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Motion Speed MMH3 SLIDER

8336°
Motion Speed MMH3 SLIDER
Ginawa ni
make676767
sa Civitai
by ake676767 - Motion-Speed-MMH3-SLIDER V1.1 - Frustrated by AI videos always looking sluggish? Or are you looking for that perfect cinematic slow-motion? The Motion Speed Slider is a Concept Slider LoRA custom-built for MiniMax H3. It grants you absolute control over character action speed and spatial movement in your generations! No need for complex prompt engineering. By simply adjusting the LoRA weight, you can seamlessly switch between "hyper-speed dashes" and "bullet time," making it perfectly suited for high-dynamic scenes like combat, dancing, and dynamic camera tracking.
Mga tala ng gumawa
Frustrated by AI videos always looking sluggish? Or are you looking for that perfect cinematic slow-motion? The Motion Speed Slider is a Concept Slider LoRA custom-built for MiniMax H3. It grants you absolute control over character action speed and spatial movement in your generations! No need for complex prompt engineering. By simply adjusting the LoRA weight, you can seamlessly switch between "hyper-speed dashes" and "bullet time," making it perfectly suited for high-dynamic scenes like combat, dancing, and dynamic camera tracking. 🆕 What's New in V1.1 Reduced Composition Interference: Minimized the LoRA's impact on the overall framing and composition of the generated video. Reference Video Generation Support: Added examples demonstrating how to use this LoRA with reference-based video generation workflows. ⚙️ How to Use (V1.1 Version) V1.1 has been optimized with a new parameter scaling system. Recommended Settings: Min Strength -8, Max Strength 8, and Default Strength 4. Behavior: Note that keeping the strength below 4 will largely maintain the original video content (as if no LoRA is applied), while a strength above 4 may introduce significant changes to the output. ⚙️ How to Use (V1 Version) V1 operates purely as a standard positive/negative slider. It requires NO trigger words. ⏩ To Accelerate (Positive Weight): Recommended Weight: +0.5 to +4.0 Effect: Significantly speeds up character actions and spatial movement. Best For: Intense martial arts combat, high-speed running, fast camera panning, and explosive action sequences. ⏪ To Decelerate (Negative Weight): Recommended Weight: -0.5 to -4.0 Effect: Slows down the action, delivering a smooth, slow-motion texture. Best For: Cinematic slow-motion, bullet time, elegant dance delays, and emotional close-up shots. 苦恼于 AI 视频的动作总是慢吞吞的?或者想要完美的电影级慢动作? Motion Speed Slider 是专为 MiniMax H3 打造的概念滑块(Concept Slider)LoRA。它赋予你对画面中人物动作快慢和空间位移速度的绝对控制权! 无需复杂的提示词玄学,只需简单地调整 LoRA 权重,即可实现从“极速瞬移”到“子弹时间”的无缝切换,完美适配动作打斗、舞蹈、运镜等高动态场景。 🆕 V1.1 版本更新说明 降低构图干扰: 最小化了该LoRA对生成视频整体画面取景和构图的影响。 参考视频生成支持: 添加了相关示例,演示如何在基于参考视频的生成工作流中使用此LoRA。 ⚙️ 使用方法 (V1.1 版本) V1.1 版本采用了全新的权重范围机制: 推荐参数: 最小权重 -8,最大权重 8,默认权重 4。 效果说明: 注意,当权重保持在 4 以下时,会基本保持无LoRA时的视频原内容;而大于 4 之后可能会对视频内容产生较大的改变。(适用于需要极高强度控制的场景) ⚙️ 使用方法 (V1 版本) V1 版本为标准滑块机制,无需触发词,仅通过正负权重(Weight)来控制画面速度: ⏩ 想要加速 (正权重 / Positive Weight): 推荐权重: +0.5 到 +4.0 效果: 显著加快人物动作与画面移动速度。 适用场景: 激烈的武术格斗、高速奔跑、极速运镜、充满爆发力的动作片段。 ⏪ 想要减速 (负权重 / Negative Weight): 推荐权重: -0.5 到 -4.0 效果: 减缓动作速度,带来平滑的慢放质感。 适用场景: 电影级慢动作(Slow-motion)、子弹时间、优雅的舞蹈延时、抒情的特写镜头。
1,357 download · 93 like sa Civitai
SHA256
E5970E97F8A5AA69E3DDC8D2EC4018E6C493CF8C7D0F1F1AA5C17D16E01270B1
Ranking badge
Updated Oct 22, 2026
