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Motion Speed MMH3 SLIDER

8336°
Motion Speed MMH3 SLIDER
Dicipta oleh
make676767
di Civitai
by ake676767 - Motion-Speed-MMH3-SLIDER V1.1 - Frustrated by AI videos always looking sluggish? Or are you looking for that perfect cinematic slow-motion? The Motion Speed Slider is a Concept Slider LoRA custom-built for MiniMax H3. It grants you absolute control over character action speed and spatial movement in your generations! No need for complex prompt engineering. By simply adjusting the LoRA weight, you can seamlessly switch between "hyper-speed dashes" and "bullet time," making it perfectly suited for high-dynamic scenes like combat, dancing, and dynamic camera tracking.
Nota pencipta
Frustrated by AI videos always looking sluggish? Or are you looking for that perfect cinematic slow-motion? The Motion Speed Slider is a Concept Slider LoRA custom-built for MiniMax H3. It grants you absolute control over character action speed and spatial movement in your generations! No need for complex prompt engineering. By simply adjusting the LoRA weight, you can seamlessly switch between "hyper-speed dashes" and "bullet time," making it perfectly suited for high-dynamic scenes like combat, dancing, and dynamic camera tracking. 🆕 What's New in V1.1 Reduced Composition Interference: Minimized the LoRA's impact on the overall framing and composition of the generated video. Reference Video Generation Support: Added examples demonstrating how to use this LoRA with reference-based video generation workflows. ⚙️ How to Use (V1.1 Version) V1.1 has been optimized with a new parameter scaling system. Recommended Settings: Min Strength -8, Max Strength 8, and Default Strength 4. Behavior: Note that keeping the strength below 4 will largely maintain the original video content (as if no LoRA is applied), while a strength above 4 may introduce significant changes to the output. ⚙️ How to Use (V1 Version) V1 operates purely as a standard positive/negative slider. It requires NO trigger words. ⏩ To Accelerate (Positive Weight): Recommended Weight: +0.5 to +4.0 Effect: Significantly speeds up character actions and spatial movement. Best For: Intense martial arts combat, high-speed running, fast camera panning, and explosive action sequences. ⏪ To Decelerate (Negative Weight): Recommended Weight: -0.5 to -4.0 Effect: Slows down the action, delivering a smooth, slow-motion texture. Best For: Cinematic slow-motion, bullet time, elegant dance delays, and emotional close-up shots. 苦恼于 AI 视频的动作总是慢吞吞的?或者想要完美的电影级慢动作? Motion Speed Slider 是专为 MiniMax H3 打造的概念滑块(Concept Slider)LoRA。它赋予你对画面中人物动作快慢和空间位移速度的绝对控制权! 无需复杂的提示词玄学,只需简单地调整 LoRA 权重,即可实现从“极速瞬移”到“子弹时间”的无缝切换,完美适配动作打斗、舞蹈、运镜等高动态场景。 🆕 V1.1 版本更新说明 降低构图干扰: 最小化了该LoRA对生成视频整体画面取景和构图的影响。 参考视频生成支持: 添加了相关示例,演示如何在基于参考视频的生成工作流中使用此LoRA。 ⚙️ 使用方法 (V1.1 版本) V1.1 版本采用了全新的权重范围机制: 推荐参数: 最小权重 -8,最大权重 8,默认权重 4。 效果说明: 注意,当权重保持在 4 以下时,会基本保持无LoRA时的视频原内容;而大于 4 之后可能会对视频内容产生较大的改变。(适用于需要极高强度控制的场景) ⚙️ 使用方法 (V1 版本) V1 版本为标准滑块机制,无需触发词,仅通过正负权重(Weight)来控制画面速度: ⏩ 想要加速 (正权重 / Positive Weight): 推荐权重: +0.5 到 +4.0 效果: 显著加快人物动作与画面移动速度。 适用场景: 激烈的武术格斗、高速奔跑、极速运镜、充满爆发力的动作片段。 ⏪ 想要减速 (负权重 / Negative Weight): 推荐权重: -0.5 到 -4.0 效果: 减缓动作速度,带来平滑的慢放质感。 适用场景: 电影级慢动作(Slow-motion)、子弹时间、优雅的舞蹈延时、抒情的特写镜头。
