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Extreme Enduro Better Bike POVs and Motion

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Extreme Enduro   Better Bike POVs and Motion
Vytvořil
nottheninja
na Civitai
By - Nottheninja Presenting my first well trained H3 LoRA. This can be used for any sort of POV bike motion generations that you plan on, specifically tested with fast paced enduro races. H3 by default creates slow motion, janky physics when prompted for the same without this LoRA. You can also try it out on a wider variety of usecases, as it tends to improve the motion and physics for general bike POVs, actions scenes, and stunt POVs too. Use it at strengths around 0.8 to 1.
Poznámky autora
Presenting my first well trained H3 LoRA. This can be used for any sort of POV bike motion generations that you plan on, specifically tested with fast paced enduro races. H3 by default creates slow motion, janky physics when prompted for the same without this LoRA. You can also try it out on a wider variety of usecases, as it tends to improve the motion and physics for general bike POVs, actions scenes, and stunt POVs too. Use it at strengths around 0.8 to 1. The showcase videos are generated on my RTX 3060 and workflows should be embedded in the videos. If you want to support the creation of more models like this, or you just like what you see (I could REALLY use it):
320 stažení · 30 lajků na Civitai
SHA256
B47F9B0640679690D7466B8DEBD6D9392A250BAB77EF575000A14A43276597E3
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Updated Oct 22, 2026
Extreme Enduro Better Bike POVs and Motion na ModelTrends.ai: #85 Hottest MiniMax H3 model
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Also ranked: #85 Hottest MiniMax H3 LoRA
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Trend popularity: Extreme Enduro Better Bike POVs and Motion
Heat skóre od 8 Oct 2026
Hodnocení popularity
8,076°
Tento týden
n/a
Ještě nebylo vydáno/sledováno
Tento měsíc
n/a
Ještě nebylo vydáno/sledováno
Poslední rok
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Extreme Enduro Better Bike POVs and Motion: Heat skóre od 8 Oct 20267,000°7,301°7,603°7,904°8,205°8 Oct11 Oct14 Oct16 Oct19 Oct22 Oct8,076°ModelTrends.ai
7,000°
Základ
Měřítko jde od 0° do 9 999°. Vše pod 7,000° je vyhrazeno pro modely, o kterých zatím žádný zdroj nehlásí, a mají tam náhradní číslo, aby seznamy byly kompletní. 7,000° je místo, kde začínají naměřená data: model s reálnými daty, ale téměř žádnými staženími, sedí na základu, a měření přidávají stupně nad něj. Základ nic neříká o modelu; o rozdílu mezi modely rozhodují právě stupně nad ním.
+752°
Stažení z Civitai
320 stažení této přesné verze na Civitai. Stahování jsou nejdůležitější složkou a počítají se na logaritmické škále: desetkrát více stažení přidá stejných 300°, takže model s milionem stažení není tisíckrát žhavější než model s tisícem. Šest zdrojů stahování sdílí tento jeden termín, rozdělený mezi ně podle jejich počtů.
+224°
Lajky
30 lajků a palců nahoru napříč zdroji. Lajk váží polovinu stažení, na stejné logaritmické škále.
+100°
Rodinný bonus
+100° protože je to LoRA z rodiny, kterou tato stránka právě podporuje. Je to omezený posun uvnitř skóre a je tu otevřeně uvedený; nikdy nemůže skrýt model nebo převážit tisícinásobný rozdíl ve staženích.
Zobrazit podrobné rozdělení
Každé číslo na této stránce lze ověřit. Heat skóre tohoto modelu je 8,076°, a tady je postupně složeno z jednotlivých částí, s průběžným součtem po každé z nich: základ, stupně přidané každým zdrojem, bonus za typ modelu a odečtení podle stáří jeho vah. Barvy odpovídají pásmům v grafu nahoře. Na konci je slovník, který vysvětluje každý pojem.
  1. 1
    Začni na základu.
    Proč 7,000° a ne nula: škála jde od 0° do 9 999°, a část pod 7,000° je vyhrazena pro modely, o kterých zatím žádný zdroj nehlásí, a mají tam náhradní číslo, aby seznamy byly kompletní a nikdy nepřevýšily model s daty. 7,000° je místo, kde začínají naměřená data. Model s reálnými daty, ale téměř žádnými staženími, sedí tady; všechno, co následuje, je měření, a prostor nad základem obsahuje deset desetinných kroků ve staženích po 300° každý. Základ je stejný pro každý model, takže nerozhoduje; rozhodují stupně nad ním.
    7,000°
    běžící součet
  2. 2
    Přidej stažení.
    320 ekvivalentů stažení celkem, z Stažení z Civitai. Desetinásobek stažení přidá stejných 300°, takže velikost je důležitá, ale nikdy nepřebije skóre.
    +752°
    7,752°
    běžící součet
  3. 3
    Přidej lajky.
    30 lajků a palců nahoru, s poloviční váhou oproti stažení.
    +224°
    7,976°
    běžící součet
  4. 4
    Rodinný bonus.
    Otevřený, omezený posun pro LoRA z rodiny, kterou tento web právě podporuje.
    +100°
    8,076°
    běžící součet
  5. =
    Skóre heat.
    Kde se tento model nachází na každém seznamu na tomto webu. Nic jiného ho neupravuje.
    8,076°
Slovníček: pojmy používané zde
Heat skóre
Jedno číslo, které ukazuje, jak moc se model teď používá a chce, od 0° do 9 999°. Každý seznam na tomto webu, který říká nejžhavější, je podle toho seřazený a nic jiného.
Minimum
7 000° je základ, od kterého začíná každý model s reálnými daty. Měřítko je od 0° do 9 999°; část pod minimem je vyhrazena pro zástupce (modely bez dat), aby model s daty byl vždy výš než ten bez. Minimum je stejné pro všechny a nic nerozhoduje; stupně nad ním jsou měření.
Ekvivalenty stažení
Všechno, co skóre počítá jako stažení, sečtené: samotná stažení, každý torrent seeder jako 1 000, každý obrázek z AI Horde a každý běh na generujícím webu jako jedno.
Logaritmická škála
Počítá se po desítkách, ne po jednotkách: přechod z 1 000 na 10 000 stažení přidá stejný počet stupňů jako z 10 000 na 100 000. Zabraňuje, aby obři přebili všechno ostatní.
Lajky
Palce nahoru a lajky ze všech zdrojů, každý za polovinu váhy stažení na logaritmické škále.
Rychlost přijetí
Kolik stažení denně model právě teď má, podle rozdílu mezi dvěma odečty zdroje. Čtvrtina váhy oproti termínu stažení.
Měřené a odhadované
Měřené znamená, že existují dva záznamy zdroje a rozdíl je skutečný. Odhadované znamená, že je znám jen dnešní celkový údaj a minulost je rozložena přes životnost modelu; stránka uvádí, který typ zobrazuje.
Seeder
Někdo, kdo drží kopii vah online, aby si ji ostatní mohli stáhnout přes torrent, nebo hostovaný zrcadlový server, který dělá totéž. Každý takový počítá jako 1 000 stažení.
AI Horde
Dobrovolnická síť, která zdarma generuje obrázky na darovaných počítačích. Počet obrázků vytvořených s modelem je veřejný a každý se počítá jako jedno stažení.
Generační stránky
Stránky, které hostují vlastní kopie modelu a umožňují lidem generovat s ním, například PixAI, SeaArt a Yodayo. Jejich stažení se počítají stejně jako u Civitai a každý běh generování jako jedno stažení.
OpenRouter tokeny
Textový model poskytovaný přes API, jako Claude nebo GPT, nemá žádné váhy ke stažení, takže jeho využití se měří tokeny: kusy textu, které přečetl a napsal přes OpenRouter, bránu, kterou používá mnoho aplikací, za posledních 30 dní. Každých 10,000,000 tokenů se počítá jako jedno stažení. Zdroj: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Plný model (checkpoint)
Samotné váhy, soubor, který generuje sám o sobě. Má bonus, protože na něm závisí doplňky.
