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Obsidian Nightmare Krea2

8273°
Obsidian Nightmare Krea2
Gemaakt door
Granddyser
op Civitai
by Granddyser - Obsidian Nightmare Krea2 Fearbound
Notities van de maker
Obsidian Nightmare was the first horror LoRA I ever created. During its development, however, I became increasingly convinced that horror is not defined by blood, brutality, or gore alone. At its core, horror is fear. I began asking myself what actually creates that feeling in us: the presence of something that should not be there, a familiar person behaving unnaturally, a figure watching from a distant room, the loss of safety inside an ordinary place, or the moment when a threat suddenly becomes aware of the viewer. That question became the foundation of this new version. I created an entirely new dataset and retrained the concept with a much stronger focus on the visual language of fear. Fearbound is built around threatening presence, unsettling human behavior, distorted familiarity, vulnerability, oppressive environments, spatial tension, and the relationship between the viewer and the danger within the scene. At first glance, this version may sometimes appear less brutal than the original. That difference is intentional. In certain scenes, overt violence and grotesque detail are reduced so that the composition itself can become more disturbing. Distance, posture, lighting, stillness, partially hidden figures, ambiguous expressions, and the placement of a threat within the environment are used to create a deeper and more persistent sense of unease. The brutality has not simply been removed. It has been redirected. Instead of relying entirely on what is visibly happening, the image is designed to make the viewer imagine what may happen next, what has already happened, or whether the people inside the scene are victims at all. This version is therefore not merely darker or more graphic. Its purpose is to create horror that feels immediate, personal, and psychologically threatening, images that make you feel as though you have entered the scene at exactly the wrong moment and have already been noticed. For a more refined cinematic horror look, I recommend combining Obsidian Nightmare II — Fearbound with Aurelia Mirage at a strength of 0.10–0.15. This can add controlled lighting, depth, contrast, and cinematic polish while preserving the fear-focused identity of the LoRA. The project is still evolving. I will continue experimenting with new datasets, training methods, and different forms of fear. Whenever I create something that feels meaningfully stronger, I will release the next evolution. Of course, fear is deeply subjective and ultimately lies in the eye of the beholder. With Fearbound, I tried to approach it from both a broadly shared understanding of horror and my own personal perspective. Some may prefer certain aspects of the original, while others may connect more strongly with Version II and that is precisely why both versions remain available: each offers a different kind of horror, depending on what unsettles you most. ## Generation Settings - **Base Model:** Krea 2 Turbo BF16 - **LoRA:** Obsidian Nightmare II — Fearbound - **LoRA Strength:** `1.0` - **Seed:** `501086074248643` - **Steps:** `9` - **CFG:** `1.0` - **Sampler:** `er_sde` - **Scheduler:** `simple` - **Denoise:** `1.0` - **Resolution Target:** `2 Megapixels` ### 1. Hallway Encounter > m1V8, horror masterpiece, cinematic masterpiece, premium fear-driven horror still, a narrow apartment hallway at night, a tall gaunt woman with wet black hair leaning halfway out of a child’s bedroom doorway, her posture wrong and insect-like, one hand pressed against the wall, inside the room a pale child sits upright on the bed and stares directly toward the viewer with a blank unreadable expression, both figures appearing aware of the viewer, warm amber hallway light colliding with cold blue bedroom light, peeling wallpaper, family portraits, damp plaster, layered depth, direct psychological fear, threatening stillness, photorealistic textures, oppressive domestic terror, elegant cinematic realism ### 2. Bedside Accomplice > m1V8, horror masterpiece, cinematic masterpiece, premium fear-focused horror scene, first-person view from