1,357 muat turun · 93 suka di Civitai
SHA256
E5970E97F8A5AA69E3DDC8D2EC4018E6C493CF8C7D0F1F1AA5C17D16E01270B1
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Updated Oct 22, 2026
Motion Speed MMH3 SLIDER di ModelTrends.ai: #304 Hottest AI model
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Also ranked: #35 Hottest MiniMax H3 model · #35 Hottest MiniMax H3 LoRA
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Trend populariti Motion Speed MMH3 SLIDER
Skor panas sejak 7 Oct 2026
Skor haba
8,336°
Minggu ini
n/a
Belum dikeluarkan/dipantau
Bulan ini
n/a
Belum dikeluarkan/dipantau
Tahun lalu
n/a
Belum dikeluarkan/dipantau
Motion Speed MMH3 SLIDER: Skor panas sejak 7 Oct 20267,000°7,374°7,748°8,122°8,496°7 Oct10 Oct13 Oct16 Oct19 Oct22 Oct8,336°ModelTrends.ai
7,000°
Lantai
Skala berjalan dari 0° hingga 9,999°. Apa sahaja di bawah 7,000° disimpan untuk model yang belum dilaporkan oleh mana-mana sumber, yang membawa nombor gantian di situ supaya senarai tetap lengkap. 7,000° adalah tempat data yang diukur bermula: model dengan data sebenar tapi hampir tiada muat turun berada di lantai, dan ukuran mengisi darjah di atasnya. Lantai tidak memberitahu apa-apa tentang model; hanya darjah di atasnya yang buat beza antara satu model dengan model lain.
+940°
Muat turun Civitai
1,357 muat turun versi tepat ini di Civitai. Muat turun adalah bahan paling berat dan dikira pada skala logaritma: sepuluh kali muat turun menambah 300° yang sama, jadi model dengan sejuta muat turun tidak sepuluh ribu kali lebih panas daripada yang seribu. Enam sumber muat turun berkongsi satu terma itu, dibahagi mengikut jumlah mereka.
+296°
Suka
93 suka dan jempol naik di semua sumber. Suka seberat setengah muat turun, pada skala log yang sama.
+100°
Boost keluarga
+100° sebab ini LoRA dari keluarga yang laman ini sedang galakkan sekarang. Ia adalah dorongan terhad dalam skor dan disenaraikan di sini dengan terbuka; ia tidak boleh sembunyikan model atau lebih berat daripada perbezaan muat turun seribu kali ganda.
Tunjukkan pecahan terperinci
Setiap nombor di laman ini boleh diperiksa. Skor panas model ini adalah 8,336°, dan ia dibina satu bahan pada satu masa, dengan jumlah terkini selepas setiap langkah: lantai, darjah yang ditambah oleh setiap sumber, bonus untuk jenis model dan apa yang umur beratnya tolak. Warna-warna itu adalah jalur carta di atas. Glosari di akhir menerangkan setiap istilah.
  1. 1
    Mula di lantai.
    Kenapa 7,000° dan bukan sifar: skala dari 0° hingga 9,999°, dan bahagian di bawah 7,000° dikhaskan untuk model yang belum dilaporkan oleh mana-mana sumber, yang membawa nombor gantian supaya senarai tetap lengkap dan tidak pernah mengatasi model dengan data. 7,000° adalah tempat data yang diukur bermula. Model dengan data sebenar tapi hampir tiada muat turun berada di sini; semua yang berikut adalah ukuran, dan ruang di atas lantai ada sepuluh langkah muat turun sepuluh kali ganda pada 300° setiap satu. Lantai sama untuk setiap model, jadi ia tidak tentukan apa-apa; darjah di atasnya yang buat beza.
    7,000°
    jumlah berjalan
  2. 2
    Tambah muat turun.
    1,357 muat turun setara semuanya, dari Muat turun Civitai. Sepuluh kali muat turun menambah 300° yang sama, jadi saiz penting tapi tidak pernah mengatasi skor.
