Model
.ai
追蹤開放 AI 模型
建立者
make676767
(Civitai)
by ake676767 - Motion-Speed-MMH3-SLIDER V1.1 - Frustrated by AI videos always looking sluggish? Or are you looking for that perfect cinematic slow-motion? The Motion Speed Slider is a Concept Slider LoRA custom-built for MiniMax H3. It grants you absolute control over character action speed and spatial movement in your generations! No need for complex prompt engineering. By simply adjusting the LoRA weight, you can seamlessly switch between "hyper-speed dashes" and "bullet time," making it perfectly suited for high-dynamic scenes like combat, dancing, and dynamic camera tracking.
創作者說明
Frustrated by AI videos always looking sluggish? Or are you looking for that perfect cinematic slow-motion? The Motion Speed Slider is a Concept Slider LoRA custom-built for MiniMax H3. It grants you absolute control over character action speed and spatial movement in your generations! No need for complex prompt engineering. By simply adjusting the LoRA weight, you can seamlessly switch between "hyper-speed dashes" and "bullet time," making it perfectly suited for high-dynamic scenes like combat, dancing, and dynamic camera tracking. 🆕 What's New in V1.1 Reduced Composition Interference: Minimized the LoRA's impact on the overall framing and composition of the generated video. Reference Video Generation Support: Added examples demonstrating how to use this LoRA with reference-based video generation workflows. ⚙️ How to Use (V1.1 Version) V1.1 has been optimized with a new parameter scaling system. Recommended Settings: Min Strength -8, Max Strength 8, and Default Strength 4. Behavior: Note that keeping the strength below 4 will largely maintain the original video content (as if no LoRA is applied), while a strength above 4 may introduce significant changes to the output. ⚙️ How to Use (V1 Version) V1 operates purely as a standard positive/negative slider. It requires NO trigger words. ⏩ To Accelerate (Positive Weight): Recommended Weight: +0.5 to +4.0 Effect: Significantly speeds up character actions and spatial movement. Best For: Intense martial arts combat, high-speed running, fast camera panning, and explosive action sequences. ⏪ To Decelerate (Negative Weight): Recommended Weight: -0.5 to -4.0 Effect: Slows down the action, delivering a smooth, slow-motion texture. Best For: Cinematic slow-motion, bullet time, elegant dance delays, and emotional close-up shots. 苦恼于 AI 视频的动作总是慢吞吞的?或者想要完美的电影级慢动作? Motion Speed Slider 是专为 MiniMax H3 打造的概念滑块(Concept Slider)LoRA。它赋予你对画面中人物动作快慢和空间位移速度的绝对控制权! 无需复杂的提示词玄学,只需简单地调整 LoRA 权重,即可实现从“极速瞬移”到“子弹时间”的无缝切换,完美适配动作打斗、舞蹈、运镜等高动态场景。 🆕 V1.1 版本更新说明 降低构图干扰: 最小化了该LoRA对生成视频整体画面取景和构图的影响。 参考视频生成支持: 添加了相关示例,演示如何在基于参考视频的生成工作流中使用此LoRA。 ⚙️ 使用方法 (V1.1 版本) V1.1 版本采用了全新的权重范围机制: 推荐参数: 最小权重 -8,最大权重 8,默认权重 4。 效果说明: 注意,当权重保持在 4 以下时,会基本保持无LoRA时的视频原内容;而大于 4 之后可能会对视频内容产生较大的改变。(适用于需要极高强度控制的场景) ⚙️ 使用方法 (V1 版本) V1 版本为标准滑块机制,无需触发词,仅通过正负权重(Weight)来控制画面速度: ⏩ 想要加速 (正权重 / Positive Weight): 推荐权重: +0.5 到 +4.0 效果: 显著加快人物动作与画面移动速度。 适用场景: 激烈的武术格斗、高速奔跑、极速运镜、充满爆发力的动作片段。 ⏪ 想要减速 (负权重 / Negative Weight): 推荐权重: -0.5 到 -4.0 效果: 减缓动作速度,带来平滑的慢放质感。 适用场景: 电影级慢动作(Slow-motion)、子弹时间、优雅的舞蹈延时、抒情的特写镜头。