inside a bed in a dark bedroom, a silent child sits calmly on the edge of the bed facing the viewer, pale face, hollow stare, while behind the child a tall humanlike creature stands motionless in the doorway, both figures looking toward the viewer as if already expecting this moment, heavy blankets in the foreground, faint moonlight, soft lamp glow, subtle shadows swallowing the room corners, direct vulnerability, intimate terror, deeply unsettling human behavior, photorealistic materials, cinematic dread, refined low-light realism ### 3. Bathroom Door at Night > m1V8, horror masterpiece, cinematic masterpiece, premium psychological horror image, inside a small ordinary apartment bathroom at night, the viewer standing in the dark hallway, bathroom light on, the mirror reflecting a pale woman standing behind the viewer even though the hallway itself appears empty, her expression blank and knowing, one side of her face obscured by wet hair, ordinary domestic setting turned unsafe, sink, towels, toothbrushes, tiled floor, oppressive realism, fear through impossible presence, photorealistic detail, elegant cinematic lighting, immediate dread ### 4. Nursery Silence > m1V8, horror masterpiece, cinematic masterpiece, premium fear-based domestic horror, a child’s nursery at night, moonlight falling across a crib, soft toys scattered on the floor, a thin humanlike figure sitting in a rocking chair in the corner, barely moving, while a second smaller figure stands beside the crib and looks directly toward the viewer, floral wallpaper, old wooden furniture, baby monitor glowing faintly, intimate vulnerability, wrong stillness, the feeling of arriving too late, deeply disturbing, photorealistic textures, cinematic low-light realism, oppressive parental fear ### 5. Underpass Watcher > m1V8, horror masterpiece, cinematic masterpiece, premium fear-driven urban horror, a damp concrete pedestrian unde
Triggerwoorden
m1V8
771 downloads · 43 likes op Civitai
SHA256
1CF4DFA3D4226B0817B18C88DF7902EBB978D406FBB55347F10E560F637E3419
Ranking badge
Updated Oct 22, 2026
Obsidian Nightmare Krea2 op ModelTrends.ai: #379 Hottest AI model
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Paste it into your Hugging Face card or Civitai description.
Also ranked: #61 Hottest Krea2 model · #60 Hottest Krea2 LoRA
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Populariteitstrend van Obsidian Nightmare Krea2
Heat score sinds 12 Jul 2026
Heat score
8,273°
Deze week
n.v.t.
Nog niet uitgebracht/getrackt
Deze maand
n.v.t.
Nog niet uitgebracht/getrackt
Afgelopen jaar
n.v.t.
Nog niet uitgebracht/getrackt
Obsidian Nightmare Krea2: Heat score sinds 12 Jul 20267,000°7,356°7,713°8,069°8,426°13 Jul1 Aug22 Aug11 Sep2 Oct22 Oct8,273°ModelTrends.ai
7,000°
Basis
De schaal loopt van 0° tot 9.999°. Alles onder 7,000° is gereserveerd voor modellen waar nog geen bron over rapporteert, die daar een tijdelijke waarde krijgen zodat de lijsten compleet blijven. 7,000° is waar gemeten data begint: een model met echte data maar bijna geen downloads zit op de basis, en de metingen vullen de graden erboven. De basis zegt niets over het model; alleen de graden erboven doen dat, en die maken het verschil tussen modellen.
+882°
Civitai-downloads
771 downloads van deze exacte versie op Civitai. Downloads zijn het zwaarste ingrediënt en worden geteld op een logaritmische schaal: tien keer zoveel downloads voegt dezelfde 300° toe, dus een model met een miljoen downloads is niet duizend keer heter dan een met duizend. De zes downloadbronnen delen die ene term, verdeeld naar verhouding van hun aantallen.
+247°
Likes
43 likes en duimpjes omhoog over de bronnen heen. Een like weegt half zo zwaar als een download, op dezelfde logaritmische schaal.
+44°
Adoptiesnelheid
Ongeveer 3 downloads per dag, gemeten tussen twee metingen van de bronnen, nooit geschat op een levenslange gemiddelde. Snelheid weegt een kwart van de downloadterm, zodat een verse piek zichtbaar is zonder dat een dagpiek jaren gebruik overstemt.
+100°
Familieboost
+100° omdat dit een LoRA is van een familie die deze site nu een duwtje geeft. Het is een beperkte aanpassing binnen de score en staat hier open vermeld; het kan nooit een model verbergen of een duizendvoudig verschil in downloads overstemmen.