    +940°
    7,940°
    jumlah berjalan
  3. 3
    Tambah suka.
    93 suka dan jempol, dengan berat separuh muat turun.
    +296°
    8,236°
    jumlah berjalan
  4. 4
    Boost keluarga.
    Dorongan terbuka dan terhad untuk LoRA keluarga yang sedang dipromosikan laman ini sekarang.
    +100°
    8,336°
    jumlah berjalan
  5. =
    Skor heat.
    Di mana model ini berdiri dalam setiap senarai laman ini. Tiada yang lain mengubahnya.
    8,336°
Glosari: istilah yang digunakan di sini
Skor heat
Satu nombor untuk seberapa banyak model digunakan dan diingini sekarang, dari 0° hingga 9,999°. Setiap senarai di laman ini yang kata paling panas disusun mengikutnya dan tiada yang lain.
Lantai
7,000° yang setiap model dengan data sebenar bermula. Skala dari 0° hingga 9,999°; bahagian bawah lantai untuk pengganti (model tanpa data), supaya model dengan data sentiasa lebih tinggi dari yang tiada. Lantai sama untuk semua dan tidak tentukan apa-apa; darjah di atasnya adalah ukuran.
Setara muat turun
Semua yang skor anggap sebagai muat turun, dijumlahkan: muat turun sendiri, setiap torrent seeder sebagai 1,000, setiap imej AI Horde dan setiap larian di laman generasi sebagai satu.
Skala log
Mengira dengan puluhan, bukan satuan: dari 1,000 ke 10,000 muat turun tambah darjah sama seperti dari 10,000 ke 100,000. Ini elak gergasi menindas yang lain.
Suka
Jempol dan suka dari semua sumber, bernilai separuh muat turun pada skala log.
Kadar penerimaan
Berapa banyak muat turun sehari model dapat sekarang, dari beza dua bacaan sumber. Berat suku dari terma muat turun.
Diukur dan dianggarkan
Diukur bermaksud ada dua bacaan dari satu sumber dan perbezaannya adalah nyata. Dianggarkan bermaksud hanya jumlah hari ini yang diketahui dan masa lalu diagihkan sepanjang hayat model; laman web akan memberitahu yang mana satu ia tunjukkan.
Seeder
Seseorang yang menyimpan salinan berat secara dalam talian untuk dimuat turun oleh orang lain melalui torrent, atau cermin yang dihoskan melakukan perkara yang sama. Setiap satu dikira sebagai 1,000 muat turun.
AI Horde
Rangkaian sukarelawan yang menjana imej secara percuma pada komputer yang didermakan. Bilangan imej yang telah dihasilkan dengan model adalah awam, dan setiap satu dikira sebagai satu muat turun.
Laman penjanaan
Laman yang menghoskan salinan model mereka sendiri dan membenarkan orang menjana dengannya, seperti PixAI, SeaArt dan Yodayo. Muat turun mereka dikira seperti Civitai dan setiap sesi penjanaan dikira sebagai satu muat turun.
Token OpenRouter
Model teks yang disediakan melalui API, seperti Claude atau GPT, tidak mempunyai berat untuk dimuat turun, jadi penggunaannya diukur dalam token: bahagian teks yang dibaca dan ditulis melalui OpenRouter, pintu masuk yang digunakan oleh banyak aplikasi, dalam 30 hari terakhir. Setiap 10,000,000 token dikira sebagai satu muat turun. Sumber: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Model penuh (checkpoint)
Berat itu sendiri, fail yang menjana secara sendiri. Ia mendapat bonus kerana add-on bergantung padanya.
LoRA dan embedding
Fail add-on kecil yang mengarahkan berat orang lain ke arah gaya, watak atau konsep. Ia tidak boleh dijalankan sendiri.
Keluarga dan berat
Asas yang model dibina, seperti SD 1.5, SDXL, Flux atau Wan. Setiap model mewarisi tarikh keluaran berat keluarganya.