LoRA a embedding
Malé doplňkové soubory, které nasměrují váhy někoho jiného k určitému stylu, postavě nebo konceptu. Samy o sobě nemohou běžet.
Rodina a váhy
Základ, na kterém je model postavený, například SD 1.5, SDXL, Flux nebo Wan. Každý model dědí datum vydání vah své rodiny.
Věk
Stupně odečtené podle toho, jak dávno vyšla váha rodiny: 150° za rok, až do 750°. Staré stažení, která měla roky na nashromáždění, zůstávají nahoře na seznamu.
Boost rodiny
Malý, omezený posun pro LoRA rodiny, kterou tato stránka právě podporuje, vždy uvedený v rozpisu.
Náhradní skóre
Stabilní číslo pod minimem dané modelu, o kterém zatím žádný zdroj nehlásí, aby seznamy zůstaly kompletní. Nikdy není výše než model s daty.
Nové! (ochranná lhůta)
Model mladší než 7 dní ukazuje místo skóre Nové! a nezískává místo v žebříčku. Jeho skóre se počítá od prvního dne, ale model starý jeden den roste rychleji než cokoli jiného, takže bez čekání by #1 týdne byl vždy model, který vyšel včera, místo toho, co vydrželo týden.
Trend
Jak růst modelu za určité období odpovídá typickému růstu modelu za stejné období. Rychlejší než obvyklé znamená vzestup, pomalejší pokles.
Typický model
Střed katalogu: polovina modelů s číslem rostla rychleji za dané období, polovina pomaleji.
Jak se popularita tohoto modelu vyvíjela oproti zbytku katalogu: jeho růst v počtu stažení, lajků a použití za každé období, měřeno proti typickému růstu modelu ve stejném období, spolu s jeho heat skóre v daném čase. Nad typickým růstem znamená nárůst, pod ním pokles. Minulost se rekonstruuje z dnešních celkových hodnot, prvního dne modelu a jeho měřenou rychlostí stahování, pokud jsou k dispozici dva záznamy; model, který na začátku období neexistoval, ukazuje n/a.
Ukázkové rendery
Prompty a nastavení sdílená lidmi, kteří tyto rendery vytvořili na Civitai. Vyberte render a uvidíte, jak vznikl.
Render by Petishamiaou on
Civitai
·
Prompt on BunchaPrompts
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Velikost
1024x1024
Prompt
subject_definitions: <Subject 1> is the man hands and the stroller shown in <Picture 1>. Preserve the stroller details throughout the video. summary: [reference generation] retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved. Maintain the original stroller, materials, colors, and man hands without modifications. detailed_description: A continuous first-person POV shot from the man holding the stroller, looking forward along a rugged alpine mountain trail. The stroller races at high speed over an uneven rocky dirt track, surrounded by steep mountain slopes, scattered rocks, and rugged alpine terrain. The vehicle aggressively navigates the trail, with realistic suspension movement and vibrations caused by the rough surface. The camera remains fixed in the man POV throughout the entire sequence. The dashboard and steering wheel stay consistent with <Picture 1>, while the mountain scenery rushes past outside. At exactly 10 seconds, the stroller hits a prominent bump in the trail and launches briefly into the air. The forward view rises as the vehicle becomes airborne, with the rocky ground momentarily dropping away beneath the windshield. The car then lands farther down the trail with a strong suspension compression and a noticeable jolt transmitted through the stroller. The vehicle immediately continues racing forward at high speed without stopping, maintaining the same direction and continuous forward momentum. Camera motion: fixed first-person POV, with natural suspension-induced vertical movement, realistic jolts, and subtle vibration. No cuts, no camera transitions, no external viewpoints. overall_soundscape: Loud, realistic engine roar that rises and falls with acceleration. Continuous tire noise over loose gravel and rocks, with stones crunching beneath the wheels and suspension rattling over rough terrain. At the jump, the engine revs as the wheels leave the ground, followed by a brief reduction in tire contact noise. On landing, a heavy suspension thud and sharp mechanical rattle are heard before the tires resume crunching over the rocky trail. non_diegetic_music: N/A
Render by nottheninja on
Civitai
·
Prompt on BunchaPrompts
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Velikost
1792x992
Prompt
subject_definitions: <Subject 1> = the rider's cockpit at the rider's own point of view in <Picture 1>: two hands in black gloves with yellow-green palm and knuckle accents and black wrist cuffs, forearms mud-flecked over black sleeves, gripping a blue cross-braced handlebar; a silver-grey cross brace sitting above a black bar clamp with visible bolts and a small dark instrument display set into it; blue handguards with pale yellow trim carried over brushed aluminium lever arms that arc above each grip; yellow collars sitting at the inner end of each grip against the switchgear; a red-and-grey switch cluster on the left bar and a small red kill switch on the right; black hydraulic lines and cables looping down and back across the bar. Grip spacing, handguard and lever arcs, clamp and display position, cable routing and the blue and yellow plastic tones all derive from <Picture 1>. <Subject 2> = the blue-and-yellow enduro motorcycle beneath the viewpoint in <Picture 1>: the machine whose motion drives every frame — blue front plastic carrying yellow-and-blue graphics, black fork lowers and front wheel, visible only in the low-mounted and pitching framings at the bottom of frame. It is the same machine each time it enters frame; only how much of it is visible changes. <Subject 3> = the jungle corridor in <Picture 1>: a narrow muddy single-track with two wet ruts, root crossings, embedded stone, soaked leaf litter and pooled standing water, running away from the camera and bending gently right before it dissolves into canopy haze; flanked on both sides by dense green fronds, broad glossy leaves, thin dark saplings, hanging vines and moss-covered trunks rising out of frame; a bright diffuse sky glow filtering through the canopy upper right with soft haze bloom through the middle distance. Geography, canopy bearing and light direction are preserved from <Picture 1>. summary: [reference generation] 8.00 seconds, four hard-cut camera setups (creator-directed multi-cut, deviating from the single-continuous-shot default). A POV enduro rider runs a wet jungle single-track at full throttle — flat out through root and rut, hammering at the bar clamp, banking hard into a right-hander between the trunks, then pitching up a root-cut muddy grade and dropping down the far side. retention_analysis: <Picture 1> ([Shot 1] composition anchor / first frame): partially_preserved — retained: <Subject 1>'s cockpit geometry (grip spacing, handguard and lever arcs, cross brace over the clamp, dark display between its bolts, yellow grip collars, switch clusters, cable routing, mud-caked black gloves and sleeves), used in Shots 1, 2 and 4; <Subject 2>'s machine geometry (blue front plastic with yellow graphics, fork lowers, front wheel), used where it enters frame in Shots 2 and 4; <Subject 3>'s world (wet rutted single-track bearing and right-hand bend, root crossings and standing water, frond and broad-leaf flanks, vine and mossed-trunk corridor, canopy haze with diffuse glow upper right), used in all four shots as fixed geography and light. Released per directed setup: framing, mount height, viewing distance, field of view, depth of field and bokeh all change at each hard cut, and pose, lean, pitch and shake are animated rather than frozen. No