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Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid

8498°
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Dibuat oleh
Darksidewalker
di Civitai
By - Darksidewalker Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning.
Catatan pembuat
Purpose Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning. Works with FL2VA, REF2VA and Hybrid Models. Credits An experimental consensus crafted lora of multiple aligned concepts of - Combat - Action - Motion - Reasoning 💫 All credits for the original loras go to and If you want to support this, support these two for their awesome work!
1,541 unduhan · 133 suka di Civitai
SHA256
76E38D290668EEAF6282C38E7566A0B91CA863A9D011E379A58E351921D77D24
Ranking badge
Updated Oct 22, 2026
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid di ModelTrends.ai: #182 Hottest AI model
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Also ranked: #14 Hottest MiniMax H3 model · #14 Hottest MiniMax H3 LoRA
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Tren popularitas Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Skor panas sejak 2 Oct 2026
Skor panas
8,498°
Minggu ini
▲
13.3%
8,473° dulu, 8,498° sekarang
Bulan ini
n/a
Belum dirilis/dilacak
Tahun lalu
n/a
Belum dirilis/dilacak
Minimax H3 Motion Combat Reasoning | REF2VA | F…: Skor panas sejak 2 Oct 20267,000°7,419°7,839°8,258°8,678°3 Oct6 Oct10 Oct14 Oct18 Oct22 Oct8,498°ModelTrends.ai
7,000°
Floor
Skala berjalan dari 0° sampai 9.999°. Semua yang di bawah 7,000° disimpan untuk model yang belum dilaporkan oleh sumber mana pun, yang memakai angka pengganti di sana supaya daftar tetap lengkap. 7,000° adalah titik awal data yang diukur: model dengan data nyata tapi hampir tidak ada unduhan berada di floor, dan pengukuran mengisi derajat di atasnya. Floor tidak mengatakan apa-apa tentang model; hanya derajat di atasnya yang berbicara, dan itu yang membedakan satu model dengan yang lain.
+975°
Unduhan Civitai
1,541 unduhan versi tepat ini di Civitai. Unduhan adalah bahan terberat dan dihitung dalam skala log: sepuluh kali unduhan menambah 300° yang sama, jadi model dengan sejuta unduhan tidak seribu kali lebih panas dari yang seribu unduhan. Enam sumber unduhan berbagi satu istilah itu, dibagi proporsional sesuai jumlahnya.
+319°
Suka
133 suka dan jempol ke atas dari berbagai sumber. Suka dihitung setengah unduhan, dengan skala log yang sama.
+104°
Tingkat adopsi
Sekitar 23 unduhan per hari, diukur antara dua pembacaan sumber, tidak pernah ditebak dari rata-rata seumur hidup. Kecepatan dihitung seperempat dari istilah unduhan, jadi lonjakan baru terlihat tanpa membiarkan lonjakan satu hari mengalahkan penggunaan bertahun-tahun.
+100°
Bonus keluarga
+100° karena ini LoRA dari keluarga yang sedang didorong situs ini sekarang. Ini dorongan terbatas dalam skor dan tercantum di sini secara terbuka; tidak pernah bisa menyembunyikan model atau mengalahkan perbedaan unduhan seribu kali lipat.
Tampilkan rincian
Setiap angka di situs ini bisa dicek. Skor heat model ini adalah 8,498°, dan ini dibangun satu bahan pada satu waktu, dengan total berjalan setelah setiap langkah: floor, derajat yang ditambahkan setiap sumber, bonus untuk jenis model dan pengurangan karena usia bobotnya. Warna-warna itu adalah rentang pada grafik di atas. Glosarium di akhir menjelaskan setiap istilah.
  1. 1
    Mulai dari floor.
    Kenapa 7,000° dan bukan nol: skala dari 0° sampai 9.999°, dan bagian di bawah 7,000° disediakan untuk model yang belum dilaporkan sumber mana pun, yang memakai angka pengganti supaya daftar tetap lengkap dan tidak pernah mengalahkan model dengan data. 7,000° adalah titik awal data yang diukur. Model dengan data nyata tapi hampir tidak ada unduhan berada di sini; semua yang berikutnya adalah pengukuran, dan ruang di atas floor memuat sepuluh langkah sepuluh kali lipat unduhan dengan 300° masing-masing. Floor sama untuk semua model, jadi tidak menentukan apa-apa; yang menentukan adalah derajat di atasnya.
    7,000°
    total berjalan
  2. 2
    Tambahkan unduhan.