Civitai 上 1,357 次下載 · 93 個讚
SHA256
E5970E97F8A5AA69E3DDC8D2EC4018E6C493CF8C7D0F1F1AA5C17D16E01270B1
Ranking badge
Updated Oct 22, 2026
ModelTrends.ai 上的 Motion Speed MMH3 SLIDER:#304 Hottest AI model
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Also ranked: #35 Hottest MiniMax H3 model · #35 Hottest MiniMax H3 LoRA
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Motion Speed MMH3 SLIDER 熱度趨勢
熱度分數,自 7 Oct 2026 起
熱度分數
8,336°
本週
n/a
尚未發布/追蹤
本月
n/a
尚未發布/追蹤
過去一年
n/a
尚未發布/追蹤
Motion Speed MMH3 SLIDER: 熱度分數,自 7 Oct 2026 起7,000°7,374°7,748°8,122°8,496°7 Oct10 Oct13 Oct16 Oct19 Oct22 Oct8,336°ModelTrends.ai
7,000°
基準值
分數範圍是從 0° 到 9,999°。低於 7,000° 的部分是留給還沒被任何來源報告的模型,它們會有一個替代數字,讓列表保持完整。7,000° 是有測量數據開始的地方:有真實數據但幾乎沒下載的模型會在基準值,之後的度數才是測量結果。基準值本身不代表模型好壞,只有基準值以上的度數才會區分模型。
+940°
Civitai 下載量
此版本在 Civitai 上有 1,357 次下載。下載量是最重要的成分,且以對數刻度計算:下載量增加十倍,熱度增加 300°,因此一百萬下載的模型不會比一千下載的熱度高一千倍。六個下載來源共用此一項,依其數量比例分配。
+296°
喜歡數
各來源共有 93 個喜歡和讚。每個喜歡相當於半次下載,採用同樣的對數刻度。
+100°
家族加成
+100° 因為這是目前網站推廣的某個家族的 LoRA。這是分數裡有限度的加成,公開列出;不會隱藏模型,也不會蓋過千倍下載差距。
顯示詳細分析
這個網站上的每個數字都可以查證。這個模型的熱度分數是 8,336°,這裡會一步步拆解它的組成,每加一項就會顯示目前的總分:基準值、每個來源增加的度數、模型類型的加分,以及權重年齡帶來的扣分。顏色對應上方圖表的區間。最後的詞彙表會解釋每個術語。
  1. 1
    從基準值開始。
    為什麼是 7,000° 而不是零:分數範圍是 0° 到 9,999°,低於 7,000° 的部分是留給還沒被任何來源報告的模型,它們有替代數字,讓列表完整且不會超過有數據的模型。7,000° 是有測量數據開始的地方。有真實數據但幾乎沒下載的模型會在這裡;之後的度數是測量結果,基準值以上有十個十倍下載的階段,每階段增加 300°。基準值對所有模型都一樣,不會決定排名;真正區分模型的是基準值以上的度數。
    7,000°
    累計總和
  2. 2
    加入下載量。
    總共 1,357 個下載等值,來自 Civitai 下載量。下載量增加十倍會增加相同的 300°,所以大小很重要,但不會主導分數。
    +940°
    7,940°
    累計總和
  3. 3
    加入喜歡數。
    93 個喜歡和讚,權重是下載量的一半。
    +296°
    8,236°
    累計總和
  4. 4
    家族加成。
    對這個網站目前推廣的 LoRA 家族給予開放且有限的加分。
    +100°
    8,336°
    累計總和
  5. =
    熱度分數。
    這個模型在本網站所有排行榜上的位置。沒有其他因素會調整它。
    8,336°
詞彙表:這裡使用的術語
熱度分數
一個數字,表示模型目前的使用和需求程度,範圍從 0° 到 9,999°。本網站所有標示「最熱門」的排行榜都是依此排序,沒有其他排序依據。
底線
每個有實際數據的模型起始於 7,000°。分數範圍是 0° 到 9,999°;底線以下保留給沒有數據的模型,確保有數據的模型總是排名較前。底線對所有人相同,不影響排名;超過底線的度數才是評分依據。
下載等值
分數中視為下載的所有項目加總:下載本身、每個種子節點算 1,000、每張 AI Horde 圖像和每次生成網站的執行算一。
對數刻度
以十為單位計數,不是以一為單位:從 1,000 到 10,000 下載增加的度數,和從 10,000 到 100,000 增加的度數相同。這樣能防止巨頭壓過其他模型。
喜歡數
來自各來源的讚和喜歡,每個在對數刻度上算半個下載量。
採用率
模型目前每天的下載次數,根據兩次來源讀取的差異計算。權重是下載量的四分之一。
實測與估算
實測表示有兩個來源的讀數,且差異是真實的。估算表示只知道今天的總數,過去的數據則分散在模型的整個生命週期;網站會說明顯示的是哪一種。
種子節點
指在線上保留權重檔案供他人透過種子下載的人,或是提供相同服務的鏡像站。每一個種子節點算作1,000次下載。
AI Horde
一個志願者網絡,利用捐贈的電腦免費生成圖片。它用某模型生成的圖片數量是公開的,每張圖片算作一次下載。
生成網站
自己托管模型並讓人使用它生成圖片的網站,例如PixAI、SeaArt和Yodayo。它們的下載量和Civitai一樣,每次生成算一次下載。
OpenRouter 代幣
透過 API 提供的文字模型,如 Claude 或 GPT,沒有權重可下載,因此使用量以代幣計算:過去30天內透過 OpenRouter(許多應用使用的閘道)讀取和生成的文字片段。每 10,000,000 代幣算作一次下載。來源:OpenRouter (openrouter.ai/rankings),CC BY 4.0。
完整模型(檢查點)
權重本身,是能獨立生成的檔案。它會有額外加分,因為其他附加檔案都依賴它。
LoRA和嵌入
小型附加檔案,用來引導別人的權重走向某種風格、角色或概念。它們無法獨立運行。
家族與權重
模型所建立的基礎,例如SD 1.5、SDXL、Flux或Wan。每個模型都繼承其家族權重的發布日期。
年齡
根據家族權重發布時間距今多久,扣除的度數:每年150°,最多750°。它會保留那些有多年累積下載的舊模型,防止它們從排行榜頂端消失。
家族加成
針對本站目前推廣的某個家族的LoRA給予的小幅度限制加成,會在分解中顯示。
替代分數
給尚無來源報告的模型一個穩定的最低分,讓列表保持完整。它永遠不會高於有數據的模型。
全新!(寬限期)
不到 7 天的新模型會顯示「全新!」而非分數,且不列入排名。分數從第一天開始計算,但一天大的模型成長最快,若不等待,週榜首將永遠是昨天剛出的模型,而非持續一週的。
趨勢
模型在某段時間內的成長與典型模型同期成長的比較。比典型快表示上升,比典型慢表示下降。
典型模型
目錄中的中間值:一半模型在該期間成長較快,一半較慢。
