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Weapon Combat | High Speed Weapon Choreography | MiniMax H3

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Weapon Combat | High Speed Weapon Choreography | MiniMax H3
Creado por
FourBunny
en Civitai
by FourBunny - Weapon Combat | High-Speed Weapon Choreography | MiniMax H3
Notas del creador
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔥 RunningHub / RH ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎁 New users on RunningHub International can get 1000 RH Coins after registration. Tested hardware: RTX 4070 Ti 12GB VRAM. 实测硬件:RTX 4070 Ti 12GB 显存。 A 10-second H3 video at around 1080P / 2.0MP takes approximately 15 minutes locally on 12GB VRAM. 10秒 H3 视频在约1080P / 2.0MP下,本地12GB显存实测生成时间约 15分钟。 The same 10-second test takes approximately 7 minutes on RunningHub. 同样的10秒测试,在 RunningHub 上大约 7分钟完成 国内用户可以使用: Future FourBunny LoRAs will also be released and updated on RunningHub. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠️ IMPORTANT — WORKFLOW REQUIREMENT ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Please use my workflow when testing this LoRA. This release has been tested and tuned specifically with my workflow. Some third-party workflows or plugin-based workflows may introduce additional blur, motion degradation, sampling differences, or other issues unrelated to the LoRA itself. I will no longer provide troubleshooting or support for image blur / quality degradation caused by third-party plugin workflows. 请务必使用我提供的工作流测试本 LoRA。 本版本的测试与参数均基于我的工作流完成。部分第三方工作流或插件工作流可能会额外导致画面模糊、动态退化、采样差异等问题,这些问题并非 LoRA 本身导致。 今后对于使用第三方插件工作流所产生的画面模糊、质量下降等问题,我将不再进行排查和回复。 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚔️ Weapon Combat V1 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A MiniMax H3 LoRA focused on high-speed weapon combat, cinematic choreography, weapon interaction, large body movement, weapon flourishes, heavy impacts and execution sequences. 一个专注于 MiniMax H3 高速武器战斗的 LoRA,主要强化影视化武指、武器交互、大幅度身体位移、武器花式、重击反馈与处决动作。 Designed for swords, sabers, spears, polearms, axes, hammers, shields, fantasy weapons and energy blades. 适用于剑、刀、长枪、长柄武器、战斧、战锤、盾牌、奇幻武器以及能量武器等。 Compared with the base model, it improves: • Faster and more continuous weapon combat • Better attack → contact → deflection → recovery logic • Weapon-to-weapon interaction • Large swings, rotations and spatial repositioning • Weapon flourishes connected directly into attacks • Heavy impacts and execution motion • More cinematic weapon choreography 相比底模,主要强化: • 更快、更连续的武器战斗 • 更清晰的 攻击 → 接触 → 偏转 → 回收 → 下一击 逻辑 • 更好的武器对武器交互 • 大范围挥击、旋转与空间换位 • 武器花式直接衔接真实攻击 • 更强的重击与处决动作 • 更具影视感的武器武指表现 Additional Note: This LoRA includes training related to execution-style finishing motion and dismemberment-adjacent action concepts. those examples are not included in the public preview. They have been tested privately and are part of the LoRA’s behavior range. 补充说明: 这个 LoRA 包含了处决式终结动作,以及与断肢相邻的动作概念训练。 这部分内容不会出现在公开预览中。 但我已经私下完成测试,它们属于本 LoRA 的能力范围之一。 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🐇 TRIGGER WORD ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Weapon Combat LoRA Trigger Word: BUNNY No typo here — the trigger word really is BUNNY 🐇 武器战斗 LoRA 触发词: BUNNY 你没看错,真的就是 BUNNY 🐇 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ RECOMMENDED STRENGTH ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Recommended Strength: 0.7–0.9 to start. You can try 1.0 for stronger motion, but higher strength may occasionally increase excessive full-body rotation. 推荐权重: 建议从 0.7–0.9 开始。 需要更强动作表现时可以尝试 1.0,但较高权重偶尔会增加人物整体旋转倾向。 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠️ V1 NOTES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Weapon stability and combat logic are significantly improved, but weapon deformation, disappearance and contact errors can still occur in extremely complex scenes or crowded fights. 武器稳定性和战斗逻辑已经明显改善,但在极复杂场景、多人混战或高密度动作下,仍可能出现武器变形、消失或接触错误。 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎁 BONUS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Included: “H3 Weapon Combat Choreography Director” Give the TXT directly to ChatGPT / Claude / Gemini / Grok, then tell it your characters, weapons, scene, duration and desired action style. The template includes choreography design, camera movement, spatial movement, weapon techniques, execution design, transitions, sound design, and good/bad prompt examples. 附件包含: 《H3 Weapon Combat Choreography Director 》 可以直接把 TXT 文件交给 ChatGPT / Claude / Gemini / Grok,再告诉 AI 你的人物、武器、场景、时长以及想要的动作风格。 模板已经包含武器武指、运镜、空间移动、武器技法、处决、转场、音效设计,以及“好看 / 难看”提示词对照示例。 即使 AI 完全没有之前的聊天记忆,也可以直接使用。