    1,541 setara unduhan secara total, dari Unduhan Civitai. Sepuluh kali unduhan menambah 300° yang sama, jadi ukuran penting tapi tidak pernah mendominasi skor.
    +975°
    7,975°
    total berjalan
  3. 3
    Tambahkan suka.
    133 suka dan jempol ke atas, dengan bobot setengah dari satu unduhan.
    +319°
    8,294°
    total berjalan
  4. 4
    Tambahkan tingkat adopsi.
    Sekitar 23 unduhan per hari sekarang, diukur antara dua pembacaan, dengan bobot seperempat.
    +104°
    8,398°
    total berjalan
  5. 5
    Dorongan keluarga.
    Dorongan terbuka dan terbatas untuk LoRA dari keluarga yang sedang didorong situs ini sekarang.
    +100°
    8,498°
    total berjalan
  6. =
    Skor heat.
    Posisi model ini di setiap daftar di situs ini. Tidak ada yang mengubahnya selain ini.
    8,498°
Glosarium: istilah yang dipakai di sini
Skor heat
Satu angka untuk seberapa banyak model dipakai dan diinginkan sekarang, dari 0° sampai 9.999°. Setiap daftar di situs ini yang bilang terpanas diurutkan berdasarkan ini dan tidak ada yang lain.
Lantai
7.000° yang jadi titik awal semua model dengan data nyata. Skala dari 0° sampai 9.999°; bagian di bawah lantai untuk pengganti (model tanpa data), supaya model dengan data selalu di atas yang tanpa. Lantai sama untuk semua dan tidak menentukan apa-apa; derajat di atasnya yang dihitung.
Setara unduhan
Semua yang dihitung skor sebagai unduhan, dijumlahkan: unduhan itu sendiri, setiap torrent seeder dihitung 1.000, setiap gambar AI Horde dan setiap run di situs generasi dihitung satu.
Skala log
Menghitung per puluhan, bukan per satuan: naik dari 1.000 ke 10.000 unduhan menambah derajat yang sama dengan naik dari 10.000 ke 100.000. Ini mencegah raksasa mendominasi semuanya.
Suka
Jempol ke atas dan suka dari semua sumber, bernilai setengah unduhan di skala log.
Tingkat adopsi
Berapa banyak unduhan per hari yang didapat model sekarang, dari selisih dua pembacaan sumber. Bobot seperempat dari istilah unduhan.
Diukur dan diperkirakan
Diukur berarti ada dua pembacaan dari sumber dan perbedaannya nyata. Diperkirakan berarti hanya total hari ini yang diketahui dan masa lalu dibagi selama umur model; situs memberitahu mana yang sedang ditampilkan.
Seeder
Seseorang yang menyimpan salinan bobot secara online agar orang lain bisa mengunduh lewat torrent, atau mirror yang dihosting melakukan hal yang sama. Setiap satu dihitung sebagai 1.000 unduhan.
AI Horde
Jaringan sukarelawan yang menghasilkan gambar secara gratis di komputer yang disumbangkan. Jumlah gambar yang dibuat dengan model tertentu bersifat publik, dan setiap gambar dihitung sebagai satu unduhan.
Situs generasi
Situs yang menyimpan salinan model sendiri dan membiarkan orang menghasilkan gambar dengannya, seperti PixAI, SeaArt, dan Yodayo. Unduhan mereka dihitung seperti di Civitai dan setiap kali generasi dihitung sebagai satu unduhan.
Token OpenRouter
Model teks yang dilayani melalui API, seperti Claude atau GPT, tidak memiliki bobot untuk diunduh, jadi penggunaannya diukur dalam token: potongan teks yang dibaca dan ditulis melalui OpenRouter, gateway yang digunakan banyak aplikasi, selama 30 hari terakhir. Setiap 10,000,000 token dihitung sebagai satu unduhan. Sumber: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Model penuh (checkpoint)
Bobot itu sendiri, file yang bisa menghasilkan secara mandiri. Mendapat bonus karena add-on bergantung padanya.
LoRA dan embedding
File add-on kecil yang mengarahkan bobot orang lain ke gaya, karakter, atau konsep tertentu. Tidak bisa dijalankan sendiri.
Keluarga dan bobot
Dasar yang dipakai model, seperti SD 1.5, SDXL, Flux, atau Wan. Setiap model mewarisi tanggal rilis bobot keluarganya.
