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Obsidian Nightmare Krea2

8273°
Obsidian Nightmare Krea2
Created by
Granddyser
on Civitai
by Granddyser - Obsidian Nightmare Krea2 Fearbound
Creator notes
Obsidian Nightmare was the first horror LoRA I ever created. During its development, however, I became increasingly convinced that horror is not defined by blood, brutality, or gore alone. At its core, horror is fear. I began asking myself what actually creates that feeling in us: the presence of something that should not be there, a familiar person behaving unnaturally, a figure watching from a distant room, the loss of safety inside an ordinary place, or the moment when a threat suddenly becomes aware of the viewer. That question became the foundation of this new version. I created an entirely new dataset and retrained the concept with a much stronger focus on the visual language of fear. Fearbound is built around threatening presence, unsettling human behavior, distorted familiarity, vulnerability, oppressive environments, spatial tension, and the relationship between the viewer and the danger within the scene. At first glance, this version may sometimes appear less brutal than the original. That difference is intentional. In certain scenes, overt violence and grotesque detail are reduced so that the composition itself can become more disturbing. Distance, posture, lighting, stillness, partially hidden figures, ambiguous expressions, and the placement of a threat within the environment are used to create a deeper and more persistent sense of unease. The brutality has not simply been removed. It has been redirected. Instead of relying entirely on what is visibly happening, the image is designed to make the viewer imagine what may happen next, what has already happened, or whether the people inside the scene are victims at all. This version is therefore not merely darker or more graphic. Its purpose is to create horror that feels immediate, personal, and psychologically threatening, images that make you feel as though you have entered the scene at exactly the wrong moment and have already been noticed. For a more refined cinematic horror look, I recommend combining Obsidian Nightmare II — Fearbound with Aurelia Mirage at a strength of 0.10–0.15. This can add controlled lighting, depth, contrast, and cinematic polish while preserving the fear-focused identity of the LoRA. The project is still evolving. I will continue experimenting with new datasets, training methods, and different forms of fear. Whenever I create something that feels meaningfully stronger, I will release the next evolution. Of course, fear is deeply subjective and ultimately lies in the eye of the beholder. With Fearbound, I tried to approach it from both a broadly shared understanding of horror and my own personal perspective. Some may prefer certain aspects of the original, while others may connect more strongly with Version II and that is precisely why both versions remain available: each offers a different kind of horror, depending on what unsettles you most. ## Generation Settings - **Base Model:** Krea 2 Turbo BF16 - **LoRA:** Obsidian Nightmare II — Fearbound - **LoRA Strength:** `1.0` - **Seed:** `501086074248643` - **Steps:** `9` - **CFG:** `1.0` - **Sampler:** `er_sde` - **Scheduler:** `simple` - **Denoise:** `1.0` - **Resolution Target:** `2 Megapixels` ### 1. Hallway Encounter > m1V8, horror masterpiece, cinematic masterpiece, premium fear-driven horror still, a narrow apartment hallway at night, a tall gaunt woman with wet black hair leaning halfway out of a child’s bedroom doorway, her posture wrong and insect-like, one hand pressed against the wall, inside the room a pale child sits upright on the bed and stares directly toward the viewer with a blank unreadable expression, both figures appearing aware of the viewer, warm amber hallway light colliding with cold blue bedroom light, peeling wallpaper, family portraits, damp plaster, layered depth, direct psychological fear, threatening stillness, photorealistic textures, oppressive domestic terror, elegant cinematic realism ### 2. Bedside Accomplice > m1V8, horror masterpiece, cinematic masterpiece, premium fear-focused horror scene, first-person view from inside a bed in a dark bedroom, a silent child sits calmly on the edge of the bed facing the viewer, pale face, hollow stare, while behind the child a tall humanlike creature stands motionless in the doorway, both figures looking toward the viewer as if already expecting this moment, heavy blankets in the foreground, faint moonlight, soft lamp glow, subtle shadows swallowing the room corners, direct vulnerability, intimate terror, deeply unsettling human behavior, photorealistic materials, cinematic dread, refined low-light realism ### 3. Bathroom Door at Night > m1V8, horror masterpiece, cinematic masterpiece, premium psychological horror image, inside a small ordinary apartment bathroom at night, the viewer standing in the dark