這個模型的受歡迎程度跟整個目錄相比的變化:它在每個時期的下載量、喜歡數和使用量的成長,跟同一時期一般模型的成長相比,還有當時的熱度分數。高於一般成長代表上升,低於則是下降。過去的數據是從今天的總數、模型的第一天和有兩次讀數時的下載速度推算出來的;如果模型在某時期開始時不存在,會顯示 n/a。
範例作品
以下提示詞和參數由在 Civitai 上創作這些作品的人分享。選擇一張作品查看它是如何生成的。
這張作品沒有分享提示詞。
Render by Yoxhachi on
Civitai
·
Prompt on BunchaPrompts
檢舉
參數
尺寸
2688x3552
提示詞
The Dragon Rider's Trial
參數
尺寸
3136x1344
提示詞
50s_western, subject_definitions: <Subject 1> is the man wearing a pink shirt, from <Picture 1>, wielding a revolver. <Subject 2> is the white man with black hair, from <Picture 2>. <Subject 3> is the black man wearing a hat, from <Picture 2>. summary: [reference generation] The target video is an old western film sequence showing a man shooting a revolver in a rom and then two men confused. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - the man's appearance, facial features, and clothing is fully retained across the sequence. <Subject 2> (appears in [Shot 2]): fully_preserved - the man's appearance, facial features, and clothing is fully retained across the sequence. <Subject 3> (appears in [Shot 2]): fully_preserved - the man's appearance, facial features, and clothing is fully retained across the sequence. detailed_description: The target video is rendered in an authentic 1950s western film style. [Shot 1] Camera shows a medium shot of a cluttered room from <Picture 1>. The door swing open with a thud against the wall. The camera pushes in at very low speed, ending the shot on a medium-close shot of the man's face. <Subject 1> is rapidly, repeatedly shooting his revolver and shouting <d>[English] Die motherfuckers! Die!</d>. As the revolver runs out of bullets, it's chamber is empty, the man keeps trying to shoot, but the gun makes distinct empty, sharp sounds. He 's looking scared and surprised. [Shot 2] At 00:03.00, the camera cuts to a static ultra-wide shot of <Subject 2> and <Subject 3>. They are slowly looking at each other confused, looking at their bodies looking for injuries, then they simulataneously look into the camera and rapidly aim their revolvers at the camera as shown in <Picture 2>. overall_soundscape: A quiet indoor ambient. non_diegetic_music: N/A
這張作品沒有分享提示詞。
Render by fluxxes on
Civitai
·
Prompt on BunchaPrompts
檢舉
參數
尺寸
896x1184
提示詞
subject_definitions: <Subject 1> is a realistic, anthropomorphic bipedal turtle. <Subject 2> are multiple realistic, anthropomorphic bipedal rabbits running upright on two legs, including Bugs Bunny as the ultimate leader in 1st place. <Subject 3> is a realistic sloth and a tiny realistic snail in the stadium audience. summary: A multi-shot sequence in a photorealistic live-action cinematic style. Shot 1 is a rear-tracking shot of the lagging bipedal turtle running behind the rabbit pack. Shot 2 introduces a slight slow-motion effect where the turtle pulls out the "Speed Lora" potion, clearly displaying the label, pours it over its head, shouts "Let's fucking goooo!", and unleashes a grounded bipedal sprint. Shot 3 is a rear-tracking shot as it charges forward, clearing earlier rabbits. Shot 4 is a frontal view from behind the finish line where it tackles