Usia
Pengurangan nilai berdasarkan seberapa lama bobot keluarga itu dirilis: 150° per tahun, sampai maksimal 750°. Ini menjaga unduhan lama yang sudah bertahun-tahun menumpuk agar tetap di atas daftar.
Dorongan keluarga
Dorongan kecil dan terbatas untuk LoRA dari keluarga yang sedang didorong situs ini sekarang, selalu tercantum dalam rincian.
Skor pengganti
Angka stabil di bawah batas yang diberikan pada model yang belum ada laporan sumbernya, supaya daftar tetap lengkap. Tidak pernah lebih tinggi dari model yang punya data.
Baru! (masa tenggang)
Model yang berumur kurang dari 7 hari menunjukkan label Baru! bukan skor dan tidak masuk peringkat. Skornya dihitung sejak hari pertama, tapi model yang baru sehari tumbuh lebih cepat dari apa pun, jadi tanpa masa tunggu model #1 minggu ini selalu yang baru kemarin, bukan yang bertahan seminggu.
Tren
Bagaimana pertumbuhan model selama periode tertentu dibandingkan dengan pertumbuhan model biasa di periode yang sama. Lebih cepat dari biasanya berarti naik, lebih lambat berarti turun.
Model biasa
Tengah katalog: setengah model dengan angka tumbuh lebih cepat selama periode itu, setengahnya lebih lambat.
Bagaimana popularitas model ini bergerak dibandingkan dengan katalog lainnya: pertumbuhan unduhan, suka, dan penggunaan setiap periode, diukur terhadap pertumbuhan model biasa dalam periode yang sama, dengan skor panasnya saat itu. Di atas pertumbuhan biasa berarti naik, di bawahnya berarti turun. Masa lalu direkonstruksi dari total hari ini, hari pertama model, dan kecepatan unduhan yang diukur jika ada dua pembacaan; model yang belum ada di awal periode menunjukkan n/a.
Contoh render
Prompt dan pengaturan yang dibagikan oleh orang-orang yang membuat render ini di Civitai. Pilih sebuah render untuk melihat cara membuatnya.
Contoh render 1
Contoh render 2
Contoh render 3
Contoh render 4
Contoh render 5
Contoh render 6
Contoh render 7
Contoh render 8
Gambar NSFW, diburamkan. Nyalakan NSFW untuk melihatnya.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Pengaturan
Sampler
Euler
Langkah
8
Ukuran
768x992
Prompt
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Cinematic, high-fidelity 3D CG, bright midday sunlight filtering through a mountain valley. A medium shot frames an adult elf woman with long blonde hair and pointed ears, clad in dark leather armor with blue fur trim, holding a jagged silver bow. She draws the string back, releasing a glowing golden arrow that streaks forward. At 00:04.000, the camera cuts to the impact point where the arrow shatters into light particles, revealing the floating text "Motion Combat Reasoning" amidst the dust and petals. overall_soundscape: The sharp snap of the bowstring echoes in the open valley. The distinct hum of magical energy surges as the arrow flies. Upon impact, a loud magical crackle accompanies the explosion of light particles and falling flower petals. A low wind rustles through the grass throughout. No dialogue. non_diegetic_music: Orchestral percussion strikes with a sharp staccato rhythm, accompanied by swelling cellos that underscore the magical release. The sound resolves into a bright, resonant chord as the text materializes.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Pengaturan
Ukuran
1890x2160
Prompt
subject_definitions: <Subject 1> is the stout knight from <Picture 1>, preserving his puffy cream-coloured plate mail, heavy spiked shield strapped to his left arm, short broadsword gripped in his right, brown leather satchel at his hip, and battered metal helmet with horizontal ventilation slits. His face beneath the visor wears a grim determined expression of defensive resolve. In this scene his performance is grounded and sturdy: he braces his weight against strikes, shuffles back with deliberate heavy steps, and extends his sword arm fully to parry with rigid form before counter-attacking with controlled swings. <Subject 2> is the nimble dark knight from <Picture 1>, preserving her sleek polished steel plate armour, flowing midnight-blue cape torn at the edges, tall visored helmet topped with a wild crest of black-grey hair that ripples in motion, and dual grip on her long slender sword. Her stance is dynamic and balanced: crouched low for agility, knees bent ready to spring, one hand ready to thrust while the other guards her flank. She performs with fluid grace but brutal intent, pivoting quickly around her axis and extending sudden arcs of blade as she counters his blows. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 animated combat sequence that opens on <Picture 1> and uses <Subject 1> and <Subject 2>, following an action progression of heavy clashes, parrying exchanges, exaggerated swinging arcs, and explosive special effects as the two knights circle each other in a misty swamp battlefield before culminating in a climactic clash that drives into an impact shot. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the cream-coloured plating, shield design, broadsword shape, brown satchel and battered helmet with slits across every shot; maintain his determined grim expression and grounded defensive posture throughout the sequence. <Subject 2> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the sleek steel plate armour, midnight-blue cape silhouette, tall visored helmet with cresting hair shape, dual sword grip stance and dynamic crouched agility across every shot; maintain her fluid yet brutal performance quality throughout. <Picture 1> ([Shot 1] opening): fully_preserved — the opening composition with both knights facing each other in their initial combat stances, the central flame rising from the ground behind them, the misty swamp atmosphere, and the dark gnarled trees framing the sides of the scene. detailed_description: A bold 2D animated fantasy style in 16:9 with high-contrast lighting, vivid cel shading, saturated metallic textures and explosive particle effects against a muted grey-green swamp palette. Heavy smashes crack the air as parries flash between two steel surfaces, exaggerated sword arcs stretch wider than realistic physics would allow, and special effects burst forth with sparks, debris and shockwaves. [Shot 1] The shot begins from <Picture 1>, a medium-wide shot. <Subject 2> lunges forward aggressively while <Subject 1> braces himself defensively, swinging his heavy broadsword wide in an overlong parry that arcs through the air like a clumsy but effective shield wall. They crash together with metallic clangs as sparks fly from their blades colliding, sending small stones up from the damp earth beneath them. The camera pans slightly right with small amplitude at medium speed to follow their rotating combat circle around the central flame. [Shot 2] At 00:02.500, the shot cuts to a three-quarter view as <Subject 1> shifts his weight backward and counter-attacks, swinging his blade down in an exaggerated downward smash aimed at her guard. Her cape ripples violently as she pivots quickly on her heel, bringing her slender sword up for a swift parry that deflects his strike upward into the air. The camera shakes slightly with medium amplitude at fast speed to emphasize the impact of their exchange, then holds static briefly to show dust and embers rising from where their swords collided. [Shot 3] At 00:05.500, the shot cuts to a closer medium shot focusing on <Subject 2>'s dynamic movement as she leaps backward off her toe, rotating mid-air while swinging her blade in an extended horizontal arc aimed at his side plate. His broadsword descends heavily again but she dodges inside his reach, countering with an upward thrust that glances against his arm guard and sends sparks scattering across the screen. The camera pushes in slightly with small amplitude at medium speed to tighten the frame as special effects erupt — a burst of blue-white energy particles swirls around their locked blades before exploding outward in concentric rings. [Shot 4] At 00:08.500, the shot cuts to an overhead oblique angle from behind <Subject 1> as he prepares for his finishing blow. She readies her guard with both arms crossed defensively while he winds up his sword for a massive final swing that would crush anything in its path if unblocked. The camera holds static at this moment of maximum tension as they lock eyes over the mist and sparks — then SMASH! Their blades collide one final time with earth-shattering impact, sending shockwaves through the swamp water and launching both combatants apart in opposite directions. overall_soundscape: Heavy metallic clangs of steel against steel dominate the soundscape as each parry and smash erupts with reverberating boom-like echoes. Sparks and embers crackle softly on contact with metal surfaces, while debris clatters onto the muddy ground. Footsteps thud heavily through wet earth as they circle each other — <Subject 1>'s boots crunch loudly, while <Subject 2>'s movements produce sharper metallic scrapes and fabric rustling from her cape. The wind howls intermittently through the swamp with low groans that swell during impacts. Water splashes rhythmically when their strikes miss or deflect off shields. A deep hydraulic hiss rises momentarily as pressure builds around their locked swords before releasing in a rush of displaced air during major clashes. Lightning cracks occasionally overhead, illuminating their silhouettes against the gloomy sky between exchanges. non_diegetic_music: Driving percussive orchestral score with thunderous timpani hits synchronized to every major smash and parry, layered under rhythmic string stabs that punctuate each combat beat. High-pitched brass fanfares swell dramatically during their extended swinging arcs while low cello lines rumble beneath each defensive maneuver. Dynamic builds increase in intensity as they circle closer together, with sudden drops into near-silence before explosive impacts restore volume levels. A subtle choir hums softly underneath providing harmonic support without overpowering the physical action sounds. The melody remains minimalistic but emotionally charged, matching the raw brutality of their exchanges while leaving room for special effects to shine independently above it.