Palabras de activación
BUNNY
2,026 descargas · 179 me gusta en Civitai
SHA256
D49DE2902F3EA5E6889D9489C031ED64694DE93D6A77C111D164F83C0DC359DF
Ranking badge
Updated Oct 22, 2026
Weapon Combat | High Speed Weapon Choreography | MiniMax H3 en ModelTrends.ai: #161 Hottest AI model
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Also ranked: #7 Hottest MiniMax H3 model · #7 Hottest MiniMax H3 LoRA
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Tendencia de popularidad de Weapon Combat | High Speed Weapon Choreography | MiniMax H3
Puntuación de calor desde 3 Sep 2026
Puntuación de popularidad
8,532°
Esta semana
▲
3.8%
8,524° entonces, 8,532° ahora
Este mes
▲
26.9%
8,481° entonces, 8,532° ahora
Último año
n/a
No fue lanzado/seguido
Weapon Combat | High Speed Weapon Choreography…: Puntuación de calor desde 3 Sep 20267,000°7,429°7,858°8,287°8,716°4 Sep13 Sep23 Sep2 Oct13 Oct22 Oct8,532°ModelTrends.ai
7,000°
Piso
La escala va de 0° a 9,999°. Todo lo que está por debajo de 7,000° se reserva para modelos que ninguna fuente reporta aún, que llevan un número provisional ahí para que las listas se mantengan completas. 7,000° es donde empiezan los datos medidos: un modelo con datos reales pero casi sin descargas se sitúa en el piso, y las mediciones llenan los grados por encima. El piso no dice nada sobre el modelo; solo los grados por encima lo hacen, y son los que separan un modelo de otro.
+1,012°
Descargas en Civitai
2,026 descargas de esta versión exacta en Civitai. Las descargas son el ingrediente más pesado y se cuentan en escala logarítmica: diez veces las descargas suman los mismos 300°, así que un modelo con un millón de descargas no es mil veces más popular que uno con mil. Las seis fuentes de descargas comparten ese término, repartido entre ellas según sus conteos.
+338°
Me gusta
179 me gusta y pulgares arriba en todas las fuentes. Un me gusta pesa la mitad de una descarga, en la misma escala logarítmica.
+82°
Tasa de adopción
Unos 11 descargas al día, medidos entre dos lecturas de las fuentes, nunca estimados a partir de un promedio de toda la vida. La velocidad pesa un cuarto del término de descargas, así que un aumento reciente se nota sin que un pico de un día supere años de uso.
+100°
Impulso familiar
+100° porque este es un LoRA de una familia que este sitio está impulsando ahora mismo. Es un impulso limitado dentro de la puntuación y se muestra aquí abiertamente; nunca puede ocultar un modelo ni superar una diferencia de mil veces en descargas.
Mostrar desglose detallado
Cada número en este sitio se puede verificar. La puntuación de popularidad de este modelo es 8,532°, y aquí se construye un ingrediente a la vez, con el total acumulado después de cada uno: el piso, los grados que añade cada fuente, el bono por el tipo de modelo y lo que la antigüedad de sus pesos resta. Los colores son las bandas del gráfico de arriba. El glosario al final define cada término.
  1. 1
    Empieza en el piso.
    Por qué 7,000° y no cero: la escala va de 0° a 9,999°, y la parte por debajo de 7,000° está reservada para modelos que ninguna fuente reporta aún, que llevan un número provisional ahí para que las listas se mantengan completas y nunca superen a un modelo con datos. 7,000° es donde empiezan los datos medidos. Un modelo con datos reales pero casi sin descargas está aquí; todo lo que sigue es medición, y el espacio sobre el piso tiene diez pasos de diez veces más descargas a 300° cada uno. El piso es igual para todos los modelos, así que no decide nada; los grados por encima sí.
    7,000°
    total acumulado
  2. 2
    Suma las descargas.
    2,026 equivalentes a descargas en total, de Descargas en Civitai. Diez veces las descargas suman el mismo 300°, así que el tamaño importa pero nunca domina la puntuación.
    +1,012°
    8,012°
    total acumulado
  3. 3
    Suma los likes.
    179 likes y pulgares arriba, con la mitad del peso de una descarga.
    +338°
    8,350°
    total acumulado
  4. 4
    Añade la tasa de adopción.
    Unos 11 descargas al día ahora mismo, medido entre dos lecturas, con un cuarto del peso.
    +82°
    8,432°
    total acumulado
  5. 5
    Impulso familiar.
    Un empujón abierto y limitado para LoRAs de una familia que este sitio está promoviendo ahora mismo.
    +100°
    8,532°
    total acumulado
  6. =
    La puntuación heat.
    Dónde está este modelo en cada lista de este sitio. Nada más la ajusta.
    8,532°
Glosario: los términos usados aquí
Puntuación heat
Un número que muestra cuánto se usa y quiere un modelo ahora mismo, de 0° a 9,999°. Cada lista en este sitio que dice más popular está ordenada por esto y nada más.