facial likeness is retained or needed — the rider's face and helmet never enter this point-of-view frame. detailed_description: Visual treatment: shaded understorey under one large diffuse source high and slightly camera-right, filtered through the canopy — soft top light, a haze bloom through the upper right of frame, deep green mid-tones and no fill; wet mud holds broad dull speculars and the pooled water in the ruts takes small bright reflections. No vignette, no added lens flare, no arbitrary colour cast. Optics: wide action-camera perspective at the helmet mount with mild edge falloff, narrowing to a tighter arc at the bar-clamp mount; deep focus from roughly 0.4 m into the corridor at the helmet mount so the ruts and roots stay legible, shallower in the low mount where the near lever arm and handguard soften; fine natural sensor grain, no synthetic sharpening. Motion blur is real and forward-vectored — mud, root and leaf streaking radially away from frame centre. Delivery 9:16, crop centred on the bar clamp and the receding track, canopy and haze holding the upper third. Inherited motion palette — this camera is bolted to the rider and inherits the head, and applies to every setup below: (a) 6–12 Hz chatter of ±1.5–4° yaw and roll from engine and surface aggregate; (b) single-frame 8–15° pitch spikes on root or stone strikes; (c) sustained 20–35° roll banks held through a corner, then released; (d) pitch excursions from −14° nose-down to +22° nose-up under climbing, cresting and dropping; (e) sudden 3–8° yaw corrections as the rider countersteers, with the bar, lever arms and handguards visibly swinging in and out of frame. None of these stops for a cut. Shot 1 — 00:00.000–00:02.000. Helmet mount, high over the bars; the opening framing matches <Picture 1> exactly at 00:00.000. Both gloved hands and the full bar width across the lower third, blue handguards at the left and right edges, cross brace above the black clamp with its dark display at lower centre, blue front plastic with its yellow graphic below them; the muddy rutted track converging just left of centre and bending right, root crossings and standing water streaking under the bars, dense fronds and broad leaves hard against both frame edges, canopy haze and the bright bloom upper right. Screen direction: forward along the camera z-axis. Motion: relentless forward speed — (a) chatter running continuously at full-throttle rate; at 00:00.700 the front tyre crosses a root — a (b) 9° pitch spike snaps the horizon down and back and throws a fan of mud off the front — then the frame recovers; vines and trunks strobe past both edges; the engine note climbs across the last half second. HARD CUT — 00:02.000. Shot 2 — 00:02.000–00:03.800. Bar-clamp mount, low over the triple clamp. Gloved hands now at the extreme left and right frame edges, mud-caked and visible to the wrist cuffs, the black clamp and dark display filling the lower centre, the blue front plastic and yellow graphic entering at the bottom, the track filling the whole frame as a hard field of wet mud, exposed root and embedded stone with the ruts holding standing water. Screen direction: forward along the camera z-axis. Motion: this is the bouncing peak — the frame lives in contact vibration, each root and rut producing a (b) 12–15° vertical jolt with the mud and stone strobing under the wheel and the horizon legible only in fragments between jolts; at 00:03.000 the rear steps out on a slick wet root — the rider makes a (e) 6° yaw snap left, the left lever arm and handguard swinging into frame, mud flicking across the frame plane, the rear re-gripping on the rut edge a hand's width offline. Tyre slurp, mud spray and chain slap are loudest here. HARD CUT — 00:03.800. Shot 3 — 00:03.800–00:05.900. Helmet mount, tipped into the right-hand bend. The rutted track curves right between the mossed trunks, so the corridor opens toward the right of frame and the understorey drops away low right; the rider banks the bike into a (c) sustained 28° right roll and holds it through the apex, the horizon rotating counter-clockwise across frame while the canopy swings toward the left edge and the haze bloom slides left with it. Screen direction: forward along the camera z-axis, curvature to the right. Motion: (a) chatter rides on top of the held bank; at 00:04.600 the front washes briefly on wet leaf litter and the rider makes a (e) 5° countersteer snap out of the lean and back in, the bar visibly swinging handguard to handguard; at 00:05.300 the bank releases and the horizon levels as the ground straightens. HARD CUT — 00:05.900. Shot 4 — 00:05.900–00:08.000. Helmet mount, driven by the terrain. The line tips up a root-cut muddy grade: a (d) +22° nose-up pitch lifts the upper frame into canopy, hanging vines and bright haze while exposed roots and the rutted climb fill the middle of frame; two root strikes at 00:06.300 and 00:06.600 punch (b) 8–14° pitch spikes through the climb; at 00:06.800 the bike crests and the pitch swings through to (d) −14° nose-down as the front drops into the descent — <Subject 2>'s blue front plastic with its yellow graphic, fork lowers and spinning front wheel enter the bottom of frame for the first time. Screen direction: forward along the camera z-axis, then downward. Motion: on the drop the wheel skips across embedded stone and the rear steps loose on wet leaf litter for one beat before it grips. Final image: the muddy track running away downhill between the trunks into canopy haze, the wheel still spinning and the frame still chattering — nothing settles, the run continues past the last frame. Continuity locks: Keep unchanged: cockpit geometry, grip spacing, cross brace and clamp position, glove and sleeve state, handguard, lever-arm and grip-collar configuration, machine build and blue plastic tone, wet rutted track bearing and right-hand bend, root crossing and standing-water positions, frond and trunk corridor on both flanks, canopy haze and glow bearing, light direction through the canopy from high camera-right, forward screen direction, gravity physics. Facial likeness is not reproducible — the rider's face and helmet never enter this point-of-view frame. Exclude: morphing, warping, dissolves, identity drift, geometry warping, invented grass inclines, course markers or plastic stakes, invented alpine gravel or snow skyline, a discovered rider's helmet or face appearing in frame, added lens flares, arbitrary colour casts, unmotivated cuts (the three cut points above are directed and motivated), text overlays, watermark. No added captions, subtitles, overlays or watermarks. overall_soundscape: Enclosed humid jungle air with no long reverb tail — damp, close, foliage-softened. A single-cylinder engine note under load throughout, rising in pitch across Shot 1 and holding near peak through Shots 2 and 3; heavy tyre slurp through wet mud with clods and small stones ticking off the fender and the handguards; standing-water splashes at the ruts in Shot 2; chain slap on the root strikes; brake and lever clack at the correction beats (00:03.000, 00:04.600); broad fronds brushing the mic as they pass the frame edges through Shots 1 and 3. At 00:05.900 the note loads and drops a step as the climb begins, pulls clean over the crest at 00:06.800, then free-spins on the drop. Canopy wind only, high and faint. No dialogue, no voices, no crowd. non_diegetic_music: N/A — no score is requested or established for this scene; engine, mud and canopy air carry the rhythmic load.