Toon gedetailleerde uitsplitsing
Elk getal op deze site is te controleren. De heat-score van dit model is 8,273°, en hier wordt die stap voor stap opgebouwd, met de tussentijdse totalen na elke stap: de basis, de graden die elke bron toevoegt, de bonus voor het type model en wat de leeftijd van de gewichten eraf haalt. De kleuren zijn de banden van de grafiek hierboven. De woordenlijst achteraan legt elke term uit.
  1. 1
    Begin bij de basis.
    Waarom 7,000° en niet nul: de schaal loopt van 0° tot 9.999°, en het deel onder 7,000° is gereserveerd voor modellen waar nog geen bron over rapporteert, die daar een tijdelijke waarde krijgen zodat de lijsten compleet blijven en nooit hoger staan dan een model met data. 7,000° is waar gemeten data begint. Een model met echte data maar bijna geen downloads zit hier; alles wat volgt is meting, en de ruimte boven de basis bevat tien stappen van tien keer zoveel downloads, elk 300° waard. De basis is voor elk model hetzelfde, dus die zegt niets; de graden erboven wel.
    7,000°
    lopende totaal
  2. 2
    Voeg de downloads toe.
    771 download-equivalenten in totaal, van Civitai-downloads. Tien keer de downloads voegt dezelfde 300° toe, dus grootte telt mee maar bepaalt niet alles.
    +882°
    7,882°
    lopende totaal
  3. 3
    Voeg de likes toe.
    43 likes en duimen omhoog, met de helft van het gewicht van een download.
    +247°
    8,129°
    lopende totaal
  4. 4
    Voeg de adoptiesnelheid toe.
    Ongeveer 3 downloads per dag op dit moment, gemeten tussen twee metingen, met een kwart van het gewicht.
    +44°
    8,173°
    lopende totaal
  5. 5
    Familieboost.
    Een open, begrensde duw voor LoRAs van een familie die deze site nu extra promoot.
    +100°
    8,273°
    lopende totaal
  6. =
    De heat-score.
    Waar dit model staat op elke lijst van deze site. Niets anders beïnvloedt dit.
    8,273°
Woordenlijst: de gebruikte termen
Heat-score
Één getal voor hoe veel een model nu gebruikt en gewenst wordt, van 0° tot 9.999°. Elke lijst op deze site die zegt heetste is gesorteerd op deze score en niets anders.
Vloer
De 7.000° waar elk model met echte data mee begint. De schaal loopt van 0° tot 9.999°; het deel onder de vloer is gereserveerd voor plaatsvervangers (modellen zonder data), zodat een model met data altijd hoger scoort dan een zonder. De vloer is voor iedereen gelijk en beslist niets; de graden erboven zijn de meting.
Download-equivalenten
Alles wat de score als een download telt, bij elkaar opgeteld: downloads zelf, elke torrent seeder als 1.000, elke AI Horde-afbeelding en elke run op een generatie-site als één.
Logaritmische schaal
Tellen per tien, niet per één: van 1.000 naar 10.000 downloads voegt evenveel graden toe als van 10.000 naar 100.000. Zo verdringen grote spelers niet alles.
Likes
Duimen omhoog en likes van elke bron, elk de helft van een download waard op de log-schaal.
Adoptiesnelheid
Hoeveel downloads een model nu per dag krijgt, uit het verschil tussen twee metingen van een bron. Een kwart van het gewicht van de downloadterm.
Gemeten en geschat
Gemeten betekent dat er twee metingen van een bron zijn en het verschil echt is. Geschat betekent dat alleen het totaal van vandaag bekend is en het verleden over de levensduur van het model wordt verdeeld; de site geeft aan welke het toont.
Seeder
Iemand die een kopie van de gewichten online houdt zodat anderen die via een torrent kunnen downloaden, of een gehoste mirror die hetzelfde doet. Elk telt als 1.000 downloads.
AI Horde
Een vrijwilligersnetwerk dat gratis beelden genereert op gedoneerde computers. Het aantal beelden dat het met een model heeft gemaakt is openbaar, en elk telt als één download.
