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Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid

8498°
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Skapad av
Darksidewalker
på Civitai
By - Darksidewalker Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning.
Skaparens anteckningar
Purpose Convenient VRAM efficient lora for enhancing combat, actions and motion of highly dynamic scenes combined with reasoning. Works with FL2VA, REF2VA and Hybrid Models. Credits An experimental consensus crafted lora of multiple aligned concepts of - Combat - Action - Motion - Reasoning 💫 All credits for the original loras go to and If you want to support this, support these two for their awesome work!
1,541 nedladdningar · 133 gillningar på Civitai
SHA256
76E38D290668EEAF6282C38E7566A0B91CA863A9D011E379A58E351921D77D24
Ranking badge
Updated Oct 22, 2026
Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid på ModelTrends.ai: #182 Hottest AI model
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Also ranked: #14 Hottest MiniMax H3 model · #14 Hottest MiniMax H3 LoRA
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Popularitetstrend för Minimax H3 Motion Combat Reasoning | REF2VA | FL2VA | Hybrid
Värmenpoäng sedan 2 Oct 2026
Värmescore
8,498°
Den här veckan
▲
13.2%
8,473° då, 8,498° nu
Den här månaden
n/a
Inte släppt/spårad än
Senaste året
n/a
Inte släppt/spårad än
Minimax H3 Motion Combat Reasoning | REF2VA | F…: Värmenpoäng sedan 2 Oct 20267,000°7,419°7,839°8,258°8,678°3 Oct6 Oct10 Oct14 Oct18 Oct22 Oct8,498°ModelTrends.ai
7,000°
Golvet
Skalan går från 0° till 9 999°. Allt under 7,000° är reserverat för modeller som ingen källa rapporterat om än, som får ett tillfälligt nummer där så listorna förblir kompletta. 7,000° är där mätta data börjar: en modell med riktiga data men nästan inga nedladdningar ligger på golvet, och mätningarna fyller graderna ovanför. Golvet säger inget om modellen; det gör bara graderna ovanför, och det är de som skiljer en modell från en annan.
+975°
Civitai-nedladdningar
1,541 nedladdningar av denna exakta version på Civitai. Nedladdningar är den tyngsta ingrediensen och räknas på en logaritmisk skala: tio gånger nedladdningarna lägger till samma 300°, så en modell med en miljon nedladdningar är inte tusen gånger hetare än en med tusen. De sex nedladdningskällorna delar på den termen, fördelat efter deras antal.
+319°
Gilla-markeringar
133 gilla-markeringar och tummar upp över källorna. En gilla-markering väger som en halv nedladdning, på samma logaritmiska skala.
+104°
Adoptionshastighet
Ungefär 23 nedladdningar per dag, mätt mellan två avläsningar av källorna, aldrig uppskattat från ett livstidsgenomsnitt. Hastigheten väger en fjärdedel av nedladdningstermen, så en ny våg syns utan att en dags toppar slår ut år av användning.
+100°
Familjebonus
+100° eftersom det här är en LoRA från en familj som den här sidan just nu lyfter fram. Det är en begränsad skjuts inom poängen och visas öppet här; den kan aldrig dölja en modell eller väga tyngre än en tusenfaldig skillnad i nedladdningar.
Visa detaljerad uppdelning
Varje siffra på den här sidan kan kontrolleras. Den här modellens heat-poäng är 8,498°, och här byggs den upp en ingrediens i taget, med löpande total efter varje: golvet, graderna varje källa lägger till, bonusen för modelltypen och vad vikternas ålder drar bort. Färgerna är banden i diagrammet ovan. Ordlistan i slutet förklarar varje term.
  1. 1
    Börja vid golvet.
    Varför 7,000° och inte noll: skalan går från 0° till 9 999°, och delen under 7,000° är reserverad för modeller som ingen källa rapporterat om än, som får ett tillfälligt nummer där så listorna förblir kompletta och aldrig rankas högre än en modell med data. 7,000° är där mätta data börjar. En modell med riktiga data men nästan inga nedladdningar ligger här; allt som följer är mätning, och utrymmet ovanför golvet rymmer tio tiofaldiga steg i nedladdningar på 300° vardera. Golvet är detsamma för varje modell, så det avgör inget; det gör graderna ovanför.
    7,000°
    löpande total
  2. 2
    Lägg till nedladdningarna.
    1,541 nedladdnings-ekvivalenter totalt, från Civitai-nedladdningar. Tio gånger nedladdningarna ger samma 300°, så storlek spelar roll men tar aldrig över poängen.
    +975°
    7,975°
    löpande total
  3. 3
    Lägg till gillanden.
    133 gillanden och tummar upp, värda hälften av en nedladdning.
    +319°
    8,294°
    löpande total
  4. 4
    Lägg till adoptionshastigheten.