Umur
Darjah yang ditolak berdasarkan berapa lama berat keluarga itu dikeluarkan: 150° setahun, sehingga 750°. Ia mengekalkan muat turun lama yang mempunyai masa bertahun-tahun untuk terkumpul dengan membekukan di bahagian atas senarai.
Peningkatan keluarga
Dorongan kecil dan terhad untuk LoRA dari keluarga yang laman ini sedang galakkan sekarang, sentiasa disenaraikan dalam pecahan.
Skor gantian
Nombor stabil di bawah paras yang diberikan kepada model yang belum ada laporan sumber, supaya senarai kekal lengkap. Ia tidak pernah mendahului model yang ada data.
Baru! (tempoh kelonggaran)
Model yang berumur kurang dari 7 hari menunjukkan Baru! dan tidak mempunyai skor serta tidak menduduki tempat dalam kedudukan. Skornya dikira dari hari pertama, tetapi model yang berumur satu hari berkembang lebih cepat daripada apa pun, jadi tanpa menunggu, #1 minggu ini akan sentiasa menjadi apa sahaja yang keluar semalam dan bukan yang bertahan selama seminggu.
Trend
Bagaimana pertumbuhan model dalam tempoh tertentu dibandingkan dengan pertumbuhan model biasa dalam tempoh yang sama. Lebih cepat dari biasa bermaksud naik, lebih perlahan bermaksud turun.
Model biasa
Tengah katalog: separuh model dengan angka tumbuh lebih cepat dalam tempoh itu, separuh lagi lebih perlahan.
Bagaimana populariti model ini bergerak berbanding katalog lain: pertumbuhannya dalam muat turun, suka dan penggunaan setiap tempoh, diukur berbanding pertumbuhan model biasa dalam tempoh yang sama, dengan skor panasnya pada masa itu. Di atas pertumbuhan biasa dibaca sebagai kenaikan, di bawahnya sebagai penurunan. Masa lalu dibina semula dari jumlah hari ini, hari pertama model dan kelajuan muat turun yang diukur jika ada dua bacaan; model yang tidak wujud pada permulaan tempoh menunjukkan n/a.
Contoh render
Prompt dan tetapan yang dikongsi oleh orang yang membuat render ini di Civitai. Pilih render untuk melihat cara ia dibuat.
Tiada prompt dikongsi bersama render ini.
Render by Yoxhachi on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Tetapan
Saiz
2688x3552
Prompt
The Dragon Rider's Trial
Tetapan
Saiz
3136x1344
Prompt
50s_western, subject_definitions: <Subject 1> is the man wearing a pink shirt, from <Picture 1>, wielding a revolver. <Subject 2> is the white man with black hair, from <Picture 2>. <Subject 3> is the black man wearing a hat, from <Picture 2>. summary: [reference generation] The target video is an old western film sequence showing a man shooting a revolver in a rom and then two men confused. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - the man's appearance, facial features, and clothing is fully retained across the sequence. <Subject 2> (appears in [Shot 2]): fully_preserved - the man's appearance, facial features, and clothing is fully retained across the sequence. <Subject 3> (appears in [Shot 2]): fully_preserved - the man's appearance, facial features, and clothing is fully retained across the sequence. detailed_description: The target video is rendered in an authentic 1950s western film style. [Shot 1] Camera shows a medium shot of a cluttered room from <Picture 1>. The door swing open with a thud against the wall. The camera pushes in at very low speed, ending the shot on a medium-close shot of the man's face. <Subject 1> is rapidly, repeatedly shooting his revolver and shouting <d>[English] Die motherfuckers! Die!</d>. As the revolver runs out of bullets, it's chamber is empty, the man keeps trying to shoot, but the gun makes distinct empty, sharp sounds. He 's looking scared and surprised. [Shot 2] At 00:03.00, the camera cuts to a static ultra-wide shot of <Subject 2> and <Subject 3>. They are slowly looking at each other confused, looking at their bodies looking for injuries, then they simulataneously look into the camera and rapidly aim their revolvers at the camera as shown in <Picture 2>. overall_soundscape: A quiet indoor ambient. non_diegetic_music: N/A
Tiada prompt dikongsi bersama render ini.