Generatiesites
Sites die hun eigen kopieën van een model hosten en mensen laten genereren, zoals PixAI, SeaArt en Yodayo. Hun downloads tellen net als die van Civitai en elke generatie telt als één download.
OpenRouter tokens
Een tekstmodel dat via een API wordt aangeboden, zoals Claude of GPT, heeft geen gewichten om te downloaden, dus het gebruik wordt gemeten in tokens: de tekststukken die het las en schreef via OpenRouter, een gateway die veel apps gebruiken, in de afgelopen 30 dagen. Elke 10,000,000 tokens telt als één download. Bron: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Volledig model (checkpoint)
De gewichten zelf, het bestand dat zelfstandig genereert. Het krijgt een bonus omdat add-ons ervan afhangen.
LoRA en embedding
Kleine add-on bestanden die iemands gewichten sturen naar een stijl, een personage of een concept. Ze kunnen niet zelfstandig draaien.
Familie en gewichten
De basis waarop een model is gebouwd, zoals SD 1.5, SDXL, Flux of Wan. Elk model erft de releasedatum van de gewichten van zijn familie.
Leeftijd
Graden afgetrokken voor hoe lang geleden de gewichten van de familie uitkwamen: 150° per jaar, tot 750°. Het houdt oude downloads die jaren hadden om op te lopen door de top van de lijst te bevriezen.
Familie boost
Een kleine, begrensde duw voor LoRA's van een familie die deze site nu naar voren schuift, altijd vermeld in de uitsplitsing.
Stand-in score
Een stabiel getal onder de vloer gegeven aan een model waar nog geen bron over rapporteert, zodat lijsten compleet blijven. Het staat nooit hoger dan een model met data.
Nieuw! (gratieperiode)
Een model dat minder dan 7 dagen oud is, toont Nieuw! in plaats van een score en neemt geen plaats in de ranglijst in. De score wordt vanaf dag één berekend, maar een model van één dag oud groeit sneller dan wat dan ook, dus zonder de wachttijd zou de #1 van de week altijd het model zijn dat gisteren uitkwam in plaats van wat een week standhield.
Trend
Hoe de groei van een model over een periode zich verhoudt tot de typische groei van een model over dezelfde periode. Sneller dan typisch betekent stijging, langzamer betekent daling.
Typisch model
Het midden van de catalogus: de helft van de modellen met een cijfer groeide sneller over de periode, de andere helft langzamer.
Hoe de populariteit van dit model zich verhoudt tot de rest van de catalogus: de groei in downloads, likes en gebruik per periode, gemeten ten opzichte van de typische groei van modellen in dezelfde periode, met de heat score op dat moment. Boven de typische groei betekent stijging, eronder daling. Het verleden wordt herbouwd vanuit de huidige totalen, de eerste dag van het model en de gemeten downloadsnelheid als er twee metingen zijn; een model dat er aan het begin van een periode nog niet was, toont n.v.t.
Voorbeeldrenders
Prompts en instellingen gedeeld door de mensen die deze renders op Civitai maakten. Kies een render om te zien hoe hij is gemaakt.