Piso
Los 7,000° con los que empieza todo modelo con datos reales. La escala va de 0° a 9,999°; la parte bajo el piso está reservada para sustitutos (modelos sin datos), para que un modelo con datos siempre esté por encima de uno sin. El piso es igual para todos y no decide nada; los grados sobre él son la medida.
Equivalentes a descargas
Todo lo que la puntuación trata como una descarga, sumado: las descargas mismas, cada seeder de torrent como 1,000, cada imagen de AI Horde y cada ejecución en un sitio de generación como uno.
Escala logarítmica
Cuenta de a decenas, no de a uno: pasar de 1,000 a 10,000 descargas suma los mismos grados que pasar de 10,000 a 100,000. Evita que los gigantes opaquen todo lo demás.
Likes
Pulgares arriba y likes de todas las fuentes, valen la mitad de una descarga cada uno en la escala logarítmica.
Tasa de adopción
Cuántas descargas al día recibe un modelo ahora mismo, según la diferencia entre dos lecturas de una fuente. Un cuarto del peso del término de descarga.
Medido y estimado
Medido significa que hay dos lecturas de una fuente y la diferencia es real. Estimado significa que solo se conoce el total de hoy y el pasado se distribuye a lo largo de la vida del modelo; el sitio indica cuál está mostrando.
Seeder
Alguien que mantiene una copia de los pesos en línea para que otros la descarguen por torrent, o un espejo alojado que hace lo mismo. Cada uno cuenta como 1,000 descargas.
AI Horde
Una red de voluntarios que genera imágenes gratis en computadoras donadas. El número de imágenes que ha hecho con un modelo es público, y cada una cuenta como una descarga.
Sitios de generación
Sitios que alojan sus propias copias de un modelo y permiten que la gente genere con él, como PixAI, SeaArt y Yodayo. Sus descargas cuentan igual que las de Civitai y cada generación cuenta como una descarga.
Tokens de OpenRouter
Un modelo de texto servido mediante una API, como Claude o GPT, no tiene pesos para descargar, por lo que su uso se mide en tokens: fragmentos de texto que leyó y escribió a través de OpenRouter, una puerta de acceso que usan muchas apps, durante los últimos 30 días. Cada 10,000,000 tokens cuentan como una descarga. Fuente: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Modelo completo (checkpoint)
Los pesos en sí, el archivo que genera por sí solo. Tiene un bono porque los complementos dependen de él.
LoRA y embedding
Archivos pequeños que dirigen los pesos de otro hacia un estilo, personaje o concepto. No pueden funcionar solos.
Familia y pesos
La base sobre la que se construye un modelo, como SD 1.5, SDXL, Flux o Wan. Cada modelo hereda la fecha de lanzamiento de los pesos de su familia.
Antigüedad
Grados descontados según hace cuánto salieron los pesos de la familia: 150° por año, hasta 750°. Mantiene las descargas antiguas que tuvieron años para acumularse congelando la cima de la lista.
Impulso de familia
Un pequeño empujón limitado para LoRAs de una familia que este sitio está promoviendo ahora, siempre listado en el desglose.
Puntaje provisional
Un número estable por debajo del mínimo dado a un modelo que aún no tiene reportes de fuentes, para que las listas estén completas. Nunca se posiciona por encima de un modelo con datos.
¡Nuevo! (periodo de gracia)
Un modelo con menos de 7 días muestra ¡Nuevo! en lugar de una puntuación y no ocupa lugar en los rankings. Su puntuación se calcula desde el primer día, pero un modelo de un día crece más rápido que cualquier otro, así que sin este periodo el #1 de la semana siempre sería el que salió ayer en vez del que se mantuvo una semana.
Tendencia
Cómo el crecimiento de un modelo en un período se compara con el crecimiento típico de modelos en ese mismo período. Más rápido que lo típico se lee como subida, más lento como bajada.
Modelo típico
El punto medio del catálogo: la mitad de los modelos con cifras crecieron más rápido en el período, la otra mitad más lento.
Cómo se ha movido la popularidad de este modelo frente al resto del catálogo: su crecimiento en descargas, likes y uso en cada periodo, medido contra el crecimiento típico de un modelo en el mismo periodo, con su puntuación de calor en ese momento. Por encima del crecimiento típico se lee como un aumento, por debajo como una caída. El pasado se reconstruye a partir de los totales de hoy, el primer día del modelo y su velocidad de descarga medida cuando hay dos lecturas; un modelo que no existía al inicio de un periodo muestra n/a.
Renders de ejemplo
Prompts y ajustes compartidos por quienes hicieron estos renders en Civitai. Elige un render para ver cómo se hizo.