Tetapan
Saiz
896x1184
Prompt
subject_definitions: <Subject 1> is a realistic, anthropomorphic bipedal turtle. <Subject 2> are multiple realistic, anthropomorphic bipedal rabbits running upright on two legs, including Bugs Bunny as the ultimate leader in 1st place. <Subject 3> is a realistic sloth and a tiny realistic snail in the stadium audience. summary: A multi-shot sequence in a photorealistic live-action cinematic style. Shot 1 is a rear-tracking shot of the lagging bipedal turtle running behind the rabbit pack. Shot 2 introduces a slight slow-motion effect where the turtle pulls out the "Speed Lora" potion, clearly displaying the label, pours it over its head, shouts "Let's fucking goooo!", and unleashes a grounded bipedal sprint. Shot 3 is a rear-tracking shot as it charges forward, clearing earlier rabbits. Shot 4 is a frontal view from behind the finish line where it tackles Bugs Bunny and wins. Shot 5 and 6 show the emotional audience and the sloth's close-up dialogue. detailed_description: Photorealistic live-action cinematic style, ultra-detailed textures, realistic lighting, film grain, 8k resolution. [Shot 1] A dynamic rear-tracking shot on an athletic stadium track. All characters run strictly upright on two legs. The bipedal turtle is initially lagging behind the pack of sprinting bipedal rabbits. [At 00:02.500] [Shot 2] The action shifts into a brief, stylish slow-motion effect. The bipedal turtle reaches back into its shell and pulls out a potion bottle. The camera focuses sharply on the bottle, making the clear label reading "Speed Lora" highly visible. The turtle uncorks it, aggressively splashes the glowing liquid over its head, and shouts passionately, "Let's fucking goooo!" Instantly returning to full speed, it breaks into a hyper-fast, heavily grounded bipedal sprint. [At 00:05.000] [Shot 3] The camera shifts to a tracking view directly from behind the super-charged bipedal turtle, capturing its powerful, grounded two-legged running motion as it charges hard down the track, systematically clearing the initial rabbits. [At 00:07.500] [Shot 4] Cut to a fixed camera position behind the finish line, facing forward toward the oncoming runners. The super-charged turtle and Bugs Bunny sprint directly toward the camera. Right before crossing, the turtle delivers a brutal shoulder-tackle that knocks Bugs Bunny spinning completely off the track, and bursts triumphantly across the finish line in 1st place. [At 00:09.000] [Shot 5] Quick cut to the packed stadium stands. A realistic sloth and a tiny snail stand out in the crowd, their eyes welling up with heavy, emotional tears as they watch the historic victory. [At 00:10.500] [Shot 6] Cut to an intimate close-up of the realistic sloth and snail. The sloth holds a handkerchief, wiping a tear with a deeply touched expression, and speaks with a soulful urban accent: "<sniff> That's my bro, <sniff>" The tiny snail beside it bobs up and down, cheering enthusiastically. overall_soundscape: The roaring sound of stadium crowds, heavy grounded sprinting footsteps, a distinct slow-motion audio filter during the potion reveal, a splashing liquid sound, an aggressive shouted voice yelling "Let's fucking goooo!", returning to normal speed with rapid sprinting and impact crash sounds as rabbits are cleared, shifting to the final finish line crash, audience cheering, and the sloth's soulful dialogue. non_diegetic_music: N/A
Render by make676767 on
Civitai
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Prompt on BunchaPrompts
Laporkan
Tetapan
Sampler
res_multistep
Langkah
30
Seed
4294967295
Saiz
1280x704
Berat yang digunakan
4
Prompt
A cinematic, photorealistic video. A sleek sports car starting from a complete standstill on a wide open road, then rapidly accelerating and shooting forward. Dynamic tracking shot, the camera closely follows alongside the car as it speeds up. The background violently blurs past at high speed, emphasizing the explosive acceleration. Smoke and dust kicking up from the rear tires. Clear daylight, highly detailed, 8k resolution, high-fidelity footage.
Tiada prompt dikongsi bersama render ini.