Render by Petishamiaou on
Civitai
·
Prompt on BunchaPrompts
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1024x1024
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subject_definitions: <Subject 1> is the exact car cockpit shown in <Picture 1>. Preserve its original design, dashboard, steering wheel, and interior details throughout the video. summary: [reference generation] retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved. Maintain the original cockpit geometry, materials, colors, and layout without modifications. detailed_description: A continuous first-person POV shot from the driver's seat of the car, looking forward through the windshield along a rugged alpine mountain trail. The car races at high speed over an uneven rocky dirt track, surrounded by steep mountain slopes, scattered rocks, and rugged alpine terrain. The vehicle aggressively navigates the trail, with realistic suspension movement and subtle cockpit vibrations caused by the rough surface. The camera remains fixed in the driver's POV throughout the entire sequence. The dashboard and steering wheel stay consistent with <Picture 1>, while the mountain scenery rushes past outside the windshield. The steering wheel reacts naturally to small corrections as the driver maintains control at high speed. At exactly 10 seconds, the car hits a prominent bump in the trail and launches briefly into the air. The forward view rises as the vehicle becomes airborne, with the rocky ground momentarily dropping away beneath the windshield. The car then lands farther down the trail with a strong suspension compression and a noticeable jolt transmitted through the cockpit. The vehicle immediately continues racing forward at high speed without stopping, maintaining the same direction and continuous forward momentum. Camera motion: fixed first-person POV, with natural suspension-induced vertical movement, realistic jolts, and subtle vibration. No cuts, no camera transitions, no external viewpoints. overall_soundscape: Loud, realistic engine roar that rises and falls with acceleration. Continuous tire noise over loose gravel and rocks, with stones crunching beneath the wheels and suspension rattling over rough terrain. At the jump, the engine revs as the wheels leave the ground, followed by a brief reduction in tire contact noise. On landing, a heavy suspension thud and sharp mechanical rattle are heard before the tires resume crunching over the rocky trail. non_diegetic_music: N/A
Render by nottheninja on
Civitai
·
Prompt on BunchaPrompts
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Nastavení
Velikost
1792x992
Prompt
subject_definitions: <Subject 1> = the rider's cockpit at the rider's own point of view in <Picture 1>: two hands in black gloves with pale knuckle stitching and black wrist cuffs gripping a red cross-braced handlebar; black handguards with brushed aluminium lever arms arcing over each grip; a red front mask rising above the bar clamp with a dark oval recess and a small pale circular detail on its face; a small dark instrument display set into the clamp between two bright bolts; black hydraulic lines and cables looping down and back from each lever. Grip spacing, handguard and lever arcs, mask and display position, cable routing and the red plastic tone all derive from <Picture 1>. <Subject 2> = the red enduro motorcycle beneath the viewpoint in <Picture 1>: the machine whose motion drives every frame — red front plastic, black fender edge, fork lowers and front wheel, visible only in the low-mounted and descent framing. It is the same machine each time it enters frame; only how much of it is visible changes. <Subject 3> = the volcanic field in <Picture 1>: black and charcoal basalt cinder and broken lava rock across the left side and the entire foreground; a molten channel of incandescent orange-yellow lava running from mid-left across the middle distance and down toward the lower right, with brighter pooled pockets where the crust breaks; long airborne ember streaks cutting across the right of frame; ash and smoke plumes rising from the field; a dark volcanic ridge line closing the horizon; an overcast grey-white sky above it. Geography, horizon bearing and light direction are preserved from <Picture 1>. summary: [reference generation] 8.00 seconds, five hard-cut camera setups (creator-directed multi-cut, deviating from the single-continuous-shot default). A POV enduro rider runs a live lava field at full throttle — flat out across cinder and broken basalt, hammering at the bar clamp, banking hard into a right-hander, pitching up a cinder ridge and plunging down the far side. retention_analysis: <Picture 1> ([Shot 1] composition anchor / first frame): partially_preserved — retained: <Subject 1>'s cockpit geometry (grip spacing, handguard and lever arcs, red mask with dark recess, clamp display between its two bolts, cable routing, black wrist cuffs), used in Shots 1, 2 and 5; <Subject 2>'s machine geometry (red front plastic, black fender edge, fork lowers, front wheel), used where it enters frame in Shots 2 and 5; <Subject 3>'s world (black cinder and basalt across the left and foreground, the molten channel bearing from mid-left to lower right, ember streaks on the right, ash plume positions, ridge line bearing, diffuse overcast key from above and behind the terrain, warm emissive bounce from the lava at camera-right), used in all five shots as fixed geography and light. Released per directed setup: framing, mount height, viewing distance, field of view, depth of field and bokeh all change at each hard cut, and pose, lean, pitch and shake are animated rather than frozen. No facial likeness is retained or needed — the rider's face and helmet never enter this point-of-view frame. detailed_description: Visual treatment: dim high-altitude overcast daylight under one large diffuse source from above and behind the terrain, flattening the rock into charcoal greys and holding the sky near neutral white without clipping; the only saturated light in frame is emitted by the lava itself — an incandescent orange-yellow bounce rising low from camera-right that throws warm rim light on the lever arms, the underside of the red mask and the inner edges of both gloves. No fill light, no vignette, no added lens flare. Optics: wide action-camera perspective at the helmet mount with mild edge falloff, narrowing to a tighter arc at the bar-clamp mount; deep focus from roughly 0.4 m to the ridge line at the helmet mount so the lava channels stay legible, shallower in the low mount where the near lever arm softens; fine natural sensor grain, no synthetic sharpening. Motion blur is real and forward-vectored — the cinder bed streaking radially away from frame centre. Delivery 9:16, crop centred on the bar clamp and the molten channel, ridge line and smoke holding the upper third. Inherited motion palette — this camera is bolted to the rider and inherits the head, and applies to every setup below: (a) 6–12 Hz chatter of ±1.5–4° yaw and roll from engine and surface aggregate; (b) single-frame 8–15° pitch spikes on rock or slab strikes; (c) sustained 20–35° roll banks held through a corner, then released; (d) pitch excursions from −16° nose-down to +25° nose-up under climbing, cresting and dropping; (e) sudden 3–8° yaw corrections as the rider countersteers, with the bar and lever arms visibly swinging in and out of frame. None of these stops for a cut. Shot 1 — 00:00.000–00:01.600. Helmet mount, high over the bars; the opening framing matches <Picture 1> exactly at 00:00.000. Both gloved hands and the full bar width sit in the middle third, the red mask and dark display below the clamp, the black cinder bed raking away from the bottom of frame, the molten channel crossing from mid-left to lower right, ember streaks cutting the smoke on the right, the dark ridge line and ash plumes across the upper third, overcast sky above. Screen direction: forward along the camera z-axis. Motion: (a) chatter running continuously, cinder and broken rock streaking under the bars at full-throttle rate; at 00:00.800 the front tyre crosses a slab edge — a (b) 9° pitch spike snaps the horizon down and back — then the frame recovers; embers sweep past frame right; the engine note climbs across the last half second. HARD CUT — 00:01.600. Shot 2 — 00:01.600–00:03.300. Bar-clamp mount, low over the triple clamp. Gloved hands now at the extreme left and right frame edges, the red mask and dark display filling the lower centre, the black fender edge and fork entering at the bottom, the cinder bed filling the whole frame as a hard field of black slag with the molten channel flaring along the right edge. Screen direction: forward along the camera z-axis. Motion: this is the bouncing peak — the frame lives in contact vibration, each rock strike producing a (b) 12–15° vertical jolt with the slag strobing under the wheel and the horizon legible only in fragments between jolts; at 00:02.600 the rider makes a (e) 6° yaw snap left to skirt a raised slab, the left lever arm swinging into frame, the rear stepping a hand's width before it re-grips on cinder. Tyre crunch and chain slap are loudest here. HARD CUT — 00:03.300. Shot 3 — 00:03.300–00:04.900. Helmet mount, tipped into the right-hand bend. The usable track curves right between raised basalt walls with the molten channel running along the inside of the corner, so the lava flushes brightest through the right of frame; the rider banks the bike into a (c) sustained 27° right roll and holds it through the apex, the horizon rotating counter-clockwise across frame while the ridge line swings toward the left edge and the ash plume drops low right. Screen direction: forward along the camera z-axis, curvature to the right. Motion: (a) chatter rides on top of the held bank; at 00:04.100 the front washes briefly on loose slag and the rider makes a (e) 5° countersteer snap out of the lean and back in, the bar visibly swinging; at 00:04.700 the bank releases and the horizon levels as the ground straightens. HARD CUT — 00:04.900. Shot 4 — 00:04.900–00:06.500. Helmet mount, driven by the terrain. The line tips up a steep cinder ridge: a (d) +24° nose-up pitch fills the upper frame with black ridge grass-less rubble, exposed stone and the overcast sky rolling down toward the top edge; two hard rock strikes at 00:05.500 and 00:05.800 punch (b) 10–14° pitch spikes through the climb; at 00:06.200 the bike crests and the pitch holds a beat before the front goes light. Screen direction: forward along the camera z-axis, then upward. HARD CUT — 00:06.500. Shot 5 — 00:06.500–00:08.000. Helmet mount on the plunge. The pitch swings through to (d) −16° nose-down as the front drops off the crest and <Subject 2>'s red front plastic, black fender edge, fork lowers and spinning front wheel enter the bottom of frame for the first time, with the molten channel flaring along the lower right and ember streaks raking past. Screen direction: forward along the camera z-axis, then downward. Motion: the wheel skips across embedded rock; at 00:07.300 the rear steps loose on slag and the rider makes a (e) 7° yaw-and-roll correction that re-grips the line, the bar snapping across frame. Final image: the cinder bed running away downhill between the basalt, the lava channel glowing low right, the wheel still spinning and the frame still chattering — nothing settles, the run continues past the last frame. Continuity locks: Keep unchanged: cockpit geometry, grip spacing, glove and garment state, machine build and red plastic tone, black cinder bed and molten channel bearing, ridge line and ash plume positions, light direction (diffuse overcast from above and behind, warm emissive bounce from the lava at camera-right), forward screen direction, gravity physics. Facial likeness is not reproducible — the rider's face and helmet never enter this point-of-view frame. Exclude: morphing, warping, dissolves, identity drift, geometry warping, invented grass, mud or plastic course stakes, a discovered rider's helmet or face appearing in frame, added lens flares, arbitrary colour casts, unmotivated cuts (the four cut points above are directed and motivated), text overlays, watermark. No added captions, subtitles, overlays or watermarks. overall_soundscape: Open air, no reverb, mic mounted with the camera so it takes every jolt. A single-cylinder engine note under load throughout, rising in pitch across Shot 1 and holding near peak through Shots 2 and 3; heavy tyre crunch into cinder and slag with rolling chips underneath; small chips ticking off the fender and the handguards; chain slap on the slab strikes; brake and lever clack at the correction beats (00:02.600, 00:04.100, 00:07.300); steady wind buffeting across the mic capsule that swells on the descent. Under everything, a low continuous volcanic rumble with sparse crackle and pop when the molten channel is closest to frame, from 00:03.300 to 00:04.900. At 00:04.900 the note loads and drops a step as the climb begins, pulls clean over the crest at 00:06.200, then free-spins on the plunge. No dialogue, no voices, no crowd. non_diegetic_music: N/A — no score is requested or established for this scene; engine, cinder and the lava field's own low rumble carry the rhythmic load.