Bugs Bunny and wins. Shot 5 and 6 show the emotional audience and the sloth's close-up dialogue. detailed_description: Photorealistic live-action cinematic style, ultra-detailed textures, realistic lighting, film grain, 8k resolution. [Shot 1] A dynamic rear-tracking shot on an athletic stadium track. All characters run strictly upright on two legs. The bipedal turtle is initially lagging behind the pack of sprinting bipedal rabbits. [At 00:02.500] [Shot 2] The action shifts into a brief, stylish slow-motion effect. The bipedal turtle reaches back into its shell and pulls out a potion bottle. The camera focuses sharply on the bottle, making the clear label reading "Speed Lora" highly visible. The turtle uncorks it, aggressively splashes the glowing liquid over its head, and shouts passionately, "Let's fucking goooo!" Instantly returning to full speed, it breaks into a hyper-fast, heavily grounded bipedal sprint. [At 00:05.000] [Shot 3] The camera shifts to a tracking view directly from behind the super-charged bipedal turtle, capturing its powerful, grounded two-legged running motion as it charges hard down the track, systematically clearing the initial rabbits. [At 00:07.500] [Shot 4] Cut to a fixed camera position behind the finish line, facing forward toward the oncoming runners. The super-charged turtle and Bugs Bunny sprint directly toward the camera. Right before crossing, the turtle delivers a brutal shoulder-tackle that knocks Bugs Bunny spinning completely off the track, and bursts triumphantly across the finish line in 1st place. [At 00:09.000] [Shot 5] Quick cut to the packed stadium stands. A realistic sloth and a tiny snail stand out in the crowd, their eyes welling up with heavy, emotional tears as they watch the historic victory. [At 00:10.500] [Shot 6] Cut to an intimate close-up of the realistic sloth and snail. The sloth holds a handkerchief, wiping a tear with a deeply touched expression, and speaks with a soulful urban accent: "<sniff> That's my bro, <sniff>" The tiny snail beside it bobs up and down, cheering enthusiastically. overall_soundscape: The roaring sound of stadium crowds, heavy grounded sprinting footsteps, a distinct slow-motion audio filter during the potion reveal, a splashing liquid sound, an aggressive shouted voice yelling "Let's fucking goooo!", returning to normal speed with rapid sprinting and impact crash sounds as rabbits are cleared, shifting to the final finish line crash, audience cheering, and the sloth's soulful dialogue. non_diegetic_music: N/A
Render by make676767 on
Civitai
·
Prompt on BunchaPrompts
檢舉
參數
取樣器
res_multistep
步數
30
種子
4294967295
尺寸
1280x704
使用權重
4
提示詞
A cinematic, photorealistic video. A sleek sports car starting from a complete standstill on a wide open road, then rapidly accelerating and shooting forward. Dynamic tracking shot, the camera closely follows alongside the car as it speeds up. The background violently blurs past at high speed, emphasizing the explosive acceleration. Smoke and dust kicking up from the rear tires. Clear daylight, highly detailed, 8k resolution, high-fidelity footage.