hallway, bathroom light on, the mirror reflecting a pale woman standing behind the viewer even though the hallway itself appears empty, her expression blank and knowing, one side of her face obscured by wet hair, ordinary domestic setting turned unsafe, sink, towels, toothbrushes, tiled floor, oppressive realism, fear through impossible presence, photorealistic detail, elegant cinematic lighting, immediate dread ### 4. Nursery Silence > m1V8, horror masterpiece, cinematic masterpiece, premium fear-based domestic horror, a child’s nursery at night, moonlight falling across a crib, soft toys scattered on the floor, a thin humanlike figure sitting in a rocking chair in the corner, barely moving, while a second smaller figure stands beside the crib and looks directly toward the viewer, floral wallpaper, old wooden furniture, baby monitor glowing faintly, intimate vulnerability, wrong stillness, the feeling of arriving too late, deeply disturbing, photorealistic textures, cinematic low-light realism, oppressive parental fear ### 5. Underpass Watcher > m1V8, horror masterpiece, cinematic masterpiece, premium fear-driven urban horror, a damp concrete pedestrian unde
Trigger words
m1V8
771 downloads · 43 likes on Civitai
SHA256
1CF4DFA3D4226B0817B18C88DF7902EBB978D406FBB55347F10E560F637E3419
Ranking badge
Updated Oct 22, 2026
Obsidian Nightmare Krea2 on ModelTrends.ai: #379 Hottest AI model
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Also ranked: #61 Hottest Krea2 model · #60 Hottest Krea2 LoRA
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Obsidian Nightmare Krea2 Popularity Trend
Heat score since 12 Jul 2026
Heat score
8,273°
This week
n/a
Wasn't released/tracked
This month
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Past year
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Obsidian Nightmare Krea2: Heat score since 12 Jul 20267,000°7,356°7,713°8,069°8,426°13 Jul1 Aug22 Aug11 Sep2 Oct22 Oct8,273°ModelTrends.ai
7,000°
Floor
The scale runs from 0° to 9,999°. Everything below 7,000° is kept for models no source reports on yet, which carry a stand-in number there so lists stay complete. 7,000° is where measured data begins: a model with real data but almost no downloads sits at the floor, and the measurements fill the degrees above it. The floor says nothing about the model; only the degrees above it do, and they are what separates one model from another.
+882°
Civitai downloads
771 downloads of this exact version on Civitai. Downloads are the heaviest ingredient and are counted on a log scale: ten times the downloads adds the same 300°, so a model with a million downloads is not a thousand times hotter than one with a thousand. The six download sources share that one term, split between them in proportion to their counts.
+247°
Likes
43 likes and thumbs up across the sources. A like weighs half a download, on the same log scale.
+44°
Adoption rate
About 3 downloads a day, measured between two readings of the sources, never guessed from a lifetime average. Speed weighs a quarter of the download term, so a fresh surge shows without letting a one-day spike outrank years of use.
+100°
Family boost
+100° because this is a LoRA of a family this site is nudging forward right now. It is a bounded nudge inside the score and is listed here openly; it can never hide a model or outweigh a thousandfold difference in downloads.
Show detailed breakdown
Every number on this site can be checked. This model's heat score is 8,273°, and here it is built one ingredient at a time, with the running total after each: the floor, the degrees each source adds, the bonus for the kind of model and what the age of its weights takes away. The colors are the bands of the chart above. The glossary at the end defines every term.
  1. 1
    Start at the floor.
    Why 7,000° and not zero: the scale runs from 0° to 9,999°, and the part below 7,000° is reserved for models no source reports on yet, which carry a stand-in number there so the lists stay complete and never outrank a model with data. 7,000° is where measured data begins. A model with real data but almost no downloads sits here; everything that follows is measurement, and the room above the floor holds ten tenfold steps in downloads at 300° each. The floor is the same for every model, so it decides nothing; the degrees above it do.
    7,000°
    running total
  2. 2
    Add the downloads.
    771 download-equivalents in all, from Civitai downloads. Ten times the downloads adds the same 300°, so size matters but never runs away with the score.
    +882°
    7,882°
    running total
  3. 3
    Add the likes.
    43 likes and thumbs up, at half the weight of a download.
    +247°
    8,129°
    running total
  4. 4
    Add the adoption rate.
    About 3 downloads a day right now, measured between two readings, at a quarter of the weight.
    +44°
    8,173°
    running total
  5. 5
    Family boost.
    An open, bounded nudge for LoRAs of a family this site is pushing forward right now.