Render by aliced411 on
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euler
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260411305
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A tiny chibi fox drifts in a state of pure bliss, floating on its back amidst the stillness of a turquoise-aqua pond. Its fur is a cloud of fluffy orange, contrasting with a creamy white belly and a bushy tail tipped in soft pink, while tiny black paws with heart-shaped pink pads clutch a delicate dead cartoon koi fish to its chest (that consists of a koi head and a fish skeleton). The fox’s eyes are closed in a serene smile, surrendered to the gentle current. Around it, the water breathes in concentric ripples, scattered with drifting cherry blossom petals and floating round lily pads. Dappled sunlight filters through an unseen canopy, casting golden rim light across the scene and creating subtle bokeh reflections in the crystalline depths. The composition is a symmetrical, ornamental masterpiece, viewed from a top-down angled perspective that emphasizes a cinematic portrait orientation. In the spirit of Alphonse Mucha, the scene is framed by sinuous plant tendrils and stylized floral motifs that curve in elegant whiplash lines, while gilded decorative accents shimmer beneath the water's surface. The image carries the tactile warmth of handcrafted grain paper, rendered with visible gouache brushstrokes and fine-line ink. A pastel watercolor palette of warm corals, soft pinks, pale greens, and turquoise washes over the botanical framing of lotus leaves, blending whimsical serenity with the structured elegance of Art Nouveau. weallstarve, grimmsfantasy, m1V8
Render by Mipecio on
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er_sde
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9
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527960686051115
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Ultra-realistic cinematic ancient Egyptian cosmic horror still inspired by Apep, the primordial serpent of darkness and chaos from ancient Egyptian mythology. A vast supernatural landscape deep within the Duat, the ancient Egyptian underworld. The environment resembles an enormous subterranean desert beneath the world: endless black sand, ancient stone cliffs, enormous weathered pillars and distant ruins disappearing into darkness. The sky above is completely unnatural, filled with deep blackness and faint red-brown atmospheric haze. There is no visible sun or moon. At the center of the landscape lies an impossibly enormous primordial serpent. Apep is a gigantic ancient serpent whose true size cannot be understood. Its immense body coils across the distant landscape and disappears behind enormous stone formations, continuing far beyond the visible horizon. Only portions of its body are visible. Its scales are enormous, dark charcoal-black and deep brown, with subtle natural variations and rough weathered texture. Each individual scale is large enough to appear like a stone slab from a distance. The serpent's enormous head rises slowly from behind a distant ridge. Its proportions are those of a real colossal serpent, but at an impossible scale. Its head alone is larger than an ancient Egyptian temple. Its long body disappears into the darkness far beyond the horizon. Apep's eyes are enormous, deep and completely black, with tiny faint reflections of reddish light. Its mouth is slightly open. Rows of long, naturally shaped serpent teeth are visible within the darkness. No exaggerated fantasy spikes or decorative features. The creature should resemble an impossibly gigantic ancient Egyptian cobra-like serpent. In the foreground, a small ancient Egyptian solar barque travels across a dark underground river. The boat is tiny compared with Apep. Several human figures aboard the vessel hold small torches and stare toward the enormous serpent. The warm torchlight makes them appear almost insignificant against the darkness. The river reflects fragments of the serpent's enormous silhouette. Black mist drifts slowly across the surface of the water. Ancient Egyptian pillars rise from the darkness along the riverbank. Some are broken and partially buried beneath black sand. Faint hieroglyphs are carved into their surfaces. Several carvings depict a solar deity fighting a serpent, suggesting that this place has witnessed the same battle countless times before. Apep remains completely still. The solar barque continues slowly through the darkness. The enormous serpent simply watches. The scale should create a feeling that the creature is not merely inside the underworld — it is almost part of the underworld itself. Lighting: extremely low-key illumination, faint deep red atmospheric glow, tiny warm torchlight from the solar barque, subtle reflected highlights on the serpent's scales, enormous areas of darkness, volumetric black mist. Photorealistic ancient Egyptian-inspired underworld, realistic serpent anatomy at impossible scale, extremely detailed scales, realistic stone and sand textures, historically inspired Egyptian solar barque and architecture, cinematic 35mm photography, subtle film grain, realistic atmospheric depth and volumetric haze. The serpent should feel ancient beyond comprehension, physically real and unimaginably enormous rather than like a fantasy dragon. Mood: ancient Egyptian pagan horror, cosmic horror, primordial darkness, underworld, ancient chaos, existential dread, impossible scale, silence before destruction.
