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urmărim modelele AI deschise

Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid

8498°
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Creat de
Darksidewalker
pe Civitai
By - Darksidewalker Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning.
Notele creatorului
Purpose Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning. Works with FL2VA, REF2VA and Hybrid Models. Credits An experimental consensus crafted lora of multiple aligned concepts of - Combat - Action - Motion - Reasoning 💫 All credits for the original loras go to and If you want to support this, support these two for their awesome work!
1,541 descărcări · 133 aprecieri pe Civitai
SHA256
76E38D290668EEAF6282C38E7566A0B91CA863A9D011E379A58E351921D77D24
Ranking badge
Updated Oct 22, 2026
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid pe ModelTrends.ai: #182 Hottest AI model
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Also ranked: #14 Hottest MiniMax H3 model · #14 Hottest MiniMax H3 LoRA
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Tendința de popularitate a Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Scor de căldură din 2 Oct 2026
Scor de popularitate
8,498°
Săptămâna aceasta
▲
13.3%
8,473° atunci, 8,498° acum
Luna aceasta
n/a
Nu a fost lansat/urmărit
Ultimul an
n/a
Nu a fost lansat/urmărit
Minimax H3 Motion Combat Reasoning | REF2VA | F…: Scor de căldură din 2 Oct 20267,000°7,419°7,839°8,258°8,678°3 Oct6 Oct10 Oct14 Oct18 Oct22 Oct8,498°ModelTrends.ai
7,000°
Prag minim
Scara merge de la 0° la 9.999°. Tot ce este sub 7,000° este rezervat pentru modelele despre care nicio sursă nu raportează încă, care au un număr provizoriu acolo ca să rămână listele complete. 7,000° este punctul de start pentru datele măsurate: un model cu date reale, dar aproape fără descărcări, stă la prag, iar măsurătorile umplu gradele de deasupra. Pragul nu spune nimic despre model; doar gradele de deasupra îl diferențiază de alte modele.
+975°
Descărcări Civitai
1,541 descărcări ale acestei versiuni exacte pe Civitai. Descărcările sunt ingredientul cel mai important și sunt numărate pe o scară logaritmică: de zece ori mai multe descărcări adaugă același 300°, deci un model cu un milion de descărcări nu este de o mie de ori mai popular decât unul cu o mie. Cele șase surse de descărcări împart acest termen, proporțional cu numărul lor.
+319°
Apăsări de like
133 like-uri și aprecieri pe toate sursele. Un like valorează jumătate de descărcare, pe aceeași scară logaritmică.
+104°
Rata de adoptare
Aproximativ 23 descărcări pe zi, măsurate între două citiri ale surselor, niciodată estimate dintr-o medie pe viață. Viteza cântărește un sfert din termenul descărcărilor, așa că o creștere recentă se vede fără să lase un vârf de o zi să depășească ani de utilizare.
+100°
Boost familie
+100° pentru că este un LoRA dintr-o familie pe care site-ul o promovează acum. Este un impuls limitat în scor și este listat deschis aici; nu poate ascunde un model sau depăși o diferență de o mie de ori în descărcări.
Arată detalii
Fiecare număr de pe acest site poate fi verificat. Scorul de popularitate al acestui model este 8,498°, iar aici este construit pas cu pas, cu totalul acumulat după fiecare ingredient: pragul minim, gradele adăugate de fiecare sursă, bonusul pentru tipul modelului și ce scade vârsta greutăților. Culorile sunt benzile din graficul de mai sus. Glosarul de la final definește fiecare termen.
  1. 1
    Începe de la prag.
    De ce 7,000° și nu zero: scara merge de la 0° la 9.999°, iar partea de sub 7,000° este rezervată modelelor despre care nicio sursă nu raportează încă, care au un număr provizoriu acolo ca să rămână listele complete și să nu depășească niciodată un model cu date. 7,000° este punctul de start pentru datele măsurate. Un model cu date reale, dar aproape fără descărcări, stă aici; tot ce urmează este măsurare, iar spațiul de deasupra pragului conține zece pași de zece ori mai multe descărcări, fiecare la 300°. Pragul este același pentru toate modelele, deci nu decide nimic; gradele de deasupra fac diferența.
    7,000°
    total curent
  2. 2
    Adaugă descărcările.
    1,541 echivalente de descărcări în total, de la Descărcări Civitai. De zece ori descărcările adaugă același 300°, deci mărimea contează, dar nu domină scorul.