    +100°
    8,273°
    running total
  6. =
    The heat score.
    Where this model stands on every list of this site. Nothing else adjusts it.
    8,273°
Glossary: the terms used here
Heat score
One number for how much a model is used and wanted right now, from 0° to 9,999°. Every list on this site that says hottest is sorted by it and nothing else.
Floor
The 7,000° every model with real data starts from. The scale runs from 0° to 9,999°; the part below the floor is reserved for stand-ins (models without data), so that a model with data always ranks above one without. The floor is the same for everyone and decides nothing; the degrees above it are the measurement.
Download-equivalents
Everything the score treats as a download, added up: downloads themselves, each torrent seeder as 1,000, each AI Horde image and each run on a generation site as one.
Log scale
Counting by tens, not by ones: going from 1,000 to 10,000 downloads adds the same degrees as going from 10,000 to 100,000. It keeps giants from crowding out everything else.
Likes
Thumbs up and likes from every source, worth half a download each on the log scale.
Adoption rate
How many downloads a day a model gets right now, from the difference between two readings of a source. A quarter of the weight of the download term.
Measured and estimated
Measured means two readings of a source exist and the difference is real. Estimated means only today's total is known and the past is spread over the model's life; the site says which one it is showing.
Seeder
Someone who keeps a copy of the weights online for others to download over a torrent, or a hosted mirror doing the same. Each one counts as 1,000 downloads.
AI Horde
A volunteer network that generates images for free on donated computers. The number of images it has made with a model is public, and each counts as one download.
Generation sites
Sites that host their own copies of a model and let people generate with it, such as PixAI, SeaArt and Yodayo. Their downloads count like Civitai's and each generation run as one download.
OpenRouter tokens
A text model served through an API, such as Claude or GPT, has no weights to download, so its usage is measured in tokens: the pieces of text it read and wrote through OpenRouter, a gateway many apps use, over the last 30 days. Every 10,000,000 tokens count as one download. Source: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Full model (checkpoint)
The weights themselves, the file that generates on its own. It gets a bonus because add-ons depend on it.
LoRA and embedding
Small add-on files that steer someone else's weights toward a style, a character or a concept. They cannot run alone.
Family and weights
The base a model is built on, such as SD 1.5, SDXL, Flux or Wan. Every model inherits the release date of its family's weights.
Age
Degrees taken off for how long ago the family's weights came out: 150° a year, up to 750°. It keeps old downloads that had years to pile up from freezing the top of the list.
Family boost
A small, bounded nudge for LoRAs of a family this site is pushing forward right now, always listed in the breakdown.
Stand-in score
A stable number below the floor given to a model no source reports on yet, so lists stay complete. It never ranks above a model with data.
New! (grace period)
A model less than 7 days old shows New! instead of a score and holds no place in the rankings. Its score is computed from day one, but a model one day old grows faster than anything, so without the wait the week's #1 would always be whatever came out yesterday rather than what held up for a week.
Trend
How a model's growth over a period compares with the typical model's growth over the same period. Faster than typical reads as a rise, slower as a fall.
Typical model
The middle of the catalog: half the models with a figure grew faster over the period, half slower.
How this model's popularity has moved against the rest of the catalog: its growth in downloads, likes and usage over each period, measured against the typical model's growth over the same period, with its heat score at the time. Above the typical growth reads as a rise, below it as a fall. The past is reconstructed from today's totals, the model's first day and its measured download speed where two readings exist; a model that did not exist at the start of a period shows n/a.
Example renders
Prompts and settings shared by the people who made these renders on Civitai. Pick a render to see how it was made.