Render by aliced411 on
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Prompt on BunchaPrompts
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Flux - Euler simple
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Prompt
a cel shaded anime illustration of A surreal, elegant vampire witch with squiggly black hair whose very flesh seamlessly blends into swirling bats and delicate spiderwebs (not her clothing), cradling an impossibly fluffy ragdoll kitten against her chest with sinister tenderness. Close-up from the waist up, her porcelain skin transitions unnaturally into dark wings and silken threads, contrasting the kitten's pure white fur. The background features lavish dark red wallpaper with intricate gold patterns, framed by polished mahogany panels for a gothic yet refined atmosphere. Her long nails gently sink into the kitten's fur without harming it, creating a jarring juxtaposition of menace and adoration. The composition emphasizes her inhuman, web-laced beauty against the kitten's innocent softness for maximum unsettling charm. m1V8 weallstarve Bradhamel art style
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Prompt on BunchaPrompts
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er_sde simple
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10
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A semi-realistic anime style image of a 20-year-old woman dressed in an elaborate cottagecore ensemble, featuring a cream-colored linen puff-sleeve blouse tucked into a high-waisted, tea-length floral skirt with lace trimming. She is seated on a rustic wooden garden table, sharing a condensation-covered glass of lemonade with a realistic chibi style bunny who sits upright on a napkin. The scene is bathed in the golden, hazy glow of a warm summer afternoon, with dappled sunlight filtering through an overhead canopy of blooming wisteria. The atmosphere is thick with a magical fairytale mood, accented by floating pollen motes and tiny, shimmering woodland sprites drifting in the background. Soft focus greenery and wild sunflowers frame the composition, blending whimsical fantasy with detailed, tactile textures, low-angle close-up captures a chibi-stylized vampire moth perched precariously upon a rain-streaked obsidian altar, its oversized glossy eyes reflecting a cold, singular moon that filters through skeletal blinds. The creature's wings are heavy with the texture of wet velvet, clutching a miniature crystalline vial that pulses with a swirling void of nectar. This gothic overgrown garden is drowned in a monsoon's relentless downpour, where weeping willows cast long, mourning shadows across a slicked courtyard. The scene is rendered in the stark, high-contrast monochrome of a 1940s film noir, drawing deeply from the chiaroscuro mastery of John Alton to ensure the deep charcoal grays and obsidian blacks swallow the background in a tense, ambiguous silence. Around the moth, floating geometric runes drift through the damp air, illuminated by the ghostly flicker of amethyst flames that provide the only hint of spectral color. Shot on vintage 35mm film with a wide aperture to create a suffocating depth of field, the composition centers the moth as the sole occupant of a void, where the shimmer of the liquid in the vial meets the matte darkness of the stone. Every drop of rain and grain of film stock enhances the psychological weight of the moment, framing a tiny deity in a world of oppressive shadows and architectural decay.
Render by junku519685 on
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euler
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1298792611
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A tiny chibi walrus drifts in a state of pure bliss, floating on its back amidst the stillness of a turquoise-aqua pond. Its fur is a cloud of fluffy orange, contrasting with a creamy white belly and a bushy tail tipped in soft pink, while tiny black paws with heart-shaped pink pads clutch a delicate dead cartoon koi fish to its chest (that consists of a koi head and a fish skeleton). The fox’s eyes are closed in a serene smile, surrendered to the gentle current. Around it, the water breathes in concentric ripples, scattered with drifting cherry blossom petals and floating round lily pads. Dappled sunlight filters through an unseen canopy, casting golden rim light across the scene and creating subtle bokeh reflections in the crystalline depths. The composition is a symmetrical, ornamental masterpiece, viewed from a top-down angled perspective that emphasizes a cinematic portrait orientation. In the spirit of Alphonse Mucha, the scene is framed by sinuous plant tendrils and stylized floral motifs that curve in elegant whiplash lines, while gilded decorative accents shimmer beneath the water's surface. The image carries the tactile warmth of handcrafted grain paper, rendered with visible gouache brushstrokes and fine-line ink. A pastel watercolor palette of warm corals, soft pinks, pale greens, and turquoise washes over the botanical framing of lotus leaves, blending whimsical serenity with the structured elegance of Art Nouveau. weallstarve, grimmsfantasy, m1V8
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er_sde
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9