    Ungefär 23 nedladdningar per dag just nu, mätt mellan två mätningar, med en fjärdedels vikt.
    +104°
    8,398°
    löpande total
  5. 5
    Familje-boost.
    En öppen, begränsad skjuts för LoRAs i en familj som den här sidan just nu lyfter fram.
    +100°
    8,498°
    löpande total
  6. =
    Heat-poängen.
    Var den här modellen står på varje lista på den här sidan. Ingenting annat ändrar den.
    8,498°
Ordlista: termerna som används här
Heat-poäng
Ett nummer för hur mycket en modell används och efterfrågas just nu, från 0° till 9 999°. Varje lista på den här sidan som säger hetast sorteras efter den och inget annat.
Golvet
De 7 000° som varje modell med verklig data börjar från. Skalan går från 0° till 9 999°; delen under golvet är reserverad för ersättare (modeller utan data), så att en modell med data alltid rankas över en utan. Golvet är samma för alla och avgör inget; graderna ovanför är själva mätningen.
Nedladdnings-ekvivalenter
Allt som poängen räknar som en nedladdning, summerat: själva nedladdningarna, varje torrent-seeder som 1 000, varje AI Horde-bild och varje körning på en genereringssajt som en.
Logaritmisk skala
Räknar i tiotal, inte i ental: att gå från 1 000 till 10 000 nedladdningar ger lika många grader som att gå från 10 000 till 100 000. Det hindrar jättar från att tränga ut allt annat.
Gillanden
Tummar upp och gillanden från alla källor, värda hälften av en nedladdning på den logaritmiska skalan.
Adoptionshastighet
Hur många nedladdningar per dag en modell får just nu, från skillnaden mellan två mätningar av en källa. En fjärdedels vikt av nedladdningsdelen.
Mätt och uppskattad
Mätt betyder att det finns två mätningar från en källa och skillnaden är verklig. Uppskattad betyder att bara dagens total är känd och det fördelas över modellens livstid; sidan visar vilken det är.
Seeder
Någon som håller en kopia av vikterna online för andra att ladda ner via torrent, eller en hostad spegel som gör samma sak. Varje sådan räknas som 1 000 nedladdningar.
AI Horde
Ett frivilligt nätverk som genererar bilder gratis på donerade datorer. Antalet bilder det har gjort med en modell är offentligt, och varje bild räknas som en nedladdning.
Genereringssajter
Sajter som hostar sina egna kopior av en modell och låter folk generera med den, som PixAI, SeaArt och Yodayo. Deras nedladdningar räknas som Civitaís och varje genereringskörning räknas som en nedladdning.
OpenRouter-token
En textmodell som nås via API, som Claude eller GPT, har inga vikter att ladda ner, så dess användning mäts i token: textbitar den läst och skrivit via OpenRouter, en gateway som många appar använder, under de senaste 30 dagarna. Varje 10,000,000 token räknas som en nedladdning. Källa: OpenRouter (openrouter.ai/rankings), CC BY 4.0.
Full modell (checkpoint)
Själva vikterna, filen som genererar självständigt. Den får en bonus eftersom tillägg beror på den.
LoRA och embedding
Små tilläggsfiler som styr någon annans vikter mot en stil, en karaktär eller ett koncept. De kan inte köras själva.
Familj och vikter
Basen en modell är byggd på, som SD 1.5, SDXL, Flux eller Wan. Varje modell ärver släppdatumet för sin familjs vikter.
Ålder
Poäng som dras av beroende på hur länge sedan familjens vikter släpptes: 150° per år, upp till 750°. Det behåller gamla nedladdningar som haft år på sig att samlas för att frysa toppen av listan.
Familjeboost
En liten, begränsad skjuts för LoRAs från en familj som den här sajten just nu vill lyfta fram, alltid med i uppdelningen.
Stand-in-poäng
Ett stabilt nummer under golvet som ges till en modell som ännu inte har rapporter från någon källa, så listorna förblir kompletta. Den rankas aldrig högre än en modell med data.
Ny! (karensperiod)
En modell som är mindre än 7 dagar gammal visar Ny! istället för poäng och räknas inte i rankningen. Poängen räknas från dag ett, men en modell som är en dag gammal växer snabbare än allt annat, så utan väntan skulle veckans #1 alltid vara det som kom ut igår istället för det som hållit i en vecka.
Trend
Hur en modells tillväxt under en period jämförs med den typiska modellens tillväxt under samma period. Snabbare än vanligt läses som en ökning, långsammare som en nedgång.
Typisk modell
Mitten av katalogen: hälften av modellerna med siffror växte snabbare under perioden, hälften långsammare.