Motion Speed MMH3 SLIDER sa ModelTrends.ai: #304 Hottest AI model
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Also ranked: #35 Hottest MiniMax H3 model · #35 Hottest MiniMax H3 LoRA
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Trend ng kasikatan ng Motion Speed MMH3 SLIDER
Heat score mula 7 Oct 2026
Iskor ng init
8,336°
Ngayong linggo
n/a
Hindi pa nailalabas/natatrack
Ngayong buwan
n/a
Hindi pa nailalabas/natatrack
Nakaraang taon
n/a
Hindi pa nailalabas/natatrack
Motion Speed MMH3 SLIDER: Heat score mula 7 Oct 20267,000°7,374°7,748°8,122°8,496°7 Oct10 Oct13 Oct16 Oct19 Oct22 Oct8,336°ModelTrends.ai
7,000°
Floor
Ang sukat ay mula 0° hanggang 9,999°. Lahat ng nasa ibaba ng 7,000° ay para sa mga modelong wala pang ulat mula sa pinanggalingan, kaya may stand-in na numero doon para kumpleto ang mga listahan. Sa 7,000° nagsisimula ang nasusukat na datos: ang modelong may totoong datos pero halos walang downloads ay nasa floor, at ang mga sukat ay pumupuno sa mga degree sa itaas nito. Ang floor ay hindi nagsasabi ng anuman tungkol sa modelo; ang mga degree sa itaas nito ang nagkakaiba-iba at siyang naghihiwalay ng mga modelo.
+940°
Mga download sa Civitai
1,357 downloads ng eksaktong bersyon na ito sa Civitai. Ang downloads ang pinakamahalagang sangkap at binibilang sa log scale: sampung beses na downloads ay nagdadagdag ng parehong 300°, kaya ang modelong may isang milyong downloads ay hindi isang libong beses na mas mainit kaysa sa may isang libong downloads. Ang anim na pinagmulan ng download ay naghahati sa isang term na iyon, ayon sa proporsyon ng kanilang bilang.
+296°
Mga likes
93 mga likes at thumbs up mula sa mga pinanggalingan. Ang isang like ay katumbas ng kalahating download, gamit ang parehong log scale.
+100°
Pampamilyang boost
+100° dahil ito ay isang LoRA ng pamilyang tinutulak ng site ngayon. Ito ay isang limitadong tulak sa score at nakalista dito nang bukas; hindi nito pwedeng itago ang isang modelo o malampasan ang libong beses na pagkakaiba sa downloads.
Ipakita ang detalyadong paghahati
Pwedeng suriin ang bawat numero sa site na ito. Ang heat score ng modelong ito ay 8,336°, at dito ito binubuo ng paisa-isang sangkap, kasama ang tumatakbong kabuuan pagkatapos ng bawat isa: ang floor, ang mga degree na idinadagdag ng bawat pinanggalingan, ang bonus para sa uri ng modelo at ang binabawas ng edad ng mga weights nito. Ang mga kulay ay ang mga banda ng tsart sa itaas. Ang glossary sa dulo ay naglilinaw ng bawat termino.
  1. 1
    Magsimula sa floor.
    Bakit 7,000° at hindi zero: ang sukat ay mula 0° hanggang 9,999°, at ang bahagi sa ibaba ng 7,000° ay nakalaan para sa mga modelong wala pang ulat mula sa pinanggalingan, kaya may stand-in na numero doon para kumpleto ang mga listahan at hindi mauuna sa modelong may datos. Sa 7,000° nagsisimula ang nasusukat na datos. Ang modelong may totoong datos pero halos walang downloads ay nandito; ang lahat ng susunod ay sukat, at ang espasyo sa itaas ng floor ay may sampung hakbang na sampung beses na pagtaas sa downloads na may 300° bawat isa. Pareho ang floor para sa lahat ng modelo, kaya hindi ito nagdedesisyon; ang mga degree sa itaas nito ang nagdedesisyon.
    7,000°
    patuloy na kabuuan
  2. 2
    Idagdag ang mga download.
    1,357 na katumbas ng download sa lahat, mula sa Mga download sa Civitai. Sampung beses na pagdagdag ng downloads ay nagdadagdag ng parehong 300°, kaya mahalaga ang laki pero hindi ito sobra sa puntos.