    +975°
    7,975°
    total curent
  3. 3
    Adaugă aprecierile.
    133 aprecieri și like-uri, la jumătate din greutatea unei descărcări.
    +319°
    8,294°
    total curent
  4. 4
    Adaugă rata de adoptare.
    Aproximativ 23 descărcări pe zi acum, măsurate între două citiri, cu un sfert din greutate.
    +104°
    8,398°
    total curent
  5. 5
    Boost de familie.
    Un impuls deschis și limitat pentru LoRA-urile dintr-o familie pe care site-ul o promovează acum.
    +100°
    8,498°
    total curent
  6. =
    Scorul de căldură.
    Unde se situează acest model pe fiecare listă de pe site. Nimic altceva nu îl ajustează.
    8,498°
Glosar: termenii folosiți aici
Scor de căldură
Un număr care arată cât de mult este folosit și dorit un model acum, de la 0° la 9.999°. Fiecare listă de pe site care spune „cele mai călduroase” este sortată după acest scor și nimic altceva.
Prag
7.000° este punctul de start pentru orice model cu date reale. Scara merge de la 0° la 9.999°; partea de sub prag este rezervată pentru înlocuitori (modele fără date), ca să fie sigur că un model cu date e mereu mai sus decât unul fără. Pragul e același pentru toți și nu decide nimic; gradele de deasupra lui sunt măsurătoarea.
Echivalente descărcări
Tot ce scorul tratează ca o descărcare, adunat: descărcările în sine, fiecare seeder de torrent ca 1.000, fiecare imagine AI Horde și fiecare rulare pe un site de generare ca una.
Scară logaritmică
Se numără la zeci, nu la unități: trecerea de la 1.000 la 10.000 descărcări adaugă aceleași grade ca trecerea de la 10.000 la 100.000. Astfel, modelele mari nu acoperă tot ce e mic.
Aprecieri
Like-uri și aprecieri de oriunde, fiecare valorează jumătate dintr-o descărcare pe scara logaritmică.
Rata de adoptare
Câte descărcări pe zi primește un model acum, calculat din diferența dintre două citiri ale unei surse. Are un sfert din greutatea termenului de descărcare.
Măsurat și estimat
Măsurat înseamnă că există două citiri ale unei surse și diferența este reală. Estimat înseamnă că se știe doar totalul de azi, iar trecutul este împărțit pe durata vieții modelului; site-ul spune care dintre ele este afișat.
Seeder
Cineva care păstrează o copie a greutăților online pentru ca alții să le descarce prin torrent, sau o oglindă găzduită care face același lucru. Fiecare contează ca 1.000 de descărcări.
AI Horde
O rețea de voluntari care generează imagini gratuit pe calculatoare donate. Numărul de imagini create cu un model este public și fiecare contează ca o descărcare.
Site-uri de generare
Site-uri care găzduiesc propriile copii ale unui model și permit oamenilor să genereze cu el, cum ar fi PixAI, SeaArt și Yodayo. Descărcările lor contează ca cele de pe Civitai, iar fiecare rulare de generare ca o descărcare.
Tokeni OpenRouter
Un model de text servit printr-un API, cum ar fi Claude sau GPT, nu are greutăți de descărcat, deci utilizarea sa se măsoară în tokeni: bucățile de text citite și scrise prin OpenRouter, un gateway folosit de multe aplicații, în ultimele 30 de zile. Fiecare 10,000,000 tokeni contează ca un download. Sursa: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Model complet (checkpoint)
Greutățile în sine, fișierul care generează singur. Primește un bonus pentru că depind de el add-on-urile.
LoRA și embedding
Fișiere mici add-on care direcționează greutățile altcuiva spre un stil, un personaj sau un concept. Nu pot rula singure.
Familie și greutăți
Baza pe care este construit un model, cum ar fi SD 1.5, SDXL, Flux sau Wan. Fiecare model moștenește data lansării greutăților familiei sale.
Vârstă
Grade scăzute în funcție de cât timp a trecut de când au apărut greutățile familiei: 150° pe an, până la 750°. Păstrează descărcările vechi care au avut ani să se acumuleze, blocând topul listei.
Boost de familie
Un mic impuls limitat pentru LoRA-urile unei familii pe care site-ul o promovează acum, întotdeauna listat în detaliu.