Render by Caphaomuoi on
Civitai
·
Prompt on BunchaPrompts
Reportar
Ajustes
Sampler
Euler
Pasos
20
Guidance
1
Semilla
853114319998154
Tamaño
768x1376
Prompt
r34l1sm, ...BURST → ROTATE → SLASH → FULL-BODY FOLLOW-THROUGH → REDIRECT → RE-BURST → ROTATE → SLASH... ARRI Alexa 65, 4K, 24fps, 35mm anamorphic lens, IMAX cinematic scale, neutral natural daylight, physically motivated lighting, realistic skin, realistic cloth and hair physics, physically accurate momentum, inertia and ground interaction, realistic dust, subtle atmospheric depth, natural HDR dynamic range. NO ordinary running, NO jogging, NO slow sword swings, NO isolated simple attacks, NO random sword waving, NO random spinning, NO meaningless spinning in place, NO pauses, NO waiting, NO animation loops, NO teleportation, NO position skipping, NO fake movement, NO weightless movement, NO floating, NO clones, NO duplicate swordsman, NO duplicate katana, NO extra limbs, NO broken anatomy, NO game-style camera, NO cartoon effects, NO full-CGI characters, NO excessive VFX, NO blood, NO gore, NO visible wounds, NO subtitles, NO logos, NO watermark.
Ajustes
Tamaño
1376x768
Prompt
prompt and workflow embbed
Render by FourBunny on
Civitai
·
Prompt on BunchaPrompts
Reportar
Ajustes
Tamaño
1376x768
Prompt
subject_definitions: <Subject 1> is the female warrior whose facial identity, porcelain skin, silver-white long hair with straight bangs, and ethereal yet lethal demeanor come from the visual description. Her attire consists of a glowing white silk robe with intricate gold embroidery and metallic accents. Her primary weapon is a Tachi (Japanese-style sword) which emits intense crimson red energy effects during combat. <Subject 2> is the high-fantasy battlefield environment featuring ruined structures, cracked stone grounds, and a dark, ominous atmosphere where ancient runes and massive shadows reside. <Subject 3> is the visual style definition: 3D CG cinematic realism with top-tier Chinese animation aesthetic (Xianxia/Gufeng), global illumination, physically-based rendering (PBR) for satin fabrics and armor, dynamic volumetric fog, and high-gloss material response. summary: [reference generation] The target video is a 15-second high-fantasy battle sequence featuring a cold, lethal female warrior with silver-white hair and a white silk robe engaging in extreme-speed combat. The sequence progresses from a supersonic dash and sword draw to rapid slashing, aerial energy storms, a piercing counter-attack, and concludes with a heavy landing and a menacing stare as ancient shadows awaken. The visual style employs 3D CG cinematic realism with PBR materials, volumetric fog, and intense crimson red sword-light effects. No dialogue or subtitles are present. retention_analysis: <Subject 1> (appears in [Shot 1] through [Shot 6]): fully_preserved - The warrior's facial features, silver-white hair with bangs, white silk robe with gold embroidery, and the specific crimson red energy sword effects remain consistent throughout all shots. <Subject 2> (appears in [Shot 1] through [Shot 6]): fully_preserved - The battlefield environment maintains its ruined, high-fantasy aesthetic with consistent lighting and atmospheric fog. <Subject 3> (appears in [Shot 1] through [Shot 6]): weak_reference - The overall visual quality adheres to the defined 3D CG cinematic style with PBR rendering and volumetric lighting. detailed_description: The target video utilizes 3D CG cinematic realism with a top-tier Chinese animation aesthetic, featuring global illumination, physically-based rendering for satin fabrics and armor, and dynamic volumetric fog. The color palette is dominated by cold whites, silvers, and intense crimson red energy effects. [Shot 1] Extreme low-angle camera starting with a static close-up of <Subject 1>. Within the first 1 second, she instantly bursts from a still state into a supersonic dash. As she sprints at extreme speed, the ground beneath her feet cracks and collapses continuously in a chain reaction, with debris and dust violently ejecting outward due to high-speed airflow. Her silver-white long hair and the hem of her white robe are pulled straight back by wind pressure, creating a sharp, knife-edge silhouette. Mid-dash, she instantly draws her Tachi; the camera freezes on a close-up of the blade: a sweep of crimson metallic glow dominates the frame, signifying an explosion of killing intent. [Shot 2] At 00:01.000, the camera cuts to a dynamic tracking shot. Enemy attacks strike at close range; <Subject 1> dodges with zero lag, attacks grazing her body. Brief slow-motion emphasizes the contrast of extreme speed, then the rhythm instantly doubles. She dashes low to the ground, leaving multiple afterimages. She executes three ultra-high-speed lethal strikes with her Tachi—horizontal slash, upward thrust, spinning instant kill. The sword moves so fast it weaves a sharp net of red light, tearing enemy armor into fragments with dense sparks flying. [Shot 3] At 00:04.000, the camera cuts to a wide-angle low angle with a high-altitude diving crane shot. <Subject 1> pushes off the ground into the air in one fluid motion, no lingering in mid-air. Her body flips crisply, and the Tachi cuts an extremely sharp scarlet arc. She releases a cone-shaped sword qi (red energy) storm, vertically bombing the enemy crowd below. The ground undergoes chain explosions, high-frequency camera shake, intense and violent impact, rapid rhythm without drag. [Shot 4] At 00:07.000, the camera orbits 360 degrees rapidly around <Subject 1>, then instantly cuts to a facial close-up. Cold close-up