    +940°
    7,940°
    patuloy na kabuuan
  3. 3
    Idagdag ang mga likes.
    93 na likes at thumbs up, kalahati ang bigat kumpara sa isang download.
    +296°
    8,236°
    patuloy na kabuuan
  4. 4
    Pampalakas ng pamilya.
    Isang bukas, limitadong tulak para sa mga LoRA ng isang pamilya na pinapalaganap ng site na ito ngayon.
    +100°
    8,336°
    patuloy na kabuuan
  5. =
    Ang heat score.
    Kung saan nakatayo ang modelong ito sa bawat listahan ng site na ito. Wala nang ibang nagbabago nito.
    8,336°
Talahulugan: ang mga terminong ginagamit dito
Heat score
Isang numero kung gaano kadalas gamitin at gusto ang isang modelo ngayon, mula 0° hanggang 9,999°. Bawat listahan sa site na ito na nagsasabing pinakamainit ay nakaayos base dito at wala nang iba pa.
Floor
Ang 7,000° na panimulang puntos ng bawat modelong may totoong datos. Ang sukatan ay mula 0° hanggang 9,999°; ang bahagi sa ilalim ng floor ay para sa mga stand-in (mga modelong walang datos), para laging mas mataas ang ranggo ng may datos kaysa wala. Pareho ang floor para sa lahat at hindi ito nagpapasya; ang mga degree sa itaas nito ang totoong sukat.
Katumbas ng download
Lahat ng tinatrato ng score bilang download, pinagsama-sama: mga download mismo, bawat torrent seeder bilang 1,000, bawat AI Horde na larawan at bawat takbo sa isang generation site bilang isa.
Log scale
Bilang ng sampu, hindi isa-isa: ang pagtaas mula 1,000 hanggang 10,000 downloads ay nagdadagdag ng parehong degree tulad ng mula 10,000 hanggang 100,000. Pinipigilan nito ang mga higante na mauna sa lahat.
Likes
Thumbs up at likes mula sa lahat ng pinanggalingan, na katumbas ng kalahati ng download sa log scale.
Bilis ng pagtanggap
Ilang downloads kada araw ang nakukuha ng modelo ngayon, mula sa pagkakaiba ng dalawang readings ng isang pinanggalingan. Isang-kapat ng bigat ng term na download.
Nasukat at tinantya
Ang nasukat ay ibig sabihin may dalawang pagbabasa mula sa isang pinagmulan at tunay ang pagkakaiba. Ang tinantya naman ay alam lang ang kabuuan ngayon at hinahati ang nakaraan sa buong buhay ng modelo; sinasabi ng site kung alin ang ipinapakita.
Seeder
Isang tao na nag-iimbak ng kopya ng weights online para ma-download ng iba gamit ang torrent, o isang naka-host na mirror na gumagawa rin nito. Bawat isa ay katumbas ng 1,000 downloads.
AI Horde
Isang volunteer network na gumagawa ng mga larawan nang libre gamit ang mga donadong computer. Pampubliko kung ilang larawan ang nagawa gamit ang isang modelo, at bawat isa ay katumbas ng isang download.
Mga generation site
Mga site na may sariling kopya ng modelo at pinapayagan ang mga tao na gumawa gamit ito, tulad ng PixAI, SeaArt at Yodayo. Ang kanilang mga downloads ay binibilang tulad ng sa Civitai at bawat generation run ay isang download.
OpenRouter tokens
Ang isang text model na pinagsisilbihan sa pamamagitan ng API, tulad ng Claude o GPT, ay walang weights na ida-download, kaya ang paggamit nito ay sinusukat sa tokens: mga piraso ng teksto na binasa at isinulat nito sa pamamagitan ng OpenRouter, isang gateway na ginagamit ng maraming apps, sa nakaraang 30 araw. Bawat 10,000,000 tokens ay katumbas ng isang download. Pinagmulan: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Buong modelo (checkpoint)
Ang weights mismo, ang file na kayang mag-generate mag-isa. May bonus ito dahil nakadepende dito ang mga add-on.
LoRA at embedding
Maliit na add-on files na nagtutulak sa weights ng iba papunta sa isang estilo, karakter o konsepto. Hindi sila kayang tumakbo mag-isa.