Scor de rezervă
Un număr stabil sub prag, dat unui model despre care nicio sursă nu raportează încă, ca listele să rămână complete. Nu se clasează niciodată peste un model cu date.
Nou! (perioadă de grație)
Un model mai nou de 7 zile afișează Nou! în loc de scor și nu ocupă loc în clasamente. Scorul său este calculat de la prima zi, dar un model de o zi crește mai rapid decât orice altceva, deci fără această așteptare, modelul #1 al săptămânii ar fi întotdeauna cel apărut ieri, nu cel care a rezistat o săptămână.
Tendință
Cum se compară creșterea unui model într-o perioadă cu creșterea tipică a unui model în aceeași perioadă. Mai rapid decât tipicul înseamnă creștere, mai lent scădere.
Model tipic
Mijlocul catalogului: jumătate dintre modele cu o cifră au crescut mai repede în perioada respectivă, jumătate mai încet.
Cum s-a schimbat popularitatea acestui model față de restul catalogului: creșterea lui în descărcări, aprecieri și utilizare în fiecare perioadă, comparată cu creșterea tipică a unui model în aceeași perioadă, plus scorul său de căldură la momentul respectiv. Dacă e peste creșterea tipică, înseamnă că a crescut, dacă e sub, a scăzut. Istoricul se reconstruiește din totalurile de azi, prima zi a modelului și viteza lui de descărcare măsurată când sunt două citiri; un model care nu exista la începutul perioadei arată n/a.
Exemple de randări
Prompturi și setări partajate de cei care au făcut aceste randări pe Civitai. Alege o randare pentru a vedea cum a fost făcută.
Randare exemplu 1
Randare exemplu 2
Randare exemplu 3
Randare exemplu 4
Randare exemplu 5
Randare exemplu 6
Randare exemplu 7
Randare exemplu 8
Randare NSFW, estompată. Activează NSFW pentru a o vedea.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Semnalează
Setări
Sampler
Euler
Pași
8
Mărime
768x992
Prompt
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Cinematic, high-fidelity 3D CG, bright midday sunlight filtering through a mountain valley. A medium shot frames an adult elf woman with long blonde hair and pointed ears, clad in dark leather armor with blue fur trim, holding a jagged silver bow. She draws the string back, releasing a glowing golden arrow that streaks forward. At 00:04.000, the camera cuts to the impact point where the arrow shatters into light particles, revealing the floating text "Motion Combat Reasoning" amidst the dust and petals. overall_soundscape: The sharp snap of the bowstring echoes in the open valley. The distinct hum of magical energy surges as the arrow flies. Upon impact, a loud magical crackle accompanies the explosion of light particles and falling flower petals. A low wind rustles through the grass throughout. No dialogue. non_diegetic_music: Orchestral percussion strikes with a sharp staccato rhythm, accompanied by swelling cellos that underscore the magical release. The sound resolves into a bright, resonant chord as the text materializes.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Semnalează
Setări
Mărime
1890x2160
Prompt
subject_definitions: <Subject 1> is the stout knight from <Picture 1>, preserving his puffy cream-coloured plate mail, heavy spiked shield strapped to his left arm, short broadsword gripped in his right, brown leather satchel at his hip, and battered metal helmet with horizontal ventilation slits. His face beneath the visor wears a grim determined expression of defensive resolve. In this scene his performance is grounded and sturdy: he braces his weight against strikes, shuffles back with deliberate heavy steps, and extends his sword arm fully to parry with rigid form before counter-attacking with controlled swings. <Subject 2> is the nimble dark knight from <Picture 1>, preserving her sleek polished steel plate armour, flowing midnight-blue cape torn at the edges, tall visored helmet topped with a wild crest of black-grey hair that ripples in motion, and dual grip on her long slender sword. Her stance is dynamic and balanced: crouched low for agility, knees bent ready to spring, one hand ready to thrust while the other guards her flank. She performs with fluid grace but brutal intent, pivoting quickly around her axis and extending sudden arcs of blade as she counters his blows. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 animated combat sequence that opens on <Picture 1> and uses <Subject 1> and <Subject 2>, following an action progression of heavy clashes, parrying exchanges, exaggerated swinging arcs, and explosive special effects as the two knights circle each other in a misty swamp battlefield before culminating in a climactic clash that drives into an impact shot. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the cream-coloured plating, shield design, broadsword shape, brown satchel and battered helmet with slits across every shot; maintain his determined grim expression and grounded defensive posture throughout the sequence. <Subject 2> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the sleek steel plate armour, midnight-blue cape silhouette, tall visored helmet with cresting hair shape, dual sword grip stance and dynamic crouched agility across every shot; maintain her fluid yet brutal performance quality throughout. <Picture 1> ([Shot 1] opening): fully_preserved — the opening composition with both knights facing each other in their initial combat stances, the central flame rising from the ground behind them, the misty swamp atmosphere, and the dark gnarled trees framing the sides of the scene. detailed_description: A bold 2D animated fantasy style in 16:9 with high-contrast lighting, vivid cel shading, saturated metallic textures and explosive particle effects against a muted grey-green swamp palette. Heavy smashes crack the air as parries flash between two steel surfaces, exaggerated sword arcs stretch wider than realistic physics would allow, and special effects burst forth with sparks, debris and shockwaves. [Shot 1] The shot begins from <Picture 1>, a medium-wide shot. <Subject 2> lunges forward aggressively while <Subject 1> braces himself defensively, swinging his heavy broadsword wide in an overlong parry that arcs through the air like a clumsy but effective shield wall. They crash together with metallic clangs as sparks fly from their blades colliding, sending small stones up from the damp earth beneath them. The camera pans slightly right with small amplitude at medium speed to follow their rotating combat circle around the central flame. [Shot 2] At 00:02.500, the shot cuts to a three-quarter view as <Subject 1> shifts his weight backward and counter-attacks, swinging his blade down in an exaggerated downward smash aimed at her guard. Her cape ripples violently as she pivots quickly on her heel, bringing her slender sword up for a swift parry that deflects his strike upward into the air. The camera shakes slightly with medium amplitude at fast speed to emphasize the impact of their exchange, then holds static briefly to show dust and embers rising from where their swords collided. [Shot 3] At 00:05.500, the shot cuts to a closer medium shot focusing on <Subject 2>'s dynamic movement as she leaps backward off her toe, rotating mid-air while swinging her blade in an extended horizontal arc aimed at his side plate. His broadsword descends heavily again but she dodges inside his reach, countering with an upward thrust that glances against his arm guard and sends sparks scattering across the screen. The camera pushes in slightly with small amplitude at medium speed to tighten the frame as special effects erupt — a burst of blue-white energy particles swirls around their locked blades before exploding outward in concentric rings. [Shot 4] At 00:08.500, the shot cuts to an overhead oblique angle from behind <Subject 1> as he prepares for his finishing blow. She readies her guard with both arms crossed defensively while he winds up his sword for a massive final swing that would crush anything in its path if unblocked. The camera holds static at this moment of maximum tension as they lock eyes over the mist and sparks — then SMASH! Their blades collide one final time with earth-shattering impact, sending shockwaves through the swamp water and launching both combatants apart in opposite directions. overall_soundscape: Heavy metallic clangs of steel against steel dominate the soundscape as each parry and smash erupts with reverberating boom-like echoes. Sparks and embers crackle softly on contact with metal surfaces, while debris clatters onto the muddy ground. Footsteps thud heavily through wet earth as they circle each other — <Subject 1>'s boots crunch loudly, while <Subject 2>'s movements produce sharper metallic scrapes and fabric rustling from her cape. The wind howls intermittently through the swamp with low groans that swell during impacts. Water splashes rhythmically when their strikes miss or deflect off shields. A deep hydraulic hiss rises momentarily as pressure builds around their locked swords before releasing in a rush of displaced air during major clashes. Lightning cracks occasionally overhead, illuminating their silhouettes against the gloomy sky between exchanges. non_diegetic_music: Driving percussive orchestral score with thunderous timpani hits synchronized to every major smash and parry, layered under rhythmic string stabs that punctuate each combat beat. High-pitched brass fanfares swell dramatically during their extended swinging arcs while low cello lines rumble beneath each defensive maneuver. Dynamic builds increase in intensity as they circle closer together, with sudden drops into near-silence before explosive impacts restore volume levels. A subtle choir hums softly underneath providing harmonic support without overpowering the physical action sounds. The melody remains minimalistic but emotionally charged, matching the raw brutality of their exchanges while leaving room for special effects to shine independently above it.