Render by nottheninja on
Civitai
·
Prompt on BunchaPrompts
Nahlásit
Nastavení
Velikost
1792x992
Prompt
subject_definitions: <Subject 1> = the rider's cockpit at the rider's own point of view in <Picture 1>: two hands in black gloves with pale knuckle accents and black wrist cuffs gripping a red cross-braced handlebar; black handguards with brushed grey aluminium lever arms arcing over each grip; a dark rounded cowl with a red band sitting above the bar clamp, a small dark instrument display set in the clamp between two bright bolts, and black hydraulic lines and cables looping down and back from each lever. Grip spacing, handguard and lever arcs, cowl and display position, cable routing and red plastic tone all derive from <Picture 1>. <Subject 2> = the red enduro motorcycle beneath the viewpoint in <Picture 1>: the machine whose motion drives every frame — red front plastic, black front fender edge, fork lowers and front wheel, visible only in the low-mounted and descent framing. It is the same machine each time it enters frame; only how much of it is visible changes. <Subject 3> = the alpine course environment in <Picture 1>: a pale grey-tan gravel double-track with embedded stones and two dark wheel ruts running forward and bending right; a rocky grass bank climbing on the left; a line of weathered wooden posts with slack wire receding downhill along the right edge; a deep green forested valley floor far below to the right; a jagged snow-capped mountain skyline across the upper frame under bright diffuse sky with large white cumulus. Geography, horizon bearing and light direction are preserved from <Picture 1>. summary: [reference generation] 8.00 seconds, four hard-cut camera setups (creator-directed multi-cut, deviating from the single-continuous-shot default). A POV enduro rider hammers a high alpine gravel track at full throttle — flat-out over loose stone, hammering at the bar clamp, banking hard into a right-hander, then pitching up a steep grass climb and dropping into a rocky descent. retention_analysis: <Picture 1> ([Shot 1] composition anchor / first frame): partially_preserved — retained: <Subject 1>'s cockpit geometry (grip spacing, handguard and lever arcs, cowl and dark display below the clamp, cable routing, black wrist cuffs), used in Shots 1, 2 and 4; <Subject 2>'s machine geometry (red front plastic, black fender edge, fork lowers, front wheel), used where it enters frame in Shots 2 and 4; <Subject 3>'s world (gravel double-track bearing and right-hand bend, rocky grass bank on the left, post-and-wire line descending on the right, forested valley beyond, snow skyline on the same bearing, diffuse high daylight from the upper rear-left), used in all four shots as fixed geography. Released per directed setup: framing, mount height, viewing distance, field of view, depth of field and bokeh all change at each hard cut, and pose, lean, pitch and shake are animated rather than frozen. No facial likeness is retained or needed — the rider's face is never visible in <Picture 1> and never enters frame. detailed_description: Visual treatment: bright high-altitude daylight under one large diffuse source from the upper rear-left, so the track reads front-lit, the lever arms and bar clamp take two clean specular hits, and the snow line runs near clipping white with no added haze; no fill light, no vignette, no lens flare. Optics: wide action-camera perspective at the helmet mount with mild edge falloff, narrowing to a tighter arc at the bar-clamp mount; deep focus from roughly 0.4 m to infinity at the helmet mount so the peaks stay legible, shallower in the low mount where the near lever arm softens; fine natural sensor grain, no synthetic sharpening. Delivery is 9:16, crop centred on the bar clamp and the receding track, snow skyline holding the upper fifth. Inherited motion palette — this camera is bolted to the rider and inherits the head, and applies to every setup below: (a) 6–12 Hz chatter of ±1.5–4° yaw and roll from engine and surface aggregate; (b) single-frame 8–15° pitch spikes on stone or rut strikes; (c) sustained 20–35° roll banks held through a corner, then released; (d) pitch excursions from −15° nose-down to +25° nose-up under braking, climbing and cresting; (e) sudden 3–8° yaw corrections as the rider countersteers, with the bar and lever arms visibly swinging in and out of frame. None of these stops for a cut. Shot 1 — 00:00.000–00:02.000. Helmet mount, high over the bars; framing matches <Picture 1>. Both gloved hands and the full bar width sit in the middle third, the red cowl and dark display below the clamp, the gravel double-track converging just left of centre, the post-and-wire line receding downhill on the right, the green valley beyond it, the rocky grass bank climbing on the left, the snow skyline across the top fifth. Screen direction: forward along the camera z-axis. Motion: constant full-throttle jitter with (a) running continuously; at 00:00.600 the front tyre strikes a buried stone — the frame pitches down 10° and snaps back, and a stone blur sweeps under the bars; posts strobe past frame right; the horizon stays level; the engine note climbs across the last half second. HARD CUT — 00:02.000. Shot 2 — 00:02.000–00:03.800. Bar-clamp mount, low over the triple clamp. Gloved hands now at the extreme left and right frame edges, the red cowl and dark display filling the lower centre, the black front fender edge and fork entering at the bottom, the track filling the whole frame as a hard field of pale stones with two dark ruts. Screen direction: forward along the camera z-axis. Motion: this is the bouncing peak — the frame lives in contact vibration, each rut producing a (b) 12–15° vertical jolt with the stones strobing under the wheel and the horizon legible only in fragments between jolts; at 00:03.300 the rider makes a (e) 6° yaw snap left to skirt a loose stone shelf, the left lever arm swinging into frame, the rear stepping a hand's width before it re-grips on the gravel. Tyre crunch and chain slap are loudest here. HARD CUT — 00:03.800. Shot 3 — 00:03.800–00:05.900. Helmet mount, tilted into the right-hand bend. The track curves right around the grass bank; the rider banks the bike into a (c) sustained 26° right roll and holds it through the apex, the horizon rotating counter-clockwise across frame while the snow skyline swings toward the left edge and the valley drops away low right. Screen direction: forward along the camera z-axis, curvature to the right. Motion: (a) chatter rides on top of the held bank; at 00:04.700 the front washes briefly on loose gravel and the rider makes a (e) 5° countersteer snap out of the lean and back in, the bar visibly swinging; at 00:05.400 the bank releases and the horizon levels as the track straightens. HARD CUT — 00:05.900. Shot 4 — 00:05.900–00:08.000. Helmet mount, driven by the terrain. The track tips up a steep grass-and-stone climb: a (d) +22° nose-up pitch fills the upper frame with bank grass, exposed stone and the snow peaks rolling down toward the top edge; at 00:06.900 the bike crests and the pitch swings through to −14° nose-down as the front drops into the rocky descent — <Subject 2>'s red front plastic, black fender edge, fork lowers and spinning front wheel enter the bottom of frame for the first time. Screen direction: forward along the camera z-axis, then downward. Motion: two hard stone strikes at 00:06.500 and 00:06.800 punch (b) 8–14° pitch spikes through the climb; on the drop the wheel skips across embedded rock and the rear steps loose for one beat before it grips. Final image: the track runs away downhill between the posts, the wheel still spinning, the frame still chattering — nothing settles, the run continues past the last frame. Continuity locks: Keep unchanged: cockpit geometry, grip spacing, garment and glove state, machine build and red plastic tone, track bearing and right-hand bend, post-and-wire line position along the right edge, grass bank on the left, valley and snow skyline bearings, light direction from the upper rear-left, forward screen direction, gravity