Pamilya at weights
Ang base na pinagbuo ng modelo, tulad ng SD 1.5, SDXL, Flux o Wan. Lahat ng modelo ay namamana ang petsa ng release ng weights ng pamilya nito.
Edad
Mga degree na ibinabawas base sa gaano katagal nang lumabas ang weights ng pamilya: 150° kada taon, hanggang 750°. Pinananatili nito ang mga lumang downloads na may taon para mag-ipon mula sa pag-freeze sa taas ng listahan.
Pampasigla ng pamilya
Isang maliit at limitadong tulak para sa mga LoRA ng pamilyang itinataguyod ng site ngayon, palaging nakalista sa breakdown.
Stand-in score
Isang matatag na numero sa ibaba ng floor na ibinibigay sa modelong wala pang ulat mula sa pinagmulan, para kumpleto ang listahan. Hindi ito nangunguna sa modelong may datos.
Bago! (panahon ng grace)
Ang isang model na mas mababa sa 7 araw ang tanda ay nagpapakita ng Bago! sa halip na score at walang puwesto sa mga ranggo. Ang score nito ay kinakalkula mula unang araw, pero ang modelong isang araw pa lang ang tanda ay lumalago nang mas mabilis kaysa sa iba, kaya kung walang paghihintay, ang #1 ng linggo ay palaging yung lumabas kahapon kaysa sa tumagal nang isang linggo.
Uso
Paano ang paglago ng modelo sa isang panahon kumpara sa karaniwang paglago ng modelo sa parehong panahon. Mas mabilis kaysa karaniwan ay pagtaas, mas mabagal ay pagbaba.
Karaniwang modelo
Gitna ng katalogo: kalahati ng mga modelo na may numero ay mas mabilis ang paglago sa panahon, kalahati ay mas mabagal.
Paano gumalaw ang kasikatan ng modelong ito kumpara sa ibang mga nasa katalogo: ang paglago nito sa downloads, likes, at paggamit sa bawat panahon, sinusukat laban sa karaniwang paglago ng modelo sa parehong panahon, kasama ang heat score nito sa panahong iyon. Kapag mas mataas kaysa sa karaniwan, ibig sabihin ay pagtaas, kapag mas mababa ay pagbaba. Binubuo ang nakaraan mula sa mga kabuuan ngayon, unang araw ng modelo at sukat na bilis ng pag-download kung may dalawang sukat; ang modelong hindi pa umiiral sa simula ng panahon ay nagpapakita ng n/a.
Mga halimbawang render
Mga prompt at setting na ibinahagi ng mga gumawa ng mga render na ito sa Civitai. Pumili ng render para makita kung paano ito ginawa.
Walang ibinahaging prompt para sa render na ito.
Render by Yoxhachi on
Civitai
·
Prompt on BunchaPrompts
I-flag
Mga setting
Laki
2688x3552
Prompt
The Dragon Rider's Trial
Mga setting
Laki
3136x1344
Prompt
50s_western, subject_definitions: <Subject 1> is the man wearing a pink shirt, from <Picture 1>, wielding a revolver. <Subject 2> is the white man with black hair, from <Picture 2>. <Subject 3> is the black man wearing a hat, from <Picture 2>. summary: [reference generation] The target video is an old western film sequence showing a man shooting a revolver in a rom and then two men confused. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - the man's appearance, facial features, and clothing is fully retained across the sequence. <Subject 2> (appears in [Shot 2]): fully_preserved - the man's appearance, facial features, and clothing is fully retained across the sequence. <Subject 3> (appears in [Shot 2]): fully_preserved - the man's appearance, facial features, and clothing is fully retained across the sequence. detailed_description: The target video is rendered in an authentic 1950s western film style. [Shot 1] Camera shows a medium shot of a cluttered room from <Picture 1>. The door swing open with a thud against the wall. The camera pushes in at very low speed, ending the shot on a medium-close shot of the man's face. <Subject 1> is rapidly, repeatedly shooting his revolver and shouting <d>[English] Die motherfuckers! Die!</d>. As the revolver runs out of bullets, it's chamber is empty, the man keeps trying to shoot, but the gun makes distinct empty, sharp sounds. He 's looking scared and surprised. [Shot 2] At 00:03.00, the camera cuts to a static ultra-wide shot of <Subject 2> and <Subject 3>. They are slowly looking at each other confused, looking at their bodies looking for injuries, then they simulataneously look into the camera and rapidly aim their revolvers at the camera as shown in <Picture 2>. overall_soundscape: A quiet indoor ambient. non_diegetic_music: N/A
Walang ibinahaging prompt para sa render na ito.
