettes against the gloomy sky between exchanges. non_diegetic_music: Driving percussive orchestral score with thunderous timpani hits synchronized to every major smash and parry, layered under rhythmic string stabs that punctuate each combat beat. High-pitched brass fanfares swell dramatically during their extended swinging arcs while low cello lines rumble beneath each defensive maneuver. Dynamic builds increase in intensity as they circle closer together, with sudden drops into near-silence before explosive impacts restore volume levels. A subtle choir hums softly underneath providing harmonic support without overpowering the physical action sounds. The melody remains minimalistic but emotionally charged, matching the raw brutality of their exchanges while leaving room for special effects to shine independently above it.
Ajustes
Semilla
116
Tamaño
1664x2496
Peso usado
0.3
Prompt
subject_definitions: <Subject 1> is the adult young woman in <Picture 1> (full frame) and <Picture 2> (face close-up): short messy black hair with pink-tinted ends and a centre parting, red-pink eyes with soft dark eyeliner, a blushing face, small red diamond-shaped drop earrings, a black apron top with metal ring buckles over bare shoulders, glossy black nails, a light sheen on her skin. Her face comes from <Picture 2> and her hair, outfit and body from <Picture 1>. She sits at a wooden table in a warm home kitchen, holding wooden chopsticks in her right hand and a large black ramen bowl in her left hand: the bowl has a soft-boiled egg half, a half egg topped with orange roe, nori, spring onion, and noodles in a red spicy broth with steam rising. <Picture 1> is also the look of the target video: a polished anime-render look in a warm home kitchen, shot from slightly above her eyes, a warm blurred kitchen with a pot, utensils and a stove behind her, soft warm window light, a polished anime-render look. summary: [reference generation] A 10-second three-shot video in the style of <Picture 1>: <Subject 1> slurps ramen noodles with delight, a close food shot of steaming noodles, then she speaks to the camera about how tasty it is. The camera moves in every shot. retention_analysis: <Subject 1> (appears in [Shot 1], [Shot 2] and [Shot 3]): fully_preserved - her face, short black hair with pink ends, red eyes, earrings, apron top and nails follow <Picture 1> and <Picture 2> in every frame. <Picture 1> (kitchen, bowl, light): partially_preserved - the bowl, the egg half with orange roe, the nori, the spring onion and the warm kitchen follow <Picture 1>; the camera angles and distances change from shot to shot. detailed_description: Throughout the whole video her lips and chin stay clean, no noodle and no broth ever hangs from her mouth or sticks to her chin or cheeks, and she only speaks when her mouth is completely empty and her lips are clean. [Shot 1] 00:00-00:03. A medium close-up from the front, slightly above her eyes, as in <Picture 1>, with a slow smooth push-in towards her face. <Subject 1> (S1) holds the chopsticks raised, a long strand of noodles going into her mouth, and slurps it fully in, her eyes half closed and happy, her cheeks blushing, steam drifting past her face. The strand disappears completely into her mouth and she chews with her lips closed, her cheeks puffed, her red eyes wide and sparkling. [Shot 2] 00:03-00:05. Cut to a low-angle close food shot just above the rim of the black bowl: the chopsticks lift a bundle of noodles out of the red broth, steam rising thick in the warm light, the camera slowly drifting to the right, the egg half and the nori blurred behind. [Shot 3] 00:05-00:10. Cut to a close-up of her face, the camera gently orbiting a few degrees to her left with a slight handheld sway. Her mouth is empty and her lips are clean. She swallows with a happy breathy sigh, licks her lips and looks straight into the camera with a bright smile, then says, <d>[English] Oh my god, this is so good! The broth is rich and spicy, and the noodles are perfectly chewy.</d> Her eyes sparkle, her head tilts slightly, and her cheeks stay flushed. Her voice is a warm, playful, slightly husky young woman's voice with a happy, excited tone. overall_soundscape: A loud wet noodle slurp and soft chewing in the first shot, wooden chopsticks clicking on the black bowl, a soft bubbling broth and rising steam in the food shot, a quiet pot bubbling in the kitchen, her warm playful voice speaking clearly to the camera in the last shot. non_diegetic_music: None.