Render by aliced411 on
Civitai
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Prompt on BunchaPrompts
Flag
Settings
Sampler
euler
Steps
10
Guidance
1
Seed
260411305
Size
832x1248
Weight used
1
Prompt
A tiny chibi fox drifts in a state of pure bliss, floating on its back amidst the stillness of a turquoise-aqua pond. Its fur is a cloud of fluffy orange, contrasting with a creamy white belly and a bushy tail tipped in soft pink, while tiny black paws with heart-shaped pink pads clutch a delicate dead cartoon koi fish to its chest (that consists of a koi head and a fish skeleton). The fox’s eyes are closed in a serene smile, surrendered to the gentle current. Around it, the water breathes in concentric ripples, scattered with drifting cherry blossom petals and floating round lily pads. Dappled sunlight filters through an unseen canopy, casting golden rim light across the scene and creating subtle bokeh reflections in the crystalline depths. The composition is a symmetrical, ornamental masterpiece, viewed from a top-down angled perspective that emphasizes a cinematic portrait orientation. In the spirit of Alphonse Mucha, the scene is framed by sinuous plant tendrils and stylized floral motifs that curve in elegant whiplash lines, while gilded decorative accents shimmer beneath the water's surface. The image carries the tactile warmth of handcrafted grain paper, rendered with visible gouache brushstrokes and fine-line ink. A pastel watercolor palette of warm corals, soft pinks, pale greens, and turquoise washes over the botanical framing of lotus leaves, blending whimsical serenity with the structured elegance of Art Nouveau. weallstarve, grimmsfantasy, m1V8
Render by Mipecio on
Civitai
·
Prompt on BunchaPrompts
Flag
Settings
Sampler
er_sde
Steps
9
Guidance
1
Seed
527960686051115
Size
2304x4096
Prompt
Ultra-realistic cinematic ancient Egyptian cosmic horror still inspired by Apep, the primordial serpent of darkness and chaos from ancient Egyptian mythology. A vast supernatural landscape deep within the Duat, the ancient Egyptian underworld. The environment resembles an enormous subterranean desert beneath the world: endless black sand, ancient stone cliffs, enormous weathered pillars and distant ruins disappearing into darkness. The sky above is completely unnatural, filled with deep blackness and faint red-brown atmospheric haze. There is no visible sun or moon. At the center of the landscape lies an impossibly enormous primordial serpent. Apep is a gigantic ancient serpent whose true size cannot be understood. Its immense body coils across the distant landscape and disappears behind enormous stone formations, continuing far beyond the visible horizon. Only portions of its body are visible. Its scales are enormous, dark charcoal-black and deep brown, with subtle natural variations and rough weathered texture. Each individual scale is large enough to appear like a stone slab from a distance. The serpent's enormous head rises slowly from behind a distant ridge. Its proportions are those of a real colossal serpent, but at an impossible scale. Its head alone is larger than an ancient Egyptian temple. Its long body disappears into the darkness far beyond the horizon. Apep's eyes are enormous, deep and completely black, with tiny faint reflections of reddish light. Its mouth is slightly open. Rows of long, naturally shaped serpent teeth are visible within the darkness. No exaggerated fantasy spikes or decorative features. The creature should resemble an impossibly gigantic ancient Egyptian cobra-like serpent. In the foreground, a small ancient Egyptian solar barque travels across a dark underground river. The boat is tiny compared with Apep. Several human figures aboard the vessel hold small torches and stare toward the enormous serpent. The warm torchlight makes them appear almost insignificant against the darkness. The river reflects fragments of the serpent's enormous silhouette. Black mist drifts slowly across the surface of the water. Ancient Egyptian pillars rise from the darkness along the riverbank. Some are broken and partially buried beneath black sand. Faint hieroglyphs are carved into their surfaces. Several carvings depict a solar deity fighting a serpent, suggesting that this place has witnessed the same battle countless times before. Apep remains completely still. The solar barque continues slowly through the darkness. The enormous serpent simply watches. The scale should create a feeling that the creature is not merely inside the underworld — it is almost part of the underworld itself. Lighting: extremely low-key illumination, faint deep red atmospheric glow, tiny warm torchlight from the solar barque, subtle reflected highlights on the serpent's scales, enormous areas of darkness, volumetric black mist. Photorealistic ancient Egyptian-inspired underworld, realistic serpent anatomy at impossible scale, extremely detailed scales, realistic stone and sand textures, historically inspired Egyptian solar barque and architecture, cinematic 35mm photography, subtle film grain, realistic atmospheric depth and volumetric haze. The serpent should feel ancient beyond comprehension, physically real and unimaginably enormous rather than like a fantasy dragon. Mood: ancient Egyptian pagan horror, cosmic horror, primordial darkness, underworld, ancient chaos, existential dread, impossible scale, silence before destruction.