Hur den här modellens popularitet har rört sig jämfört med resten av katalogen: dess tillväxt i nedladdningar, gillningar och användning under varje period, mätt mot en typisk modells tillväxt under samma period, med dess heat-poäng vid den tiden. Över den typiska tillväxten ses som en uppgång, under som en nedgång. Det förflutna rekonstrueras från dagens totalsummor, modellens första dag och dess uppmätta nedladdningshastighet där två mätningar finns; en modell som inte fanns i början av en period visar n/a.
Exempelrenderingar
Prompter och inställningar delade av personerna som gjorde dessa renderingar på Civitai. Välj en rendering för att se hur den gjordes.
Exempelrendering 1
Exempelrendering 2
Exempelrendering 3
Exempelrendering 4
Exempelrendering 5
Exempelrendering 6
Exempelrendering 7
Exempelrendering 8
NSFW-rendering, suddad. Slå på NSFW för att se den.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Rapportera
Inställningar
Sampler
Euler
Steg
8
Storlek
768x992
Prompt
For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Cinematic, high-fidelity 3D CG, bright midday sunlight filtering through a mountain valley. A medium shot frames an adult elf woman with long blonde hair and pointed ears, clad in dark leather armor with blue fur trim, holding a jagged silver bow. She draws the string back, releasing a glowing golden arrow that streaks forward. At 00:04.000, the camera cuts to the impact point where the arrow shatters into light particles, revealing the floating text "Motion Combat Reasoning" amidst the dust and petals. overall_soundscape: The sharp snap of the bowstring echoes in the open valley. The distinct hum of magical energy surges as the arrow flies. Upon impact, a loud magical crackle accompanies the explosion of light particles and falling flower petals. A low wind rustles through the grass throughout. No dialogue. non_diegetic_music: Orchestral percussion strikes with a sharp staccato rhythm, accompanied by swelling cellos that underscore the magical release. The sound resolves into a bright, resonant chord as the text materializes.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Rapportera
Inställningar
Storlek
1890x2160
Prompt
subject_definitions: <Subject 1> is the stout knight from <Picture 1>, preserving his puffy cream-coloured plate mail, heavy spiked shield strapped to his left arm, short broadsword gripped in his right, brown leather satchel at his hip, and battered metal helmet with horizontal ventilation slits. His face beneath the visor wears a grim determined expression of defensive resolve. In this scene his performance is grounded and sturdy: he braces his weight against strikes, shuffles back with deliberate heavy steps, and extends his sword arm fully to parry with rigid form before counter-attacking with controlled swings. <Subject 2> is the nimble dark knight from <Picture 1>, preserving her sleek polished steel plate armour, flowing midnight-blue cape torn at the edges, tall visored helmet topped with a wild crest of black-grey hair that ripples in motion, and dual grip on her long slender sword. Her stance is dynamic and balanced: crouched low for agility, knees bent ready to spring, one hand ready to thrust while the other guards her flank. She performs with fluid grace but brutal intent, pivoting quickly around her axis and extending sudden arcs of blade as she counters his blows. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 animated combat sequence that opens on <Picture 1> and uses <Subject 1> and <Subject 2>, following an action progression of heavy clashes, parrying exchanges, exaggerated swinging arcs, and explosive special effects as the two knights circle each other in a misty swamp battlefield before culminating in a climactic clash that drives into an impact shot. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the cream-coloured plating, shield design, broadsword shape, brown satchel and battered helmet with slits across every shot; maintain his determined grim expression and grounded defensive posture throughout the sequence. <Subject 2> (appears in [Shot 1]-[Shot 4]): fully_preserved — hold the sleek steel plate armour, midnight-blue cape silhouette, tall visored helmet with cresting hair shape, dual sword grip stance and dynamic crouched agility across every shot; maintain her fluid yet brutal performance quality throughout. <Picture 1> ([Shot 1] opening): fully_preserved — the opening composition with both knights facing each other in their initial combat stances, the central flame rising from the ground behind them, the misty swamp atmosphere, and the dark gnarled trees framing the sides of the scene. detailed_description: A bold 2D animated fantasy style in 16:9 with high-contrast lighting, vivid cel shading, saturated metallic textures and explosive particle effects against a muted grey-green swamp palette. Heavy smashes crack the air as parries flash between two steel surfaces, exaggerated sword arcs stretch wider than realistic physics would allow, and special effects burst forth with sparks, debris and shockwaves. [Shot 1] The shot begins from <Picture 1>, a medium-wide shot. <Subject 2> lunges forward aggressively while <Subject 1> braces himself defensively, swinging his heavy broadsword wide in an overlong parry that arcs through the air like a clumsy but effective shield wall. They crash together with metallic clangs as sparks fly from their blades colliding, sending small stones up from the damp earth beneath them. The camera pans slightly