locking on her face, eyes scanning enemies. She pivots in mid-air to dodge, seamlessly transitioning into a supersonic close-range thrust, piercing through the enemy formation like an arrow. The Tachi penetrates armor, fragments flying. Extreme agility display: wall-kicking for leverage, mid-air direction changes, teleport-like dashes through the battlefield. Only red sword-light afterimages remain across the battlefield. Mystical runes suddenly unfold around her, an spiritual impact wave blasting through the scene. [Shot 5] At 00:10.000, the camera cuts to a vertical rapid falling shot, freezing at the moment of impact. <Subject 1> hard-blocks a heavy strike, instantly dissipates the force and counters. She spins, delivering a precise counter-thrust with her Tachi, piercing the enemy's core. She shatters a crumbling wall, rocketing straight into the sky, swinging a giant crescent-shaped world-destroying sword qi, frontally tearing through the entire ruined battlefield. [Shot 6] At 00:12.000, the camera cuts to a slow pull-back wide establishing shot, stable framing. <Subject 1> lands heavily, dust and debris scattering. She holds her Tachi hanging by her side in a sharp, ready stance, the blade still retaining red sword-light. Smoke slowly settles. She raises her eyes, locking onto the depths of the darkness with a cold gaze. In the distance, ancient runes light up, and a massive shadow begins to awaken. She lifts her Tachi in a defensive stance. Her white hair and robe flap violently in the wind, killing intent continuously rising. overall_soundscape: High-frequency combat sound effects throughout. Sharp metallic Tachi unsheathing and clashing sounds. Dense red sword qi whistling and air-tearing noises. Deep rumbling and explosion impacts. The soundscape is dominated by high-speed whooshes, sharp metallic impacts, and low-frequency booms from energy releases and ground destruction. non_diegetic_music: N/A
Ajustes
Sampler
Euler a
Pasos
30
Guidance
6
Tamaño
1080x1920
Prompt
masterpiece, detailed_eyes, high_quality, best_quality, highres, absurdres, 8k, subject_focus, depth_of_field,
Prompt negativo
blurry
No se compartió ningún prompt con este render.
Render by FourBunny on
Civitai
·
Prompt on BunchaPrompts
Reportar
Ajustes
Tamaño
1376x768
Prompt
subject_definitions: BUNNY. Two highly skilled live-action space-opera duelists fight with extreme speed and elaborate lightsaber choreography. Subject 1 wears black futuristic armor and a dark cape, fighting with a red lightsaber. Subject 2 wears silver-gray futuristic armor and dark layered clothing, fighting with a blue lightsaber. Both lightsabers maintain stable blade length, color, grip, and alignment. Both fighters continuously rotate and redirect the sabers through fast wrist rolls, figure-eight flourishes, overhead rotations, reverse-grip transitions, spinning recoveries, and flowing two-handed changes. Every flourish directly becomes the next strike, parry, feint, or direction change. The setting is a fire-lit industrial sci-fi chamber with black pillars, smoke, sparks, reflective metal flooring, and orange flames along the edges. The duel moves from the firelit center through the pillar lane and onto the open end-platform. Cinematic live-action space-opera photography with intense red-blue blade illumination and aggressive moving camera work. summary: A spectacular 10-second high-speed lightsaber duel built from three dense choreographed combinations. Both duelists fight like elite masters, continuously flowing from one blade rotation into the next attack with rapid spins, feints, passing exchanges, close-range counters, acrobatic direction changes, and synchronized blade work. The initiative changes several times inside each combination. The camera races beside the glowing blades, circles through body rotations, dives beneath crossing attacks, and repeatedly passes through the combat axis. The final exchange accelerates into the fastest and most elaborate sequence before a huge red-blue collision fills the frame with white light. retention_analysis: Subject 1 remains the black-armored red-blade fighter and Subject 2 remains the silver-gray blue-blade fighter. The choreography continuously changes attack height, side, grip angle, body orientation, and screen position. Saber flourishes are integrated directly into combat: left-right figure-eight rotations become attacks, overhead circles become descending cuts, parries rebound immediately into reverse strikes, and passing exchanges flow into instant spinning re-engagement. The duel progresses through three visual phrases: rapid circular opening exchange, high-density pillar-lane spinning combination, maximum-speed crossing finale. detailed_description: [Shot 1 | 00:00-03:00] The previous rotational transition resolves into a low tilted view of the fire-lit chamber. Subject 2 rises from the foreground and snaps the blue lightsaber into a fast left-right figure-eight flourish. The second rotation immediately becomes a diagonal attack. Subject 1 steps inside the arc, catches it with the red blade, rolls the red saber around the contact, and spins through a full-body turn into a reverse horizontal strike. Subject 2 ducks beneath it, pivots around Subject 1’s shoulder, spins the blue blade once behind the body and instantly brings it back overhead into a descending cut. Subject 1 catches the descending blade high, both sabers rotate around the locked contact, separate, and immediately cross again from the opposite sides. Both fighters rotate past each other and exchange positions without breaking rhythm. The