Render by aliced411 on
Civitai
·
Prompt on BunchaPrompts
Flag
Settings
Sampler
Flux - Euler simple
Steps
10
Guidance
1
Seed
2761533570
Size
832x1248
Prompt
a cel shaded anime illustration of A surreal, elegant vampire witch with squiggly black hair whose very flesh seamlessly blends into swirling bats and delicate spiderwebs (not her clothing), cradling an impossibly fluffy ragdoll kitten against her chest with sinister tenderness. Close-up from the waist up, her porcelain skin transitions unnaturally into dark wings and silken threads, contrasting the kitten's pure white fur. The background features lavish dark red wallpaper with intricate gold patterns, framed by polished mahogany panels for a gothic yet refined atmosphere. Her long nails gently sink into the kitten's fur without harming it, creating a jarring juxtaposition of menace and adoration. The composition emphasizes her inhuman, web-laced beauty against the kitten's innocent softness for maximum unsettling charm. m1V8 weallstarve Bradhamel art style
Render by aliced411 on
Civitai
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Prompt on BunchaPrompts
Flag
Settings
Sampler
er_sde simple
Steps
10
Guidance
1
Seed
3249420213
Size
1664x2496
Prompt
A semi-realistic anime style image of a 20-year-old woman dressed in an elaborate cottagecore ensemble, featuring a cream-colored linen puff-sleeve blouse tucked into a high-waisted, tea-length floral skirt with lace trimming. She is seated on a rustic wooden garden table, sharing a condensation-covered glass of lemonade with a realistic chibi style bunny who sits upright on a napkin. The scene is bathed in the golden, hazy glow of a warm summer afternoon, with dappled sunlight filtering through an overhead canopy of blooming wisteria. The atmosphere is thick with a magical fairytale mood, accented by floating pollen motes and tiny, shimmering woodland sprites drifting in the background. Soft focus greenery and wild sunflowers frame the composition, blending whimsical fantasy with detailed, tactile textures, low-angle close-up captures a chibi-stylized vampire moth perched precariously upon a rain-streaked obsidian altar, its oversized glossy eyes reflecting a cold, singular moon that filters through skeletal blinds. The creature's wings are heavy with the texture of wet velvet, clutching a miniature crystalline vial that pulses with a swirling void of nectar. This gothic overgrown garden is drowned in a monsoon's relentless downpour, where weeping willows cast long, mourning shadows across a slicked courtyard. The scene is rendered in the stark, high-contrast monochrome of a 1940s film noir, drawing deeply from the chiaroscuro mastery of John Alton to ensure the deep charcoal grays and obsidian blacks swallow the background in a tense, ambiguous silence. Around the moth, floating geometric runes drift through the damp air, illuminated by the ghostly flicker of amethyst flames that provide the only hint of spectral color. Shot on vintage 35mm film with a wide aperture to create a suffocating depth of field, the composition centers the moth as the sole occupant of a void, where the shimmer of the liquid in the vial meets the matte darkness of the stone. Every drop of rain and grain of film stock enhances the psychological weight of the moment, framing a tiny deity in a world of oppressive shadows and architectural decay.
Render by junku519685 on
Civitai
·
Prompt on BunchaPrompts
Flag
Settings
Sampler
euler
Steps
10
Guidance
1
Seed
1298792611
Size
1024x1024
Weight used
1
Prompt
A tiny chibi walrus drifts in a state of pure bliss, floating on its back amidst the stillness of a turquoise-aqua pond. Its fur is a cloud of fluffy orange, contrasting with a creamy white belly and a bushy tail tipped in soft pink, while tiny black paws with heart-shaped pink pads clutch a delicate dead cartoon koi fish to its chest (that consists of a koi head and a fish skeleton). The fox’s eyes are closed in a serene smile, surrendered to the gentle current. Around it, the water breathes in concentric ripples, scattered with drifting cherry blossom petals and floating round lily pads. Dappled sunlight filters through an unseen canopy, casting golden rim light across the scene and creating subtle bokeh reflections in the crystalline depths. The composition is a symmetrical, ornamental masterpiece, viewed from a top-down angled perspective that emphasizes a cinematic portrait orientation. In the spirit of Alphonse Mucha, the scene is framed by sinuous plant tendrils and stylized floral motifs that curve in elegant whiplash lines, while gilded decorative accents shimmer beneath the water's surface. The image carries the tactile warmth of handcrafted grain paper, rendered with visible gouache brushstrokes and fine-line ink. A pastel watercolor palette of warm corals, soft pinks, pale greens, and turquoise washes over the botanical framing of lotus leaves, blending whimsical serenity with the structured elegance of Art Nouveau. weallstarve, grimmsfantasy, m1V8
Render by Mipecio on
Civitai
·