Render by make676767 on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Tetapan
Saiz
854x480
Prompt
subject_definitions: <Picture 1> is the first frame of [Shot 1], a static top-down view of a green-felt pool table in a dim wooden-floored bar, with the shooter leaning in from the upper-left edge. <Subject 1> is the young woman in <Picture 1>, drawn in a polished anime illustration style, with long, wavy violet hair, a loose purple jacket slipping off her shoulders over a white lace top, leaning over the upper-left rail of the table and aiming her wooden cue diagonally toward the lower right. <Subject 2> is the white cue ball resting near the center of the table, just beyond the tip of <Subject 1>'s cue. <Subject 3> is the purple-striped ball (the 12 ball) on the right side of the table, positioned in line between <Subject 2> and the lower-right corner pocket. summary: [keyframe completion] Starting from <Picture 1>, a locked overhead camera watches <Subject 1> settle her aim, take two slow practice strokes, and fire a crisp stop shot. <Subject 2> drives into <Subject 3> and dies on the spot, while <Subject 3> rolls smoothly into the lower-right corner pocket. <Subject 1> then relaxes and straightens up with a small, satisfied smile. retention_analysis: <Picture 1> ([Shot 1] first frame): fully_preserved - the overhead composition, table layout, ball positions, and warm bar lighting are kept as the opening frame. <Subject 1> (appears in [Shot 1]): fully_preserved - her violet hair, purple jacket, white lace top, anime rendering style, and diagonal aiming pose are retained. <Subject 2> (appears in [Shot 1]): fully_preserved - the white cue ball keeps its starting position and look before it is struck. <Subject 3> (appears in [Shot 1]): fully_preserved - the purple-striped 12 ball keeps its stripe pattern and its starting position on the right side of the table. detailed_description: The target video is a polished anime-style animation with warm, moody bar lighting from brass pendant lamps. The camera stays locked directly overhead for the entire video, but the scene stays alive with subtle movement in her hair, fabric, and lighting. [Shot 1] The shot begins from <Picture 1>. Warm amber light from the brass pendant lamps pools over the green felt, leaving the dark wooden floorboards and the empty bar chairs at the edges of the frame in soft shadow. <Subject 1>, the violet-haired young woman in the loose purple jacket and white lace top, leans over the upper-left rail. Her bridge hand rests steady on the felt and her cue points diagonally toward <Subject 2>, the white cue ball near the center of the table. A few strands of her long wavy hair drift over the rail, and her shoulders rise and fall with a slow breath. Her eyes shift once toward <Subject 3>, the purple-striped 12 ball on the right, then return to the cue ball. She draws the cue back and slides it forward in two slow, smooth practice strokes, the tip stopping just short of the ball each time. She pauses for a beat and goes completely still. Then her right arm snaps through in one short, sharp stroke, and the cue tip strikes the center of <Subject 2> with a crisp clack. The cue ball shoots across the felt toward the lower right in a clean straight line, its glossy surface briefly catching a highlight from the lamps. It hits <Subject 3> dead center with a sharp, bright crack. The cue ball stops dead at the point of impact, giving only a tiny spin in place before settling. <Subject 3> takes all the momentum and rolls on toward the lower-right corner pocket, its purple stripe tumbling visibly as it travels. The 12 ball slows slightly near the pocket, wobbles at the lip for a split second, then drops in with a hollow thunk and a rattle down the rails. The other balls on the table never move. <Subject 1> lets out a breath, her shoulders loosening, and pushes up slightly from the rail. Her loose jacket slides further off one shoulder, and she flicks a strand of violet hair away from her face with a small, satisfied smile as the scene settles. overall_soundscape: A quiet, low bar ambience with a faint electrical hum from the pendant lamps continues throughout. Over it come the soft scrape of the cue sliding over her bridge hand, a crisp clack when the cue strikes the white ball, a sharp crack at the ball-to-ball impact, and a hollow thunk followed by a rolling rattle as the 12 ball drops into the pocket. non_diegetic_music: N/A
Jalankan secara tempatan
motion_speed_slider_mmh3_v1.1.safetensors
0 MB · SafeTensor · bf16
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