Setări
Seed
116
Mărime
1664x2496
Pondere folosită
0.3
Prompt
subject_definitions: <Subject 1> is the adult young woman in <Picture 1> (full frame) and <Picture 2> (face close-up): short messy black hair with pink-tinted ends and a centre parting, red-pink eyes with soft dark eyeliner, a blushing face, small red diamond-shaped drop earrings, a black apron top with metal ring buckles over bare shoulders, glossy black nails, a light sheen on her skin. Her face comes from <Picture 2> and her hair, outfit and body from <Picture 1>. She sits at a wooden table in a warm home kitchen, holding wooden chopsticks in her right hand and a large black ramen bowl in her left hand: the bowl has a soft-boiled egg half, a half egg topped with orange roe, nori, spring onion, and noodles in a red spicy broth with steam rising. <Picture 1> is also the look of the target video: a polished anime-render look in a warm home kitchen, shot from slightly above her eyes, a warm blurred kitchen with a pot, utensils and a stove behind her, soft warm window light, a polished anime-render look. summary: [reference generation] A 10-second three-shot video in the style of <Picture 1>: <Subject 1> slurps ramen noodles with delight, a close food shot of steaming noodles, then she speaks to the camera about how tasty it is. The camera moves in every shot. retention_analysis: <Subject 1> (appears in [Shot 1], [Shot 2] and [Shot 3]): fully_preserved - her face, short black hair with pink ends, red eyes, earrings, apron top and nails follow <Picture 1> and <Picture 2> in every frame. <Picture 1> (kitchen, bowl, light): partially_preserved - the bowl, the egg half with orange roe, the nori, the spring onion and the warm kitchen follow <Picture 1>; the camera angles and distances change from shot to shot. detailed_description: Throughout the whole video her lips and chin stay clean, no noodle and no broth ever hangs from her mouth or sticks to her chin or cheeks, and she only speaks when her mouth is completely empty and her lips are clean. [Shot 1] 00:00-00:03. A medium close-up from the front, slightly above her eyes, as in <Picture 1>, with a slow smooth push-in towards her face. <Subject 1> (S1) holds the chopsticks raised, a long strand of noodles going into her mouth, and slurps it fully in, her eyes half closed and happy, her cheeks blushing, steam drifting past her face. The strand disappears completely into her mouth and she chews with her lips closed, her cheeks puffed, her red eyes wide and sparkling. [Shot 2] 00:03-00:05. Cut to a low-angle close food shot just above the rim of the black bowl: the chopsticks lift a bundle of noodles out of the red broth, steam rising thick in the warm light, the camera slowly drifting to the right, the egg half and the nori blurred behind. [Shot 3] 00:05-00:10. Cut to a close-up of her face, the camera gently orbiting a few degrees to her left with a slight handheld sway. Her mouth is empty and her lips are clean. She swallows with a happy breathy sigh, licks her lips and looks straight into the camera with a bright smile, then says, <d>[English] Oh my god, this is so good! The broth is rich and spicy, and the noodles are perfectly chewy.</d> Her eyes sparkle, her head tilts slightly, and her cheeks stay flushed. Her voice is a warm, playful, slightly husky young woman's voice with a happy, excited tone. overall_soundscape: A loud wet noodle slurp and soft chewing in the first shot, wooden chopsticks clicking on the black bowl, a soft bubbling broth and rising steam in the food shot, a quiet pot bubbling in the kitchen, her warm playful voice speaking clearly to the camera in the last shot. non_diegetic_music: None.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Semnalează
Setări
Mărime
1672x1080
Prompt
subject_definitions: <Subject 1> is the imposing armored warrior from <Picture 1>, a fully assembled set of dark metallic plate armor engraved with intricate red glyphs that glow with faint inner heat. He wears a tall blocky helmet hiding his face, though glowing red eyes reveal intent through the visor slit. A deep crimson cape drapes heavily over the shoulders, trailing down to the heels, its fabric heavy and textured with subtle frayed edges. In his right gauntleted hand he grips a broad greatsword, the blade channeling vibrant scarlet energy that fractures and sparks as it swings. He stands firmly planted, posture rigid yet powerful, embodying an aura of contained volcanic force and unstoppable momentum. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 cinematic action sequence that uses <Subject 1> to demonstrate raw might through a series of explosive sword slashes, utilizing bold camera movements, dramatic echo effects, and vibrant visual afterimages to emphasize the sheer power unleashed by each swing. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — maintain the dark metallic armor with glowing red glyphic patterns, the tall helmet with red-lit eyes, the flowing crimson cape with frayed edges, and the scarlet-charged greatsword throughout all shots. <Picture 1> ([Shot 1] first frame): fully_preserved — retain the initial composition of the warrior standing in a dark landscape with jagged obsidian formations and red glow from below. detailed_description: A high-dynamic-range cinematic action style, deep blacks contrasted by vibrant scarlet energy effects, sharp metallic reflections, volumetric lighting, particle debris, afterimage trails, and dramatic motion blur. [Shot 1] The scene opens with <Subject 1> standing motionless against the obsidian rock formations, a red inferno flickering at ground level behind him. The camera holds a static wide shot as he grips his greatsword in his right hand, then suddenly pivots on his left foot, the blade sweeping upward in a violent arc before settling forward. [Shot 2] At 00:04.000, the camera cuts to a low-angle extreme close-up of the sword’s hilt as it begins its descent for a second slash. The camera tilts down with large amplitude at fast speed, tracking the blade's violent downward trajectory. A ghostly red afterimage lingers in the air, showing the swing’s path. [Shot 3] At 00:08.000, the shot cuts to a side-profile medium shot capturing two sword arcs. The camera pans left with large amplitude at fast speed, following the motion of the blade through space while echoing sound trails ripple behind each cut. Red sparks cascade off the blade like burning embers caught mid-air. overall_soundscape: Heavy metal boots strike stone repeatedly, a deep resonant metallic clang that echoes in the cavernous chamber as the blade cuts. The hum of the sword’s charged core vibrates throughout, punctuated by crackling magical discharge and sharp shing sounds amplified across every swing. Debris clatters on stone floors, wind whistles through narrow crevices formed by the jagged black formations around them. non_diegetic_music: Aggressive orchestral percussion with rapid metallic strikes synchronized to each slash, swelling synths that mimic crackling fire beneath a driving rock-score rhythm, all layered to create an overwhelming sense of unstoppable momentum and raw elemental force.
Nu a fost partajat niciun prompt cu această randare.
Nu a fost partajat niciun prompt cu această randare.
Nu a fost partajat niciun prompt cu această randare.
Setări
Mărime
1504x832
Prompt
subject_definitions: <Subject 1> is the elegant female elf in <Picture 2>. She wears silver jewelry and a silver circlet. summary: [reference generation] Live-action, photoreal cinematic. It is the 80s dark fantasy movie. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved. detailed_description: The target video is a photorealistic live‑action single static shot. Set in evil ruin made from dark stone up in the mountains. Cloudy sky, light snow around her. The warm light of the sun set. [Shot 1] The scene is a static medium long shot <Subject 1> is standing in the center, a sexy smile, she brushes loose hair behind her ear. A sexy pose with her hips cocked. The she snaps the finger of her right hand and fire appears floating over her right hand. [Shot 2] At 00:05.000, the camera cuts to a medium shot of <Subject 1> in a wide forest ruins, throwing a fireball at a naked rotting zombie behind her to the left. The zombie is engulfed in flames and burns to ash. <Subject 1> then quickly turns around 180 degrees, twirling her staff over her head and smashes her staff into the face of another zombie that appeared behind her to the right, killing it. On the bottom of the screen appears in large intricate gold fantasy letters "The Elf". The letters carry over through the entire scene. [Shot 3] At 00:10.000, shows <Subject 1> in a medium long shot from the front, showing a naked male rooten zombie with an erect rotten penis standing in the wintery ruins. <Subject 1> on squatting with legs spread before the zombie, her eyes looking up, making eye contact with the zombie. her left hand taking hold of his erect shaft and sliding her soft wet mouth down over his erect penis, giving him a sexy, sloppy blowjob while simultaneously stroking his shaft, moving her hand up and down in rhythm with her bobbing head. Her right hand slips between her legs, gently rubbing her pussy. Bobbing her head up and down and sliding her lips over his shaft with wet slurping sounds. overall_soundscape: sound of nature, fire, zombie moaning, wet slurping sound non_diegetic_music: 80's instrumental rock for a dark fantasy movie
Rulează local
DaSiWa-MMH3-Motion-Combat-Reasoning_r128.safetensors
317 MB · SafeTensor · bf16
Descărcările sunt servite de Civitai. Unii creatori cer mai întâi autentificarea pe Civitai.