Render by Darksidewalker on
Civitai
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Prompt on BunchaPrompts
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Tamaño
1672x1080
Prompt
subject_definitions: <Subject 1> is the imposing armored warrior from <Picture 1>, a fully assembled set of dark metallic plate armor engraved with intricate red glyphs that glow with faint inner heat. He wears a tall blocky helmet hiding his face, though glowing red eyes reveal intent through the visor slit. A deep crimson cape drapes heavily over the shoulders, trailing down to the heels, its fabric heavy and textured with subtle frayed edges. In his right gauntleted hand he grips a broad greatsword, the blade channeling vibrant scarlet energy that fractures and sparks as it swings. He stands firmly planted, posture rigid yet powerful, embodying an aura of contained volcanic force and unstoppable momentum. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 cinematic action sequence that uses <Subject 1> to demonstrate raw might through a series of explosive sword slashes, utilizing bold camera movements, dramatic echo effects, and vibrant visual afterimages to emphasize the sheer power unleashed by each swing. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — maintain the dark metallic armor with glowing red glyphic patterns, the tall helmet with red-lit eyes, the flowing crimson cape with frayed edges, and the scarlet-charged greatsword throughout all shots. <Picture 1> ([Shot 1] first frame): fully_preserved — retain the initial composition of the warrior standing in a dark landscape with jagged obsidian formations and red glow from below. detailed_description: A high-dynamic-range cinematic action style, deep blacks contrasted by vibrant scarlet energy effects, sharp metallic reflections, volumetric lighting, particle debris, afterimage trails, and dramatic motion blur. [Shot 1] The scene opens with <Subject 1> standing motionless against the obsidian rock formations, a red inferno flickering at ground level behind him. The camera holds a static wide shot as he grips his greatsword in his right hand, then suddenly pivots on his left foot, the blade sweeping upward in a violent arc before settling forward. [Shot 2] At 00:04.000, the camera cuts to a low-angle extreme close-up of the sword’s hilt as it begins its descent for a second slash. The camera tilts down with large amplitude at fast speed, tracking the blade's violent downward trajectory. A ghostly red afterimage lingers in the air, showing the swing’s path. [Shot 3] At 00:08.000, the shot cuts to a side-profile medium shot capturing two sword arcs. The camera pans left with large amplitude at fast speed, following the motion of the blade through space while echoing sound trails ripple behind each cut. Red sparks cascade off the blade like burning embers caught mid-air. overall_soundscape: Heavy metal boots strike stone repeatedly, a deep resonant metallic clang that echoes in the cavernous chamber as the blade cuts. The hum of the sword’s charged core vibrates throughout, punctuated by crackling magical discharge and sharp shing sounds amplified across every swing. Debris clatters on stone floors, wind whistles through narrow crevices formed by the jagged black formations around them. non_diegetic_music: Aggressive orchestral percussion with rapid metallic strikes synchronized to each slash, swelling synths that mimic crackling fire beneath a driving rock-score rhythm, all layered to create an overwhelming sense of unstoppable momentum and raw elemental force.
No se compartió ningún prompt con este render.
No se compartió ningún prompt con este render.
No se compartió ningún prompt con este render.
Ajustes
Tamaño
1504x832
Prompt
subject_definitions: <Subject 1> is the elegant female elf in <Picture 2>. She wears silver jewelry and a silver circlet. summary: [reference generation] Live-action, photoreal cinematic. It is the 80s dark fantasy movie. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved. detailed_description: The target video is a photorealistic live‑action single static shot. Set in evil ruin made from dark stone up in the mountains. Cloudy sky, light snow around her. The warm light of the sun set. [Shot 1] The scene is a static medium long shot <Subject 1> is standing in the center, a sexy smile, she brushes loose hair behind her ear. A sexy pose with her hips cocked. The she snaps the finger of her right hand and fire appears floating over her right hand. [Shot 2] At 00:05.000, the camera cuts to a medium shot of <Subject 1> in a wide forest ruins, throwing a fireball at a naked rotting zombie behind her to the left. The zombie is engulfed in flames and burns to ash. <Subject 1> then quickly turns around 180 degrees, twirling her staff over her head and smashes her staff into the face of another zombie that appeared behind her to the right, killing it. On the bottom of the screen appears in large intricate gold fantasy letters "The Elf". The letters carry over through the entire scene. [Shot 3] At 00:10.000, shows <Subject 1> in a medium long shot from the front, showing a naked male rooten zombie with an erect rotten penis standing in the wintery ruins. <Subject 1> on squatting with legs spread before the zombie, her eyes looking up, making eye contact with the zombie. her left hand taking hold of his erect shaft and sliding her soft wet mouth down over his erect penis, giving him a sexy, sloppy blowjob while simultaneously stroking his shaft, moving her hand up and down in rhythm with her bobbing head. Her right hand slips between her legs, gently rubbing her pussy. Bobbing her head up and down and sliding her lips over his shaft with wet slurping sounds. overall_soundscape: sound of nature, fire, zombie moaning, wet slurping sound non_diegetic_music: 80's instrumental rock for a dark fantasy movie
Ejecutar en local
DaSiWa-MMH3-Motion-Combat-Reasoning_r128.safetensors
317 MB · SafeTensor · bf16
Las descargas las sirve Civitai. Algunos creadores piden iniciar sesión en Civitai primero.