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Ultra-realistic cinematic Celtic folk horror still inspired by the ancient Celtic concept of the Otherworld. A remote ancient Irish landscape during a moonless autumn night. At the center of a vast mist-covered moor stands an ancient prehistoric stone circle. The massive weathered standing stones are arranged in an irregular ancient ring, covered with moss, lichen and centuries of rain erosion. The surrounding landscape is historically grounded in ancient Celtic Britain and Ireland: wet grass, heather, low hills, scattered ancient trees, muddy paths and distant stone walls. At the center of the stone circle, something impossible is happening. A vast opening has appeared between the standing stones. It is not a physical doorway or portal with a defined edge. Instead, the space inside the stone circle appears to have opened into another landscape entirely. Beyond the stones lies a mysterious Otherworld. The landscape on the other side is similar to the surrounding countryside but subtly wrong. The sky is darker. The hills are impossibly distant. Huge ancient trees rise through the mist. A pale silver light illuminates the landscape from an unseen source. Several distant humanoid figures stand silently among the trees. They are extremely far away and partially obscured by mist. Their silhouettes are vaguely human but impossible to identify clearly. Some appear tall and thin. Others seem unnaturally broad. None of them move. The figures simply stand and watch the opening. Closer to the stone circle, the boundary between the two worlds becomes increasingly distorted. Grass and mist from the real world flow slowly toward the Otherworld. At the same time, pale mist from the other side spills outward between the standing stones. A few small plants and branches near the stones appear subtly distorted, as though reality itself is beginning to overlap. In the foreground stands a lone human observer seen from behind. The person wears simple historically grounded ancient Celtic clothing made from rough wool and linen. They stand several meters away from the stone circle, completely motionless, staring into the opening. Their small human silhouette emphasizes the enormous scale of the ancient stones and the mysterious landscape beyond. No visible modern objects. No obvious magical energy. The supernatural effect should remain subtle and atmospheric rather than resembling a fantasy video-game portal. Lighting: deep blue-black moonless night, pale silver-white illumination from the Otherworld, faint warm-gray natural light on the real landscape, dense volumetric mist and deep shadows. The standing stones are partially illuminated by the strange light spilling from the Otherworld. Photorealistic ancient Irish landscape, extremely detailed weathered stone, realistic moss and lichen, wet grass and heather, natural mist, historically grounded Celtic clothing, realistic human proportions, cinematic 35mm photography, subtle film grain, realistic low-light exposure, atmospheric depth and volumetric fog. The scene should feel like a real photograph capturing the impossible moment when an ancient Celtic sacred site becomes a passage between the human world and the Otherworld. Mood: ancient Celtic paganism, supernatural wilderness, the Otherworld, liminal horror, forgotten gods, mysterious spirits, existential dread, haunting beauty and profound unease.
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2304x4096
Prompt
Ultra-realistic cinematic Celtic folk horror still inspired by the Cailleach, the ancient Old Woman of Winter from Celtic mythology and Scottish Gaelic folklore. A remote ancient Scottish Highland mountain landscape during the darkest part of winter. A vast rugged mountain rises beneath a heavy storm-filled sky. The slopes are covered with deep snow, exposed dark rock, patches of frozen heather and windswept ice. At the summit stands an enormous ancient woman known as the Cailleach. She is impossibly old and unnaturally tall, standing like a solitary figure carved into the mountain itself. Her body remains recognizably human but appears ancient, weathered and physically powerful. Her skin is pale gray and heavily weathered, with deep natural wrinkles and the texture of someone exposed to centuries of freezing wind. Her long white-gray hair blows violently around her body in the mountain storm. Her hair is tangled with small pieces of ice and snow. She wears ancient rough wool and weathered animal-hide clothing, layered heavily against the cold. The clothing is dark, primitive and worn by countless winters. Her bare hands are large and weathered, with long fingers gripping an enormous ancient wooden staff. The staff is crooked and naturally twisted, resembling the trunk of an old dead tree. Her face is severe and ancient. Deep-set eyes stare down from beneath heavy brows. Her expression is completely emotionless. She looks across the landscape rather than directly toward the camera. Around her feet, snow and ice have begun to merge with her body. Small patches of frost cover her clothing and skin. Parts of the rocky mountain beneath her appear almost continuous with her legs and lower body, creating the impression that she has stood on the summit for centuries. Behind her, a massive snowstorm moves across the mountainside. The clouds appear unnaturally low. Snow blows horizontally through the air. Far below, a tiny ancient Celtic settlement can barely be seen in the valley. Several tiny warm lights glow from wooden houses, emphasizing the enormous scale of the Cailleach. The contrast between the tiny settlement and the gigantic figure is striking. Ancient standing stones are scattered across the summit near her feet, partially buried beneath snow. The landscape feels completely abandoned. No modern structures, roads or technology are visible. Lighting: cold blue-gray winter twilight, faint pale light breaking through storm clouds, subtle highlights along the snow and the Cailleach's hair, deep shadows across the mountain. Photorealistic Scottish Highlands, realistic human anatomy at enormous scale, highly detailed aged skin, natural white-gray hair, realistic wool and animal-hide textures, detailed snow and ice, natural mountain rock, cinematic 35mm photography, subtle film grain, realistic atmospheric perspective and volumetric snow. The Cailleach should feel like an ancient supernatural woman who has become part of the mountain itself, not a conventional fantasy giant. Mood: ancient Celtic paganism, Scottish Gaelic folklore, primordial winter, mountain spirit, ancient female power, isolation, supernatural wilderness, slow-burning folk horror.