Prompt on BunchaPrompts
Flag
Settings
Sampler
er_sde
Steps
9
Guidance
1
Seed
319293209246505
Size
2304x4096
Prompt
Ultra-realistic cinematic Celtic folk horror still inspired by the ancient Celtic concept of the Otherworld. A remote ancient Irish landscape during a moonless autumn night. At the center of a vast mist-covered moor stands an ancient prehistoric stone circle. The massive weathered standing stones are arranged in an irregular ancient ring, covered with moss, lichen and centuries of rain erosion. The surrounding landscape is historically grounded in ancient Celtic Britain and Ireland: wet grass, heather, low hills, scattered ancient trees, muddy paths and distant stone walls. At the center of the stone circle, something impossible is happening. A vast opening has appeared between the standing stones. It is not a physical doorway or portal with a defined edge. Instead, the space inside the stone circle appears to have opened into another landscape entirely. Beyond the stones lies a mysterious Otherworld. The landscape on the other side is similar to the surrounding countryside but subtly wrong. The sky is darker. The hills are impossibly distant. Huge ancient trees rise through the mist. A pale silver light illuminates the landscape from an unseen source. Several distant humanoid figures stand silently among the trees. They are extremely far away and partially obscured by mist. Their silhouettes are vaguely human but impossible to identify clearly. Some appear tall and thin. Others seem unnaturally broad. None of them move. The figures simply stand and watch the opening. Closer to the stone circle, the boundary between the two worlds becomes increasingly distorted. Grass and mist from the real world flow slowly toward the Otherworld. At the same time, pale mist from the other side spills outward between the standing stones. A few small plants and branches near the stones appear subtly distorted, as though reality itself is beginning to overlap. In the foreground stands a lone human observer seen from behind. The person wears simple historically grounded ancient Celtic clothing made from rough wool and linen. They stand several meters away from the stone circle, completely motionless, staring into the opening. Their small human silhouette emphasizes the enormous scale of the ancient stones and the mysterious landscape beyond. No visible modern objects. No obvious magical energy. The supernatural effect should remain subtle and atmospheric rather than resembling a fantasy video-game portal. Lighting: deep blue-black moonless night, pale silver-white illumination from the Otherworld, faint warm-gray natural light on the real landscape, dense volumetric mist and deep shadows. The standing stones are partially illuminated by the strange light spilling from the Otherworld. Photorealistic ancient Irish landscape, extremely detailed weathered stone, realistic moss and lichen, wet grass and heather, natural mist, historically grounded Celtic clothing, realistic human proportions, cinematic 35mm photography, subtle film grain, realistic low-light exposure, atmospheric depth and volumetric fog. The scene should feel like a real photograph capturing the impossible moment when an ancient Celtic sacred site becomes a passage between the human world and the Otherworld. Mood: ancient Celtic paganism, supernatural wilderness, the Otherworld, liminal horror, forgotten gods, mysterious spirits, existential dread, haunting beauty and profound unease.
Render by Mipecio on
Civitai
·
Prompt on BunchaPrompts
Flag
Settings
Sampler
er_sde
Steps
9
Guidance
1
Seed
286882302655509
Size
2304x4096
Prompt
Ultra-realistic cinematic Celtic folk horror still inspired by the Cailleach, the ancient Old Woman of Winter from Celtic mythology and Scottish Gaelic folklore. A remote ancient Scottish Highland mountain landscape during the darkest part of winter. A vast rugged mountain rises beneath a heavy storm-filled sky. The slopes are covered with deep snow, exposed dark rock, patches of frozen heather and windswept ice. At the summit stands an enormous ancient woman known as the Cailleach. She is impossibly old and unnaturally tall, standing like a solitary figure carved into the mountain itself. Her body remains recognizably human but appears ancient, weathered and physically powerful. Her skin is pale gray and heavily weathered, with deep natural wrinkles and the texture of someone exposed to centuries of freezing wind. Her long white-gray hair blows violently around her body in the mountain storm. Her hair is tangled with small pieces of ice and snow. She wears ancient rough wool and weathered animal-hide clothing, layered heavily against the cold. The clothing is dark, primitive and worn by countless winters. Her bare hands are large and weathered, with long fingers gripping an enormous ancient wooden staff. The staff is crooked and naturally twisted, resembling the trunk of an old dead tree. Her face is severe and ancient. Deep-set eyes stare down from beneath heavy brows. Her expression is completely