camera circles tightly through the double rotation. CUT ON THE SECOND RED-BLUE COLLISION. [Shot 2 | 00:03-06.40] Fast tracking through the pillar lane. Subject 1 launches a continuous red saber sequence: overhead rotation into diagonal cut, immediate wrist roll into low horizontal return, then a full-body spin that sends the blade back across from the opposite side. Subject 2 flows through the sequence rather than retreating. The blue saber catches the diagonal strike, rolls downward around the red blade, redirects the low return, then spins through a tight figure-eight directly beside the torso. Subject 2 uses the second blue arc to attack high. Subject 1 bends beneath it, rotates the red saber behind the shoulder during the duck, rises on the opposite side, and instantly attacks again. Both fighters now enter extremely close range. Red and blue blades rotate continuously around each other through three rapid contacts while the fighters circle a black pillar in opposite directions. Subject 2 steps onto the pillar base, pushes off sideways, rotates through the air, and brings the blue saber down in a sweeping arc. Subject 1 spins underneath the descending blue blade and redirects it upward with the red saber. The camera drops with Subject 1, then corkscrews upward with the blue blade. CUT AS BOTH GLOWING BLADES CROSS DIRECTLY IN FRONT OF THE LENS. [Shot 3 | 00:06.40-10:00] Both fighters burst onto the open end-platform at full speed. Subject 1 and Subject 2 charge directly toward each other while both sabers rotate rapidly in controlled figure-eight patterns. At the first crossing, Subject 1 attacks high and Subject 2 rotates underneath. They pass shoulder-to-shoulder. Both instantly spin back toward each other. Subject 2 attacks with a rising blue cut. Subject 1 catches it, rolls the red blade around the contact, rotates through a full turn, and releases a sweeping backhand strike. Subject 2 bends backward under the red arc, snaps upright, and spins the blue saber around the wrist into an immediate reverse attack. Subject 1 pivots outside the blue blade. Both fighters now enter the fastest exchange of the scene: high clash → low clash → crossed parry → simultaneous blade rotation → reverse-side clash → passing spin → instant re-engagement. The camera rapidly circles with them as red and blue light repeatedly cross the frame. Both fighters separate by one step, simultaneously rotate their sabers through one final broad flourish, then launch forward again. The red and blue blades collide violently in a huge X-shaped impact directly in front of the camera. The collision blooms into an intense white-hot flare with red and blue edges, completely filling the frame for the final title transition. overall_soundscape: Deep industrial fire ambience, fast boots striking metal, continuous high-pitched lightsaber hum, rapid pitch changes during figure-eight rotations and wrist rolls, dense alternating red-blue swing whistles, repeated sharp electrical clashes, short crackling blade slides, cape and clothing snaps during full-body spins, fast footwork circling the pillars, a sharp air rush during the sideways aerial rotation, and an accelerating sequence of tightly spaced saber impacts during the final combination. The final six-contact exchange produces a rapid rhythmic chain of bright electrical clashes, immediately followed by one enormous sustained red-blue energy impact and a rising electrical roar as the frame blooms into white. non_diegetic_music: N/A
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subject_definitions: Subject 1 is Zhao Zilong, a heroic Chinese male general in bright silver lamellar armor, a white battle cape, and a fitted silver Three Kingdoms war helmet with metal cheek guards and a short plume. He is fully human in appearance. He fights with a full-length steel-tipped spear. The spear remains clearly visible with stable full length, shape, grip, and alignment through every sweep, thrust, rotating flourish, redirection, and recovery. Zhao Zilong uses broad horizontal sweeps, reverse-side sweeps, long driving thrusts, sudden grip compressions for close-range recovery, and fast left-right rotating spear flourishes across the front of the body. The setting is a large-scale live-action Three Kingdoms battlefield under bright daylight, crowded with infantry, cavalry, shields, banners, dust, broken carts, scattered fire, and dense troop movement. Three readable combat anchors remain clear: the front collision line, the central breakthrough lane, and the deeper enemy banner formation. The visual style is stylized live-action historical action cinema with exaggerated heroic choreography, strong green energy effects, violent battlefield dust, practical armor, and dynamic side-oriented cinematography. The camera stays mainly in low side-tracking, fast three-quarter side-tracking, wide lateral tracking, overhead drop-ins, and offset rear pursuit shots, keeping Zhao Zilong’s full-body speed and full spear arcs clearly readable from the side. summary: BUNNY. A 10-second Dynasty-Warriors-style Zhao Zilong battlefield rampage with extreme speed, wide-area spear attacks, green energy effects, and aggressive cinematic cut transitions. The previous scene explodes into daylight and dust as two armies collide. The camera rapidly cuts through the battlefield, locks onto Zhao Zilong, and then follows him through a continuous forward-driving spear onslaught. Zhao Zilong tears through the enemy line with rapid high-speed movement, huge sweeping spear arcs, stylish rotating spear flourishes, long lunging