Render by Mipecio on
Civitai
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Prompt on BunchaPrompts
Melden
Instellingen
Sampler
er_sde
Stappen
9
Guidance
1
Seed
361560100202743
Formaat
2304x4096
Prompt
Ultra-realistic cinematic Norse pagan folk horror still inspired by the ancient Scandinavian legend of the draugen, the drowned dead. A remote Viking Age Scandinavian coastal settlement during a violent storm at night. A small cluster of historically grounded Viking Age wooden houses stands along a dark rocky shoreline. The buildings have timber walls, turf roofs and simple wooden structures. A few distant oil lamps and dying torches glow faintly through the rain. Beyond the settlement lies a vast dark northern sea. Huge waves crash against jagged coastal rocks while heavy rain and sea spray fill the air. At the edge of the water stands an enormous drowned humanoid figure. The Draugen has the recognizable form of a dead Scandinavian man, but his body is unnaturally tall, broad and heavy. His skin is extremely pale, grayish and waterlogged, with realistic cold skin texture and subtle signs of prolonged immersion in the sea. His long wet hair hangs heavily around his face and shoulders. A thick soaked beard clings to his jaw. His ancient Viking Age clothing is completely saturated with seawater: heavy dark wool, worn leather straps and remnants of old clothing cling tightly to his body. Seaweed and small pieces of marine vegetation are tangled naturally in his hair and clothing. Water continuously drips from his body onto the rocks beneath him. His bare feet stand partially submerged in the shallow water. His face is almost completely expressionless. His eyes are dark, exhausted and unnaturally still. His mouth hangs slightly open as though he is silently breathing despite having returned from the sea. He looks directly toward the distant settlement. The waves around him are violently crashing, yet the water immediately surrounding his body is strangely calm. A faint mist hangs over the surface of the sea. In the background, several tiny human silhouettes stand near the wooden houses, watching the figure from a great distance. They are barely visible through the rain. The Draugen remains completely motionless despite the storm. Lightning briefly illuminates the sea and reveals the enormous scale of the figure. Ancient wooden fishing boats are pulled up onto the shoreline near the settlement. Wet rocks, seaweed, driftwood and pools of seawater cover the foreground. Lighting: cold blue-gray storm light, occasional distant lightning, faint warm torchlight from the Viking settlement, deep shadows and wet reflective surfaces. Photorealistic Norwegian coastline, historically grounded Viking Age settlement, realistic human anatomy, extremely detailed wet skin, soaked wool and leather, realistic seawater and rain, natural seaweed, cinematic 35mm photography, subtle film grain, realistic storm atmosphere and atmospheric depth. The Draugen should feel like an ancient drowned human being that has returned from the sea, physically present and terrifyingly real. Mood: ancient Norse pagan horror, drowned dead, hostile northern sea, supernatural maritime folklore, isolation, storm, primordial dread.
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obsidianFear.safetensors
420 MB · SafeTensor · bf16
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