physics. Facial likeness is not reproducible — the face never enters frame. Exclude: morphing, warping, dissolves, identity drift, geometry warping, a discovered rider's helmet or face appearing in frame, invented mud or course stakes, added lens flares, arbitrary colour casts, unmotivated cuts (the three cut points above are directed and motivated), text overlays, watermark. No added captions, subtitles, overlays or watermarks. overall_soundscape: Open air, no reverb, mic mounted with the camera so it takes every jolt. A single-cylinder engine note under load throughout, rising in pitch across Shot 1 and holding near peak through Shots 2 and 3; heavy tyre crunch and rolling stone on the gravel bed; small stones ticking off the fender and the handguards; chain slap on the rut strikes; brake and lever clack at the correction beats (00:03.300, 00:04.700); steady wind buffeting across the mic capsule that swells on the descent. At 00:05.900 the note loads and drops a step as the climb begins, then pulls clean and free-spinning over the crest at 00:06.900. No dialogue, no voices, no crowd. non_diegetic_music: N/A — no score is requested or established for this scene; engine, stone and wind carry the rhythmic load.r
Render by nottheninja on
Civitai
·
Prompt on BunchaPrompts
Nahlásit
Nastavení
Velikost
1792x992
Prompt
subject_definitions: <Subject 1> = the rider's cockpit at the rider's own point of view in image_7.png: two hands in heavily weathered fabric-leather gloves with dirt-patterned purple, cyan, and black paneling, gripping black clip-on bars; a heavily weathered, tarnished metal handlebar with a chunky yoke clamp, textured fasteners, and a black digital dashboard assembly centered below the view; the instrument display is a rectangular digital gauge glowing orange, showing '0' and system bar-graphs; weathered handguards and lever assemblies; switchgear with red and white indicators; clutch and brake assemblies with dirt-crusted hose/cable routing and fluid reservoirs; dual-stalk folding mirrors at the outer edges showing natural mirror-silver and backscatter reflection of the environment; the front fairing and windshield rise slightly ahead, worn and speckled with trail dust. Grip spacing, worn controls, and the machine's distressed color tones all derive from image_7.png. <Subject 2> = the rugged adventure motorcycle beneath the viewpoint in image_7.png: the machine whose motion drives every frame—faded, dirt-stained red and dark metallic tank shroud, crash bars, and cockpit structural parts visible in the lower third and expanding in low-mounted framing. It is the same machine each time it enters frame; only how much of it is visible changes. <Subject 3> = the fractured, floating highway and cosmic void in image_7.png: an old, heavily cracked, and fragmented asphalt road with faded double yellow center lines, breaking apart into floating zero-gravity debris; the road bends and curves through a void; to the left, glowing alien bioluminescent flora (purple, blue, and cyan tendrils) grow on jagged dark rock faces and ancient, decaying stone ruins/watchtowers; to the right, a sheer drop into an open, infinite cosmic void filled with levitating rock masses, shattered rubble, and massive, thick dark cable-like or conduit-like structures weaving through space; above and beyond, a violent, swirling dark storm and nebula sky in pinks, purples, and teals, specked with cosmic embers, stars, and dust. Geography, horizon bearing, and light direction are preserved from image_7.png. summary: [reference generation] 6.00 seconds, three camera setups, two authored hard cuts at 00:02.200 and 00:04.400. A POV rider on a heavily worn adventure bike races along a crumbling, fragmented floating road over a zero-gravity void, maneuvering through intense vibrations, navigating gaps of floating asphalt, and banking through alien ruins under a cosmic nebula sky, amidst drifting debris and embers. retention_analysis:image_7.png ([Shot 1] composition anchor / first frame): partially_preserved—retained: <Subject 1>'s cockpit geometry (tarnished metal handlebar, clamp, orange-glowing digital dash, dual mirrors reflecting environment, worn glove patterns), used in Shots 1, 2, and 3; <Subject 2>'s machine geometry (dirty red and dark tank shroud, crash bars), used in Shots 1 and 2; <Subject 3>'s world (fractured asphalt road with double yellow lines, crumbling edges, glowing alien flora on the left, ancient watchtowers, floating rock masses and dark cable-like structures, violent pink-purple-teal nebula, drifting cosmic embers, diffuse ambient key from the nebula), used in all three shots as fixed geography and light. Released per directed setup: framing, mount height, viewing distance, field of view, depth of field, and bokeh change at each hard cut, and pose, lean, pitch, yaw, and shake are animated rather than frozen. Facial likeness is not retained or needed—the rider's face and helmet never enter this point-of-view frame. Unsupported element flag: the zero-gravity debris, levitating ruins, and cable-like structures are evidenced by the attachment but are not approved canon; if not confirmed by the creator, they are atmosphere only, and the path, the bike, and the camera motion carry the scene. detailed_description: Visual treatment: atmospheric cosmic and bioluminescent lighting from the swirling nebula and glowing purple-blue alien plants, holding the rugged trail in deep shadowed grays and worn asphalt tones while glowing purple/cyan bioluminescence provides organic highlights; wet-free but highly distressed, dusty asphalt with scattered loose debris and crumbling edges. Saturated accents include the bike's faint red tones, the orange digital dash, and the vivid pink-purple nebula, which cast a faint, flickering color bounce on the dusty windshield and the rider's gloves. No fill light, no vignette, no added lens flare, no arbitrary color cast. Optics: wide, shaky action-camera perspective at the helmet mount with mild edge distortion, narrowing to a tighter, lower-mounted perspective at the handlebars/yoke mount; deep focus from roughly 0.4 m to the middle distance so the trail, the ruins, and the cosmic nebula stay legible, shallower in Shot 2 where the shaking near elements soften; fine natural sensor grain with motion blur that is real, forward-vectored, and streaking radially with scattered embers. Delivery 16:9, crop centered on the handlebars and the winding road, with the giant alien structures, cable-like conduits, and nebula holding the upper third. INHERITED MOTION PALETTE—this camera is bolted to the rider and inherits the head, and applies to every setup below: (a) 6–12 Hz chatter of plus or minus 2–4 degrees of yaw and roll from the rough, fractured asphalt and engine vibration; (b) single-frame 8–15 degree pitch spikes on debris, gaps, and ruts; (c) a sustained 20–30 degree bank held through natural curves and maneuvers, with the horizon counter-rotating against the bike roll; (d) pitch excursions from minus 15 to plus 10 degrees over the disintegrating trail; (e) sudden 4–8 degree countersteer snaps as the rider fights loose debris and gaps; (f) 6–12 degree brake dive as the forks compress; (i) 1–2 cycles of compression and rebound hop after hard strikes. Head counter-rotation applies: on any sustained bank, the horizon rotates less than the bike angle. No element in this palette stops at a cut. [Shot 1] — 00:00.000–00:02.200. Helmet mount, high over the handlebars; the opening framing matches image_7.png exactly at 00:00.000. Both gloved hands on the grips, the weathered yoke and orange dash centered, with the dusty windshield and mirrors at the edges, the fractured asphalt road bending slightly right ahead before winding past the giant structures, the glowing alien flora on the left, and the vast void with pulsing pink/teal nebula and dark cable-like structures. Screen direction: forward along the camera z-axis. Motion: (a) heavy chatter running continuously at speed, loose stone and debris streaking under the wheel; at 00:01.400, a (b) 12-degree pitch spike from striking a crumbling