thrusts, and exaggerated crowd-clearing techniques. Each major attack releases visible green energy trails and shockwave-like sweep effects. The sequence is built as three escalating spectacle combinations with rapid cut-on-action transitions and no pause for static posing. retention_analysis: Subject 1 remains Zhao Zilong in silver armor and white cape throughout. The spear remains stable and fully visible. The camera avoids spearhead-to-lens framing and stays mostly side-on or three-quarter side-on, so Zhao Zilong’s body movement, spear technique, and wide attack range stay readable. Green energy effects always follow the spear’s real path: broad sweeps create long green crescent trails, reverse sweeps create crossing arcs, and thrusts create narrow forward energy bursts. The sequence progresses through: battlefield collision and target lock, high-speed side breakthrough, then a maximum-scale crowd-clearing finisher inside the enemy banner formation. Large enemy reactions, exploding dust, cape drag, whipping banners, horse movement, and green shockwave-like effects emphasize power and speed. detailed_description: [Shot 1 | 00:00-03:00] A blinding white flare tears open into blazing battlefield sunlight. Dust floods the frame as two armies crash together head-on. Shields collide, cavalry surges behind infantry, spears lower, bodies slam into the front line. A low wide lateral tracking shot cuts rapidly across the collision line, slicing through chaos and drifting banners. Through the golden dust, a bright silver figure suddenly erupts across the battlefield at extreme speed. The camera whip-pans and locks onto Zhao Zilong in a fast three-quarter side-tracking shot. Zhao Zilong lunges through the first opening with a long driving thrust, instantly retracts the spear, spins it left-right across the front of the body in a tight rapid flourish, and releases the final rotation into a huge full-power horizontal sweep. A bright green energy arc explodes outward from the spear path. Several enemy soldiers are blasted backward and thrown aside as Zhao Zilong continues moving diagonally through the front collision line without losing speed. CUT ON THE GREEN SWEEP ARC TEARING ACROSS THE FRAME. [Shot 2 | 00:03-06.40] Low side-tracking shot running parallel to Zhao Zilong through the central breakthrough lane. Zhao Zilong surges between two enemy groups at full speed. He whips the spear upward in a broad rising sweep, and a green crescent trail rises with it. The momentum continues seamlessly into a reverse-side horizontal sweep, then into two explosive running steps and a long forward thrust through the next gap. The thrust releases a narrow green energy burst straight through the enemy line. The camera stays beside him, keeping Zhao Zilong’s full body and full spear length visible in profile. Without stopping, Zhao Zilong shortens the grip, snaps the shaft across a close inside line, rolls the spear through both hands, restores full extension, and spins the spear rapidly left-right across the front of the body in a stylish running flourish. The final rotation bursts into another enormous side-clearing sweep. A larger green shockwave-like ring rolls outward through dust and scattered soldiers. The camera cuts on action to a wider lateral view as Zhao Zilong changes direction and charges deeper toward the enemy banner formation. CUT AS THE GREEN SHOCKWAVE SPREADS THROUGH THE CROWD. [Shot 3 | 00:06.40-10:00] A wider high-speed lateral tracking shot reveals Zhao Zilong entering the dense enemy banner formation. Attackers close from multiple directions. Zhao Zilong plants one foot and releases a massive leftward horizontal sweep. A long green energy crescent erupts from the spear and tears through the formation. The returning motion instantly becomes a reverse sweep to the right, creating a second crossing green arc. He steps through the opening without slowing, compresses the grip, snaps the rear section of the spear across a close line, rolls the shaft outward to full reach, and launches a hard straight thrust while still advancing. The thrust creates a piercing green line that punches open the center of the formation. The camera shifts into a fast offset rear pursuit shot, still side-biased, showing Zhao Zilong’s speed and the full spear line together. Zhao Zilong rips the spear back, spins through a full-body turning flourish, and unleashes one final enormous battlefield-clearing sweep. This last attack produces the largest green energy effect of the sequence: a giant expanding crescent shockwave that blows dust, banners, and enemy soldiers outward in a broad circle. The camera rapidly cranes and swings around Zhao Zilong as the green energy ring expands. The shot ends with Zhao Zilong continuing forward through the shattered formation, silver armor blazing in sunlight, white cape whipping behind, and the spear still moving through the fading green energy trails. overall_soundscape: Mass battle cries, pounding infantry charge, cavalry movement, shields colliding, armor striking armor, whipping banners, horses, and dense battlefield chaos. Once the camera locks onto Zhao Zilong, the spear dominates the sound: deep broad sweep whooshes, sharp thrusting air cuts, fast rhythmic rotating spear flourish sounds, rapid footwork, armor and bodies being driven aside, and dust blasting under movement. Each green-energy-enhanced technique adds a layered rushing energy sound: broad sweeps create expanding air-blast hums, reverse sweeps create crossing energy slashes, and thrusts produce sharp piercing forward surges. Crowd impacts, bodies scattering, banners cracking in the wind, and dust shockwaves build the heroic battlefield rhythm. non_diegetic_music: N/A