Render by fluxxes on
Civitai
·
Prompt on BunchaPrompts
I-flag
Mga setting
Laki
896x1184
Prompt
subject_definitions: <Subject 1> is a realistic, anthropomorphic bipedal turtle. <Subject 2> are multiple realistic, anthropomorphic bipedal rabbits running upright on two legs, including Bugs Bunny as the ultimate leader in 1st place. <Subject 3> is a realistic sloth and a tiny realistic snail in the stadium audience. summary: A multi-shot sequence in a photorealistic live-action cinematic style. Shot 1 is a rear-tracking shot of the lagging bipedal turtle running behind the rabbit pack. Shot 2 introduces a slight slow-motion effect where the turtle pulls out the "Speed Lora" potion, clearly displaying the label, pours it over its head, shouts "Let's fucking goooo!", and unleashes a grounded bipedal sprint. Shot 3 is a rear-tracking shot as it charges forward, clearing earlier rabbits. Shot 4 is a frontal view from behind the finish line where it tackles Bugs Bunny and wins. Shot 5 and 6 show the emotional audience and the sloth's close-up dialogue. detailed_description: Photorealistic live-action cinematic style, ultra-detailed textures, realistic lighting, film grain, 8k resolution. [Shot 1] A dynamic rear-tracking shot on an athletic stadium track. All characters run strictly upright on two legs. The bipedal turtle is initially lagging behind the pack of sprinting bipedal rabbits. [At 00:02.500] [Shot 2] The action shifts into a brief, stylish slow-motion effect. The bipedal turtle reaches back into its shell and pulls out a potion bottle. The camera focuses sharply on the bottle, making the clear label reading "Speed Lora" highly visible. The turtle uncorks it, aggressively splashes the glowing liquid over its head, and shouts passionately, "Let's fucking goooo!" Instantly returning to full speed, it breaks into a hyper-fast, heavily grounded bipedal sprint. [At 00:05.000] [Shot 3] The camera shifts to a tracking view directly from behind the super-charged bipedal turtle, capturing its powerful, grounded two-legged running motion as it charges hard down the track, systematically clearing the initial rabbits. [At 00:07.500] [Shot 4] Cut to a fixed camera position behind the finish line, facing forward toward the oncoming runners. The super-charged turtle and Bugs Bunny sprint directly toward the camera. Right before crossing, the turtle delivers a brutal shoulder-tackle that knocks Bugs Bunny spinning completely off the track, and bursts triumphantly across the finish line in 1st place. [At 00:09.000] [Shot 5] Quick cut to the packed stadium stands. A realistic sloth and a tiny snail stand out in the crowd, their eyes welling up with heavy, emotional tears as they watch the historic victory. [At 00:10.500] [Shot 6] Cut to an intimate close-up of the realistic sloth and snail. The sloth holds a handkerchief, wiping a tear with a deeply touched expression, and speaks with a soulful urban accent: "<sniff> That's my bro, <sniff>" The tiny snail beside it bobs up and down, cheering enthusiastically. overall_soundscape: The roaring sound of stadium crowds, heavy grounded sprinting footsteps, a distinct slow-motion audio filter during the potion reveal, a splashing liquid sound, an aggressive shouted voice yelling "Let's fucking goooo!", returning to normal speed with rapid sprinting and impact crash sounds as rabbits are cleared, shifting to the final finish line crash, audience cheering, and the sloth's soulful dialogue. non_diegetic_music: N/A
Render by make676767 on
Civitai
·
Prompt on BunchaPrompts
I-flag
Mga setting
Sampler
res_multistep
Steps
30
Seed
4294967295
Laki
1280x704
Ginamit na weight
4
Prompt
A cinematic, photorealistic video. A sleek sports car starting from a complete standstill on a wide open road, then rapidly accelerating and shooting forward. Dynamic tracking shot, the camera closely follows alongside the car as it speeds up. The background violently blurs past at high speed, emphasizing the explosive acceleration. Smoke and dust kicking up from the rear tires. Clear daylight, highly detailed, 8k resolution, high-fidelity footage.