asphalt edge snaps the horizon down and back, followed by (i) a rapid compression-rebound oscillation as the rider fights to maintain control; the rider makes an (e) 5-degree countersteer snap to keep the machine on the path, the handlebars and guards visibly jolting. HARD CUT — 00:02.200. [Shot 2] — 00:02.200–00:04.400. Low handlebar/yoke mount, closer to the machine's red-and-silver nose. The gloved hands are at the extreme left and right, with the rugged yoke, and vibrating instruments dominating the lower third. The rough, fragmented asphalt fills the frame as a hard, shaking field, with rock walls and glowing purple plants raking past on the left and the deep, spark-filled cosmic void on the right. Screen direction: forward along the camera z-axis. Motion: intense vibration and bouncing; each piece of loose debris produces a (b) 10–14 degree vertical jolt with the dirt and sparks strobing; at 00:03.200, the machine experiences (g) a rear step-out on loose gravel, yawing 5 degrees as the note rises before the tyre grips again and the rider corrects. HARD CUT — 00:04.400. [Shot 3] — 00:04.400–00:06.000. Helmet mount, high over the handlebars. Tipped into a gentle left-hand curve as the path winds under ancient, crumbling stone ruins, with levitating rocks and cosmic nebula filling the sky. Screen direction: forward with a slight left-bearing. Motion: the rider banks the bike into a (c) sustained 24-degree left roll, holding it as they pass under the shadow of the crumbling structures, with the horizon counter-rotating; (a) heavy chatter remains layered over the bank; at 00:05.200, the front (f) dips under an 8-degree brake dive as the rider adjusts to avoid falling debris, the handlebars and windshield dropping and the horizon shifting, before releasing and leveling toward the path ahead. Final image: the bike hurtling forward on the disintegrating road, embers and debris flying, with the cosmic nebula and cable-like structures still dominating the sky—the run continues past the final frame. Continuity locks: Keep unchanged: cockpit geometry, grip spacing, clamp and yoke hardware, handguards, orange digital display, glove and sleeve state, machine build and dirty red/metallic tone, path features and debris-laden surface, left-side cliff with bioluminescent flora and ruins, right-side open void with levitating masses and cable-like structures, storm ceiling and cosmic nebula, light direction (diffuse and flickering from the right and above), forward screen direction, gravity physics. Facial likeness is not reproducible—the rider’s face and helmet never enter this point-of-view frame. The numeric dash readout is not a locked data value. Exclude: morphing, warping, dissolves, identity drift, geometry warping, ordinary asphalt roads, sand, or lava (this is fractured floating road terrain), invented course markers, a discovered rider’s helmet or face appearing in frame, added lens flares, arbitrary color casts, unmotivated cuts (the two cut points are directed and motivated), text overlays, watermark. No added captions, subtitles, overlays or watermarks. overall_soundscape: Deep, cosmic void air with a chaotic, echo-distorted return—the camera mic takes every violent bounce and rush of wind. Heavy, roaring engine note under load throughout, screaming and revving as the rider fights for traction, with a brief pitch rise at 00:03.200; loud crunching, scraping, and loose stone impact over fracturing asphalt, with small debris and gravel ticking off the skid plate and handguards; persistent wind and airborne buffeting that swells and whips around the camera; brake/lever clack on corrections (00:01.400, 00:05.200); a deep, low-frequency atmospheric rumble and pulsing hum from the canyon’s cable-like structures and the churning cosmic nebula above, with distant crumbling or crashing sounds. No dialogue, no voices, no crowd. non_diegetic_music: N/A—no score is requested or established; engine, shattering earth, and cosmic void atmosphere carry the rhythmic load.
K tomuto renderu nebyl sdílen žádný prompt.
Render by nottheninja on
Civitai
·
Prompt on BunchaPrompts
Nahlásit
Nastavení
Velikost
1792x992
Prompt
subject_definitions: <Subject 1> = the rider's cockpit at the rider's own point of view in <Picture 1>: two hands in black leather gloves carrying bright green knuckle, palm-edge and cuff accents, gripping black clip-on bars; black grips and black switchgear clusters with green-outlined buttons on the left and a red kill switch on the right; a black upper yoke carrying a large chrome steering-stem nut, two black fork-top adjusters with pale engraved markings, a small translucent fluid reservoir with a black cap on the right, and ZX10R lettering across the yoke face; a black-tinted windshield arcing above; two folding mirrors on black stalks at the left and right frame edges with green fairing winglets beneath them; a rectangular digital instrument display centred above the yoke showing a bar-graph tachometer with a large numeric readout and green, white and red elements. Grip spacing, control layout, mirror and winglet placement, yoke hardware and the machine's green plastic tone all derive from <Picture 1>. The numeric readout is visible but is not treated as a locked data value. <Subject 2> = the green-and-black sport motorcycle beneath the viewpoint in <Picture 1>: the machine whose motion drives every frame — bright green upper fairing shoulders and winglets flanking the black dash surround, a black-tinted screen, black bar and yoke hardware, visible in the opening framing and again in the low-mounted framing at the bottom of frame. It is the same machine each time it enters frame; only how much of it is visible changes. <Subject 3> = the mountain road and storm world in <Picture 1>: cracked, patched and sun-bleached asphalt with coarse aggregate, a dark centre seam and a long running crack, a worn white edge line low left, running away from the camera and bending gently right in the middle distance before it passes out of frame; weathered rust-brown W-beam guardrails on both sides on short posts; scrub, coarse grass and low green brush on both shoulders rising into wooded green slopes and layered misted ridges toward the horizon; a heavy dark grey-green storm ceiling above it all; and two colossal tendrilled masses hanging in the sky — a smaller mass at frame left and a much larger one occupying the centre and right, built of thick grey-green rope-like strands with faint pale cyan luminescent pockets deep inside them. Geography, horizon bearing and light direction are preserved from <Picture 1>. summary: [reference generation] 5.00 seconds, three camera setups, two authored hard cuts at 00:01.700 and 00:03.300. A POV rider runs a cracked mountain road at speed between rusted guardrails under a storm ceiling, the colossal tendrilled mass hanging over the bend — flat out over the centre seam, hammering through the yoke mount, then banking right toward the misted ridge. retention_analysis: <Picture 1> ([Shot 1] composition anchor / first frame): partially_preserved — retained: <Subject 1>'s cockpit geometry (grip spacing, clip-on and yoke hardware, chrome stem nut, fork-top adjusters, fluid reservoir, mirror stalks, green winglets, display surround), used in Shots 1, 2 and 3; <Subject 2>'s machine geometry (green fairing shoulders and winglets, black screen, black bar and yoke), used in Shots 1 and 2; <Subject 3>'s world (cracked asphalt with centre seam and running crack, worn edge line, rust guardrail line and post spacing on both sides, shoulder scrub, wooded slopes and misted ridge bearing, storm ceiling, both tendril mass bearings and their altitude relative to the bend, faint cyan luminescence at the right mass, diffuse overcast key from above and slightly camera-left), used in all three shots as fixed geography and light. Released per directed setup: framing, mount height, viewing distance, field of view, depth of field and bokeh change at each hard cut, and pose, lean, pitch, yaw and shake are animated rather than frozen. Facial likeness is not retained or needed — the