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subject_definitions: BUNNY. Two highly skilled live-action medieval fighters duel in a stormy castle courtyard at night. Subject 1 wears black plate-and-leather armor with a dark cloak, fighting with a one-handed arming sword and a round shield. Subject 2 wears dark-red layered armor and a wet battle cloak, fighting with a long two-handed longsword. Each weapon stays clearly visible with stable length, shape, and alignment. Sword, shield, and longsword remain firmly controlled through every cut, parry, spin, crossing pass, and recovery. The setting is a rain-wet stone courtyard with torchlight, drifting smoke, hanging banners, a broken pillar, and a large brazier burning near the center. The fight moves across three clear anchors: the gate-shadow edge, the brazier center, and the broken-pillar side. Stylized live-action historical action cinema, strong silhouette, wet stone reflections, real sparks, real flame, and dramatic night contrast. summary: A stylish 10-second cinematic medieval duel built as three clear choreographed combinations. The almost-black opening frame is revealed by a lightning flash instead of a weapon wipe. Subject 1 takes the first initiative with shield-led pressure, Subject 2 reverses the rhythm through a sweeping longsword combination around the brazier, then both enter a final fast crossing exchange beside the fire. No weapon directly lands on the body. All attacks resolve through shield blocks, blade parries, slipping outside the line, ducking, turning passes, and immediate re-entry. The camera cuts on impact and motion, using lightning, fire, and sparks as major visual beats. retention_analysis: Subject 1 remains the black armored sword-and-shield fighter and Subject 2 remains the dark-red longsword fighter. All weapons maintain stable full length, grip, shape, and alignment. The choreography is built as three linked combinations: shield-led opening pressure, longsword reversal around the brazier, then a final high-speed crossing sequence near the fire. The fight travels from the gate-shadow edge into the brazier center and then toward the broken-pillar side. Sparks, rain sheen, shield impacts, flame movement, wet footwork, and smoke motion emphasize speed and visual rhythm. detailed_description: [Shot 1 | 00:00-03:00] The frame begins almost completely black. A bright lightning flash tears open the darkness and reveals both fighters in silhouette for an instant. A second flash reveals the wet courtyard in full. The camera pushes low and fast toward Subject 1. Subject 1 bursts forward with the shield leading and the sword low at the side. Subject 2 answers with a wide descending longsword cut. Subject 1 catches the strike on the shield rim and turns the shield outward, carrying the blade off line. In the same motion, Subject 1 spins out from behind the shield and whips a fast backhand sword cut across Subject 2’s upper line. Subject 2 retracts, raises the longsword crosswise, and redirects the slash upward while both fighters spiral from the gate-shadow edge toward the brazier center. CUT ON THE LIGHTNING-LIT SPARK BURST. [Shot 2 | 00:03-06.40] Low circular tracking around the brazier. Subject 2 now takes initiative. He steps around the fire and releases a high feint into a real diagonal cut, then immediately follows with a sweeping horizontal return. Subject 1 lowers the shield to intercept the diagonal strike, sidesteps around the brazier, and lets the returning blade scrape across the shield face in a shower of sparks. Using the shield’s rotation, Subject 1 turns through the outside line and snaps a short one-handed sword cut from the opposite side. Subject 2 ducks outside that cut, turns with the motion, and answers with a clean long horizontal longsword pass that forces both fighters away from the brazier toward the broken-pillar side. CUT AS THE SHIELD PASSES CLOSE ACROSS THE LENS. [Shot 3 | 00:06.40-10:00] A low forward rush launches beside the broken pillar. Subject 1 sweeps the shield wide and uses the motion to hide a rising sword cut. Subject 2 catches and turns it aside with the longsword, and both fighters cross shoulder-to-shoulder at speed. They reverse immediately. Subject 2 swings first with a broad overhead arc. Subject 1 slips beneath it and raises the shield so the descending blade crashes across the shield rim, sending sparks sideways through the rain-dark air. Using the spark burst, Subject 1 spins out and releases a fast diagonal finishing cut. Subject 2 braces and drives the longsword into the attack. The camera rushes straight toward the converging blades beside the brazier fire. The swords collide in a dramatic near-foreground X-shaped clash. Flame whips upward, sparks burst outward, and smoke and orange-white firelight bloom across the frame until the entire screen is filled by fire glow, sparks, and smoke for the next transition. overall_soundscape: Wind and storm ambience in the courtyard, rain sheen underfoot, boots striking wet stone, shield impacts, heavy longsword air-cuts, fast one-handed sword whistles, crisp steel clashes, sparks skittering across metal, short blade scrapes, cloak snaps during spins and passing exchanges, fire crackling in the brazier, flame surging under sudden movement, and a final explosive clash with sparks, fire roar, and smoke rushing toward the camera. non_diegetic_music: N/A
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