Pengaturan
Seed
116
Ukuran
1664x2496
Bobot yang dipakai
0.3
Prompt
subject_definitions: <Subject 1> is the adult young woman in <Picture 1> (full frame) and <Picture 2> (face close-up): short messy black hair with pink-tinted ends and a centre parting, red-pink eyes with soft dark eyeliner, a blushing face, small red diamond-shaped drop earrings, a black apron top with metal ring buckles over bare shoulders, glossy black nails, a light sheen on her skin. Her face comes from <Picture 2> and her hair, outfit and body from <Picture 1>. She sits at a wooden table in a warm home kitchen, holding wooden chopsticks in her right hand and a large black ramen bowl in her left hand: the bowl has a soft-boiled egg half, a half egg topped with orange roe, nori, spring onion, and noodles in a red spicy broth with steam rising. <Picture 1> is also the look of the target video: a polished anime-render look in a warm home kitchen, shot from slightly above her eyes, a warm blurred kitchen with a pot, utensils and a stove behind her, soft warm window light, a polished anime-render look. summary: [reference generation] A 10-second three-shot video in the style of <Picture 1>: <Subject 1> slurps ramen noodles with delight, a close food shot of steaming noodles, then she speaks to the camera about how tasty it is. The camera moves in every shot. retention_analysis: <Subject 1> (appears in [Shot 1], [Shot 2] and [Shot 3]): fully_preserved - her face, short black hair with pink ends, red eyes, earrings, apron top and nails follow <Picture 1> and <Picture 2> in every frame. <Picture 1> (kitchen, bowl, light): partially_preserved - the bowl, the egg half with orange roe, the nori, the spring onion and the warm kitchen follow <Picture 1>; the camera angles and distances change from shot to shot. detailed_description: Throughout the whole video her lips and chin stay clean, no noodle and no broth ever hangs from her mouth or sticks to her chin or cheeks, and she only speaks when her mouth is completely empty and her lips are clean. [Shot 1] 00:00-00:03. A medium close-up from the front, slightly above her eyes, as in <Picture 1>, with a slow smooth push-in towards her face. <Subject 1> (S1) holds the chopsticks raised, a long strand of noodles going into her mouth, and slurps it fully in, her eyes half closed and happy, her cheeks blushing, steam drifting past her face. The strand disappears completely into her mouth and she chews with her lips closed, her cheeks puffed, her red eyes wide and sparkling. [Shot 2] 00:03-00:05. Cut to a low-angle close food shot just above the rim of the black bowl: the chopsticks lift a bundle of noodles out of the red broth, steam rising thick in the warm light, the camera slowly drifting to the right, the egg half and the nori blurred behind. [Shot 3] 00:05-00:10. Cut to a close-up of her face, the camera gently orbiting a few degrees to her left with a slight handheld sway. Her mouth is empty and her lips are clean. She swallows with a happy breathy sigh, licks her lips and looks straight into the camera with a bright smile, then says, <d>[English] Oh my god, this is so good! The broth is rich and spicy, and the noodles are perfectly chewy.</d> Her eyes sparkle, her head tilts slightly, and her cheeks stay flushed. Her voice is a warm, playful, slightly husky young woman's voice with a happy, excited tone. overall_soundscape: A loud wet noodle slurp and soft chewing in the first shot, wooden chopsticks clicking on the black bowl, a soft bubbling broth and rising steam in the food shot, a quiet pot bubbling in the kitchen, her warm playful voice speaking clearly to the camera in the last shot. non_diegetic_music: None.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Laporkan
Pengaturan
Ukuran
1672x1080
Prompt
subject_definitions: <Subject 1> is the imposing armored warrior from <Picture 1>, a fully assembled set of dark metallic plate armor engraved with intricate red glyphs that glow with faint inner heat. He wears a tall blocky helmet hiding his face, though glowing red eyes reveal intent through the visor slit. A deep crimson cape drapes heavily over the shoulders, trailing down to the heels, its fabric heavy and textured with subtle frayed edges. In his right gauntleted hand he grips a broad greatsword, the blade channeling vibrant scarlet energy that fractures and sparks as it swings. He stands firmly planted, posture rigid yet powerful, embodying an aura of contained volcanic force and unstoppable momentum. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 cinematic action sequence that uses <Subject 1> to demonstrate raw might through a series of explosive sword slashes, utilizing bold camera movements, dramatic echo effects, and vibrant visual afterimages to emphasize the sheer power unleashed by each swing. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — maintain the dark metallic armor with glowing red glyphic patterns, the tall helmet with red-lit eyes, the flowing crimson cape with frayed edges, and the scarlet-charged greatsword throughout all shots. <Picture 1> ([Shot 1] first frame): fully_preserved — retain the initial composition of the warrior standing in a dark landscape with jagged obsidian formations and red glow from below. detailed_description: A high-dynamic-range cinematic action style, deep blacks contrasted by vibrant scarlet energy effects, sharp metallic reflections, volumetric lighting, particle debris, afterimage trails, and dramatic motion blur. [Shot 1] The scene opens with <Subject 1> standing motionless against the obsidian rock formations, a red inferno flickering at ground level behind him. The camera holds a static wide shot as he grips his greatsword in his right hand, then suddenly pivots on his left foot, the blade sweeping upward in a violent arc before settling forward. [Shot 2] At 00:04.000, the camera cuts to a low-angle extreme close-up of the sword’s hilt as it begins its descent for a second slash. The camera tilts down with large amplitude at fast speed, tracking the blade's violent downward trajectory. A ghostly red afterimage lingers in the air, showing the swing’s path. [Shot 3] At 00:08.000, the shot cuts to a side-profile medium shot capturing two sword arcs. The camera pans left with large amplitude at fast speed, following the motion of the blade through space while echoing sound trails ripple behind each cut. Red sparks cascade off the blade like burning embers caught mid-air. overall_soundscape: Heavy metal boots strike stone repeatedly, a deep resonant metallic clang that echoes in the cavernous chamber as the blade cuts. The hum of the sword’s charged core vibrates throughout, punctuated by crackling magical discharge and sharp shing sounds amplified across every swing. Debris clatters on stone floors, wind whistles through narrow crevices formed by the jagged black formations around them. non_diegetic_music: Aggressive orchestral percussion with rapid metallic strikes synchronized to each slash, swelling synths that mimic crackling fire beneath a driving rock-score rhythm, all layered to create an overwhelming sense of unstoppable momentum and raw elemental force.
Tidak ada prompt yang dibagikan untuk render ini.
Tidak ada prompt yang dibagikan untuk render ini.
Tidak ada prompt yang dibagikan untuk render ini.
Pengaturan
Ukuran
1504x832
Prompt
subject_definitions: <Subject 1> is the elegant female elf in <Picture 2>. She wears silver jewelry and a silver circlet. summary: [reference generation] Live-action, photoreal cinematic. It is the 80s dark fantasy movie. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved. detailed_description: The target video is a photorealistic live‑action single static shot. Set in evil ruin made from dark stone up in the mountains. Cloudy sky, light snow around her. The warm light of the sun set. [Shot 1] The scene is a static medium long shot <Subject 1> is standing in the center, a sexy smile, she brushes loose hair behind her ear. A sexy pose with her hips cocked. The she snaps the finger of her right hand and fire appears floating over her right hand. [Shot 2] At 00:05.000, the camera cuts to a medium shot of <Subject 1> in a wide forest ruins, throwing a fireball at a naked rotting zombie behind her to the left. The zombie is engulfed in flames and burns to ash. <Subject 1> then quickly turns around 180 degrees, twirling her staff over her head and smashes her staff into the face of another zombie that appeared behind her to the right, killing it. On the bottom of the screen appears in large intricate gold fantasy letters "The Elf". The letters carry over through the entire scene. [Shot 3] At 00:10.000, shows <Subject 1> in a medium long shot from the front, showing a naked male rooten zombie with an erect rotten penis standing in the wintery ruins. <Subject 1> on squatting with legs spread before the zombie, her eyes looking up, making eye contact with the zombie. her left hand taking hold of his erect shaft and sliding her soft wet mouth down over his erect penis, giving him a sexy, sloppy blowjob while simultaneously stroking his shaft, moving her hand up and down in rhythm with her bobbing head. Her right hand slips between her legs, gently rubbing her pussy. Bobbing her head up and down and sliding her lips over his shaft with wet slurping sounds. overall_soundscape: sound of nature, fire, zombie moaning, wet slurping sound non_diegetic_music: 80's instrumental rock for a dark fantasy movie
Jalankan secara lokal
DaSiWa-MMH3-Motion-Combat-Reasoning_r128.safetensors
317 MB · SafeTensor · bf16
Unduhan disediakan oleh Civitai. Beberapa kreator meminta login Civitai terlebih dahulu.