rider's face and helmet never enter this point-of-view frame. Unsupported element flag: the storm ceiling and the two tendrilled masses are evidenced by the attachment but are not approved canon; if they are not confirmed by the creator they are atmosphere only, and the road, the machine and the light carry the scene. detailed_description: Visual treatment: flat storm daylight from one broad source above and slightly camera-left, holding the tarmac in mid greys and the slopes in muted green while the cloud ceiling stays dark without clipping; wet-free dry asphalt with a dull even sheen, rust bloom on the guardrail faces, and no specular highlight anywhere on the road. The only saturated accents in frame are the machine's green plastic and glove trim, and the faint pale cyan luminescence deep inside the tendril mass at frame right, which throws no bounce onto the machine. No fill light, no vignette, no added lens flare, no arbitrary colour cast. Optics: wide action-camera perspective at the helmet mount with mild edge falloff, narrowing to a tighter arc at the yoke mount; deep focus from roughly 0.4 m to the bend at the helmet mount so the road, the guardrail line and the tendril mass stay legible, shallower at the yoke mount where the near mirror stalk and switchgear soften; fine natural sensor grain, no synthetic sharpening. Motion blur is real and forward-vectored — asphalt grain, edge line and guardrail posts streaking radially away from frame centre. Delivery 9:16, crop centred on the yoke and the road axis, the tendril mass and storm ceiling holding the upper third. INHERITED MOTION PALETTE — this camera is bolted to the rider and inherits the head, and applies to every setup below: (a) 7–12 Hz chatter of plus or minus 1.5–3 degrees of yaw and roll from engine and asphalt aggregate; (b) single-frame 8–12 degree pitch spikes on the centre seam, patch edges and the running crack; (c) a sustained 18–24 degree bank held through the right-hand bend, then released; (d) pitch excursions from minus 12 to plus 8 degrees over the patched crown; (e) sudden 3–6 degree countersteer snaps with the bar, levers and mirrors visibly swinging in and out of frame; (f) 6–10 degree brake dive with the yoke and mirrors dropping together when the rider corrects line; (g) a rear step of about a hand's width across the polished aggregate and edge-line paint, with a short re-grip. Head counter-rotation applies: on the bank the horizon rotates less than the bike angle. None of these stops for a cut. [Shot 1] — 00:00.000–00:01.700. Helmet mount, high over the bars; the opening framing matches <Picture 1> exactly at 00:00.000. Both gloved hands and the full bar width across the lower third, the digital display and yoke hardware centred, the mirrors and green winglets at the left and right frame edges, the black screen arcing above them, the cracked road converging just left of centre and bending right in the middle distance, the worn edge line low left, the rust guardrails running to the bend on both sides, shoulder scrub and wooded slopes beyond them, the storm ceiling and the two tendrilled masses filling the upper half with the larger mass centre-right. Screen direction: forward along the camera z-axis. Motion: (a) chatter running continuously at speed, asphalt grain and the centre seam streaking under the bars; at 00:01.100 the front crosses the long running crack — a (b) 9 degree pitch spike snaps the horizon down and back and jolts the treeline and both mirrors together — then the frame recovers; the machine's green shoulders hold steady against the rotating ground; the note climbs across the last half second. HARD CUT — 00:01.700. [Shot 2] — 00:01.700–00:03.300. Yoke mount, low over the top clamp. Gloved hands now at the extreme left and right frame edges, the black yoke and chrome stem nut filling the lower centre with the fork-top adjusters and the small fluid reservoir, the green fairing shoulders entering at both lower corners, the cracked tarmac filling the whole frame as a hard running field with the edge line raking left and the guardrail above it. Screen direction: forward along the camera z-axis. Motion: this is the bouncing peak — each patch seam produces a (b) 12–15 degree vertical jolt with the asphalt strobing under the wheel and the horizon legible only in fragments between jolts; at 00:02.300 the rider makes an (e) 5 degree countersteer snap left to skirt a broken patch edge, the left switchgear and mirror swinging into frame, the rear stepping a hand's width on the polished aggregate and paint before it re-grips. Tyre roar and drivetrain are loudest here. HARD CUT — 00:03.300. [Shot 3] — 00:03.300–00:05.000. Helmet mount, tipped into the right-hand bend. The road curves right toward the misted ridge with the guardrail turning with it, the larger tendril mass dominating the upper right and the smaller mass holding upper left; the rider banks the machine into a (c) sustained 22 degree right roll and holds it through the apex while the rider's head counter-rotates against that roll, so the horizon lags roughly half the bike angle and the storm ceiling rotates counter-clockwise across frame. Screen direction: forward along the camera z-axis, curvature to the right. Motion: (a) chatter rides on top of the held bank; at 00:04.400 the front settles under a (f) 9 degree brake dive as the rider corrects line, the yoke and mirrors dropping together and the green shoulders dipping a hand's width in frame; at 00:04.800 the bank releases and the horizon levels as the road straightens toward the mist. Final image: the road running away toward the ridge between the guardrails, the tendril mass still hanging over the centre of frame, the frame still chattering — nothing settles, the run continues past the last frame. Continuity locks: Keep unchanged: cockpit geometry, grip spacing, clip-on and yoke hardware, mirror and winglet placement, glove and garment state, machine build and green plastic tone, cracked road bearing and curvature, centre seam and running-crack positions, edge-line position, guardrail line and post spacing, shoulder scrub and ridge bearing, both tendril mass bearings and altitude, storm ceiling, light direction (broad overcast key from above and slightly camera-left), forward screen direction, gravity physics. Facial likeness is not reproducible — the rider's face and helmet never enter this point-of-view frame. The numeric dash readout is not a locked data value. Exclude: morphing, warping, dissolves, identity drift, geometry warping, invented enduro terrain, cinder, lava or jungle foliage, invented course markers or plastic stakes, extra tendrils beyond the two established masses, any tendril reaching the road or the machine, any creature intent or attack invented, a discovered rider's helmet or face appearing in frame, added lens flares, arbitrary colour casts, unmotivated cuts (the two cut points above are directed and motivated), text overlays, watermark. No added captions, subtitles, overlays or watermarks. overall_soundscape: Open mountain air with a long soft return off the valley — the mic is mounted with the camera and takes every jolt. Engine note under load throughout, rising across Shot 1 and holding near peak through Shots 2 and 3; broad continuous tyre roar over coarse asphalt with grit rolling under the guards; small stones ticking off the fairing lower and the fork; a faint drivetrain whine; brake and lever clack at the correction beats (00:02.300, 00:04.400); steady wind buffeting across the capsule that swells through the bend; behind everything a low continuous storm wind layer with two distant thunder rolls, one under Shot 1 and one under Shot 3. No sound is attributed to the tendrilled masses. No dialogue, no voices, no crowd. non_diegetic_music: N/A — no score is requested or established for this scene; engine, asphalt and the storm air carry the rhythmic load.
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extremeEnduroBetterBike_v1.safetensors
296 MB · SafeTensor
Stahování zajišťuje Civitai. Někteří autoři vyžadují nejprve přihlášení na Civitai.