這張作品沒有分享提示詞。
Render by make676767 on
Civitai
·
Prompt on BunchaPrompts
檢舉
參數
尺寸
854x480
提示詞
subject_definitions: <Picture 1> is the first frame of [Shot 1], a static top-down view of a green-felt pool table in a dim wooden-floored bar, with the shooter leaning in from the upper-left edge. <Subject 1> is the young woman in <Picture 1>, drawn in a polished anime illustration style, with long, wavy violet hair, a loose purple jacket slipping off her shoulders over a white lace top, leaning over the upper-left rail of the table and aiming her wooden cue diagonally toward the lower right. <Subject 2> is the white cue ball resting near the center of the table, just beyond the tip of <Subject 1>'s cue. <Subject 3> is the purple-striped ball (the 12 ball) on the right side of the table, positioned in line between <Subject 2> and the lower-right corner pocket. summary: [keyframe completion] Starting from <Picture 1>, a locked overhead camera watches <Subject 1> settle her aim, take two slow practice strokes, and fire a crisp stop shot. <Subject 2> drives into <Subject 3> and dies on the spot, while <Subject 3> rolls smoothly into the lower-right corner pocket. <Subject 1> then relaxes and straightens up with a small, satisfied smile. retention_analysis: <Picture 1> ([Shot 1] first frame): fully_preserved - the overhead composition, table layout, ball positions, and warm bar lighting are kept as the opening frame. <Subject 1> (appears in [Shot 1]): fully_preserved - her violet hair, purple jacket, white lace top, anime rendering style, and diagonal aiming pose are retained. <Subject 2> (appears in [Shot 1]): fully_preserved - the white cue ball keeps its starting position and look before it is struck. <Subject 3> (appears in [Shot 1]): fully_preserved - the purple-striped 12 ball keeps its stripe pattern and its starting position on the right side of the table. detailed_description: The target video is a polished anime-style animation with warm, moody bar lighting from brass pendant lamps. The camera stays locked directly overhead for the entire video, but the scene stays alive with subtle movement in her hair, fabric, and lighting. [Shot 1] The shot begins from <Picture 1>. Warm amber light from the brass pendant lamps pools over the green felt, leaving the dark wooden floorboards and the empty bar chairs at the edges of the frame in soft shadow. <Subject 1>, the violet-haired young woman in the loose purple jacket and white lace top, leans over the upper-left rail. Her bridge hand rests steady on the felt and her cue points diagonally toward <Subject 2>, the white cue ball near the center of the table. A few strands of her long wavy hair drift over the rail, and her shoulders rise and fall with a slow breath. Her eyes shift once toward <Subject 3>, the purple-striped 12 ball on the right, then return to the cue ball. She draws the cue back and slides it forward in two slow, smooth practice strokes, the tip stopping just short of the ball each time. She pauses for a beat and goes completely still. Then her right arm snaps through in one short, sharp stroke, and the cue tip strikes the center of <Subject 2> with a crisp clack. The cue ball shoots across the felt toward the lower right in a clean straight line, its glossy surface briefly catching a highlight from the lamps. It hits <Subject 3> dead center with a sharp, bright crack. The cue ball stops dead at the point of impact, giving only a tiny spin in place before settling. <Subject 3> takes all the momentum and rolls on toward the lower-right corner pocket, its purple stripe tumbling visibly as it travels. The 12 ball slows slightly near the pocket, wobbles at the lip for a split second, then drops in with a hollow thunk and a rattle down the rails. The other balls on the table never move. <Subject 1> lets out a breath, her shoulders loosening, and pushes up slightly from the rail. Her loose jacket slides further off one shoulder, and she flicks a strand of violet hair away from her face with a small, satisfied smile as the scene settles. overall_soundscape: A quiet, low bar ambience with a faint electrical hum from the pendant lamps continues throughout. Over it come the soft scrape of the cue sliding over her bridge hand, a crisp clack when the cue strikes the white ball, a sharp crack at the ball-to-ball impact, and a hollow thunk followed by a rolling rattle as the 12 ball drops into the pocket. non_diegetic_music: N/A
本機執行
motion_speed_slider_mmh3_v1.1.safetensors
0 MB · SafeTensor · bf16
下載由 Civitai 提供。部分建立者要求先登入 Civitai。