emotionless. She looks across the landscape rather than directly toward the camera. Around her feet, snow and ice have begun to merge with her body. Small patches of frost cover her clothing and skin. Parts of the rocky mountain beneath her appear almost continuous with her legs and lower body, creating the impression that she has stood on the summit for centuries. Behind her, a massive snowstorm moves across the mountainside. The clouds appear unnaturally low. Snow blows horizontally through the air. Far below, a tiny ancient Celtic settlement can barely be seen in the valley. Several tiny warm lights glow from wooden houses, emphasizing the enormous scale of the Cailleach. The contrast between the tiny settlement and the gigantic figure is striking. Ancient standing stones are scattered across the summit near her feet, partially buried beneath snow. The landscape feels completely abandoned. No modern structures, roads or technology are visible. Lighting: cold blue-gray winter twilight, faint pale light breaking through storm clouds, subtle highlights along the snow and the Cailleach's hair, deep shadows across the mountain. Photorealistic Scottish Highlands, realistic human anatomy at enormous scale, highly detailed aged skin, natural white-gray hair, realistic wool and animal-hide textures, detailed snow and ice, natural mountain rock, cinematic 35mm photography, subtle film grain, realistic atmospheric perspective and volumetric snow. The Cailleach should feel like an ancient supernatural woman who has become part of the mountain itself, not a conventional fantasy giant. Mood: ancient Celtic paganism, Scottish Gaelic folklore, primordial winter, mountain spirit, ancient female power, isolation, supernatural wilderness, slow-burning folk horror.
Render by Mipecio on
Civitai
·
Prompt on BunchaPrompts
Flag
Settings
Sampler
er_sde
Steps
9
Guidance
1
Seed
361560100202743
Size
2304x4096
Prompt
Ultra-realistic cinematic Norse pagan folk horror still inspired by the ancient Scandinavian legend of the draugen, the drowned dead. A remote Viking Age Scandinavian coastal settlement during a violent storm at night. A small cluster of historically grounded Viking Age wooden houses stands along a dark rocky shoreline. The buildings have timber walls, turf roofs and simple wooden structures. A few distant oil lamps and dying torches glow faintly through the rain. Beyond the settlement lies a vast dark northern sea. Huge waves crash against jagged coastal rocks while heavy rain and sea spray fill the air. At the edge of the water stands an enormous drowned humanoid figure. The Draugen has the recognizable form of a dead Scandinavian man, but his body is unnaturally tall, broad and heavy. His skin is extremely pale, grayish and waterlogged, with realistic cold skin texture and subtle signs of prolonged immersion in the sea. His long wet hair hangs heavily around his face and shoulders. A thick soaked beard clings to his jaw. His ancient Viking Age clothing is completely saturated with seawater: heavy dark wool, worn leather straps and remnants of old clothing cling tightly to his body. Seaweed and small pieces of marine vegetation are tangled naturally in his hair and clothing. Water continuously drips from his body onto the rocks beneath him. His bare feet stand partially submerged in the shallow water. His face is almost completely expressionless. His eyes are dark, exhausted and unnaturally still. His mouth hangs slightly open as though he is silently breathing despite having returned from the sea. He looks directly toward the distant settlement. The waves around him are violently crashing, yet the water immediately surrounding his body is strangely calm. A faint mist hangs over the surface of the sea. In the background, several tiny human silhouettes stand near the wooden houses, watching the figure from a great distance. They are barely visible through the rain. The Draugen remains completely motionless despite the storm. Lightning briefly illuminates the sea and reveals the enormous scale of the figure. Ancient wooden fishing boats are pulled up onto the shoreline near the settlement. Wet rocks, seaweed, driftwood and pools of seawater cover the foreground. Lighting: cold blue-gray storm light, occasional distant lightning, faint warm torchlight from the Viking settlement, deep shadows and wet reflective surfaces. Photorealistic Norwegian coastline, historically grounded Viking Age settlement, realistic human anatomy, extremely detailed wet skin, soaked wool and leather, realistic seawater and rain, natural seaweed, cinematic 35mm photography, subtle film grain, realistic storm atmosphere and atmospheric depth. The Draugen should feel like an ancient drowned human being that has returned from the sea, physically present and terrifyingly real. Mood: ancient Norse pagan horror, drowned dead, hostile northern sea, supernatural maritime folklore, isolation, storm, primordial dread.
Run Locally
obsidianFear.safetensors
420 MB · SafeTensor · bf16
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