Walang ibinahaging prompt para sa render na ito.
Render by make676767 on
Civitai
·
Prompt on BunchaPrompts
I-flag
Mga setting
Laki
854x480
Prompt
subject_definitions: <Picture 1> is the first frame of [Shot 1], a static top-down view of a green-felt pool table in a dim wooden-floored bar, with the shooter leaning in from the upper-left edge. <Subject 1> is the young woman in <Picture 1>, drawn in a polished anime illustration style, with long, wavy violet hair, a loose purple jacket slipping off her shoulders over a white lace top, leaning over the upper-left rail of the table and aiming her wooden cue diagonally toward the lower right. <Subject 2> is the white cue ball resting near the center of the table, just beyond the tip of <Subject 1>'s cue. <Subject 3> is the purple-striped ball (the 12 ball) on the right side of the table, positioned in line between <Subject 2> and the lower-right corner pocket. summary: [keyframe completion] Starting from <Picture 1>, a locked overhead camera watches <Subject 1> settle her aim, take two slow practice strokes, and fire a crisp stop shot. <Subject 2> drives into <Subject 3> and dies on the spot, while <Subject 3> rolls smoothly into the lower-right corner pocket. <Subject 1> then relaxes and straightens up with a small, satisfied smile. retention_analysis: <Picture 1> ([Shot 1] first frame): fully_preserved - the overhead composition, table layout, ball positions, and warm bar lighting are kept as the opening frame. <Subject 1> (appears in [Shot 1]): fully_preserved - her violet hair, purple jacket, white lace top, anime rendering style, and diagonal aiming pose are retained. <Subject 2> (appears in [Shot 1]): fully_preserved - the white cue ball keeps its starting position and look before it is struck. <Subject 3> (appears in [Shot 1]): fully_preserved - the purple-striped 12 ball keeps its stripe pattern and its starting position on the right side of the table. detailed_description: The target video is a polished anime-style animation with warm, moody bar lighting from brass pendant lamps. The camera stays locked directly overhead for the entire video, but the scene stays alive with subtle movement in her hair, fabric, and lighting. [Shot 1] The shot begins from <Picture 1>. Warm amber light from the brass pendant lamps pools over the green felt, leaving the dark wooden floorboards and the empty bar chairs at the edges of the frame in soft shadow. <Subject 1>, the violet-haired young woman in the loose purple jacket and white lace top, leans over the upper-left rail. Her bridge hand rests steady on the felt and her cue points diagonally toward <Subject 2>, the white cue ball near the center of the table. A few strands of her long wavy hair drift over the rail, and her shoulders rise and fall with a slow breath. Her eyes shift once toward <Subject 3>, the purple-striped 12 ball on the right, then return to the cue ball. She draws the cue back and slides it forward in two slow, smooth practice strokes, the tip stopping just short of the ball each time. She pauses for a beat and goes completely still. Then her right arm snaps through in one short, sharp stroke, and the cue tip strikes the center of <Subject 2> with a crisp clack. The cue ball shoots across the felt toward the lower right in a clean straight line, its glossy surface briefly catching a highlight from the lamps. It hits <Subject 3> dead center with a sharp, bright crack. The cue ball stops dead at the point of impact, giving only a tiny spin in place before settling. <Subject 3> takes all the momentum and rolls on toward the lower-right corner pocket, its purple stripe tumbling visibly as it travels. The 12 ball slows slightly near the pocket, wobbles at the lip for a split second, then drops in with a hollow thunk and a rattle down the rails. The other balls on the table never move. <Subject 1> lets out a breath, her shoulders loosening, and pushes up slightly from the rail. Her loose jacket slides further off one shoulder, and she flicks a strand of violet hair away from her face with a small, satisfied smile as the scene settles. overall_soundscape: A quiet, low bar ambience with a faint electrical hum from the pendant lamps continues throughout. Over it come the soft scrape of the cue sliding over her bridge hand, a crisp clack when the cue strikes the white ball, a sharp crack at the ball-to-ball impact, and a hollow thunk followed by a rolling rattle as the 12 ball drops into the pocket. non_diegetic_music: N/A
Patakbuhin nang lokal
motion_speed_slider_mmh3_v1.1.safetensors
0 MB · SafeTensor · bf16
Ang mga download ay mula sa Civitai. May mga gumawa na humihingi muna ng Civitai login.