right with small amplitude at medium speed to follow their rotating combat circle around the central flame. [Shot 2] At 00:02.500, the shot cuts to a three-quarter view as <Subject 1> shifts his weight backward and counter-attacks, swinging his blade down in an exaggerated downward smash aimed at her guard. Her cape ripples violently as she pivots quickly on her heel, bringing her slender sword up for a swift parry that deflects his strike upward into the air. The camera shakes slightly with medium amplitude at fast speed to emphasize the impact of their exchange, then holds static briefly to show dust and embers rising from where their swords collided. [Shot 3] At 00:05.500, the shot cuts to a closer medium shot focusing on <Subject 2>'s dynamic movement as she leaps backward off her toe, rotating mid-air while swinging her blade in an extended horizontal arc aimed at his side plate. His broadsword descends heavily again but she dodges inside his reach, countering with an upward thrust that glances against his arm guard and sends sparks scattering across the screen. The camera pushes in slightly with small amplitude at medium speed to tighten the frame as special effects erupt — a burst of blue-white energy particles swirls around their locked blades before exploding outward in concentric rings. [Shot 4] At 00:08.500, the shot cuts to an overhead oblique angle from behind <Subject 1> as he prepares for his finishing blow. She readies her guard with both arms crossed defensively while he winds up his sword for a massive final swing that would crush anything in its path if unblocked. The camera holds static at this moment of maximum tension as they lock eyes over the mist and sparks — then SMASH! Their blades collide one final time with earth-shattering impact, sending shockwaves through the swamp water and launching both combatants apart in opposite directions. overall_soundscape: Heavy metallic clangs of steel against steel dominate the soundscape as each parry and smash erupts with reverberating boom-like echoes. Sparks and embers crackle softly on contact with metal surfaces, while debris clatters onto the muddy ground. Footsteps thud heavily through wet earth as they circle each other — <Subject 1>'s boots crunch loudly, while <Subject 2>'s movements produce sharper metallic scrapes and fabric rustling from her cape. The wind howls intermittently through the swamp with low groans that swell during impacts. Water splashes rhythmically when their strikes miss or deflect off shields. A deep hydraulic hiss rises momentarily as pressure builds around their locked swords before releasing in a rush of displaced air during major clashes. Lightning cracks occasionally overhead, illuminating their silhouettes against the gloomy sky between exchanges. non_diegetic_music: Driving percussive orchestral score with thunderous timpani hits synchronized to every major smash and parry, layered under rhythmic string stabs that punctuate each combat beat. High-pitched brass fanfares swell dramatically during their extended swinging arcs while low cello lines rumble beneath each defensive maneuver. Dynamic builds increase in intensity as they circle closer together, with sudden drops into near-silence before explosive impacts restore volume levels. A subtle choir hums softly underneath providing harmonic support without overpowering the physical action sounds. The melody remains minimalistic but emotionally charged, matching the raw brutality of their exchanges while leaving room for special effects to shine independently above it.
Inställningar
Seed
116
Storlek
1664x2496
Använd vikt
0.3
Prompt
subject_definitions: <Subject 1> is the adult young woman in <Picture 1> (full frame) and <Picture 2> (face close-up): short messy black hair with pink-tinted ends and a centre parting, red-pink eyes with soft dark eyeliner, a blushing face, small red diamond-shaped drop earrings, a black apron top with metal ring buckles over bare shoulders, glossy black nails, a light sheen on her skin. Her face comes from <Picture 2> and her hair, outfit and body from <Picture 1>. She sits at a wooden table in a warm home kitchen, holding wooden chopsticks in her right hand and a large black ramen bowl in her left hand: the bowl has a soft-boiled egg half, a half egg topped with orange roe, nori, spring onion, and noodles in a red spicy broth with steam rising. <Picture 1> is also the look of the target video: a polished anime-render look in a warm home kitchen, shot from slightly above her eyes, a warm blurred kitchen with a pot, utensils and a stove behind her, soft warm window light, a polished anime-render look. summary: [reference generation] A 10-second three-shot video in the style of <Picture 1>: <Subject 1> slurps ramen noodles with delight, a close food shot of steaming noodles, then she speaks to the camera about how tasty it is. The camera moves in every shot. retention_analysis: <Subject 1> (appears in [Shot 1], [Shot 2] and [Shot 3]): fully_preserved - her face, short black hair with pink ends, red eyes, earrings, apron top and nails follow <Picture 1> and <Picture 2> in every frame. <Picture 1> (kitchen, bowl, light): partially_preserved - the bowl, the egg half with orange roe, the nori, the spring onion and the warm kitchen follow <Picture 1>; the camera angles and distances change from shot to shot. detailed_description: Throughout the whole video her lips and chin stay clean, no noodle and no broth ever hangs from her mouth or sticks to her chin or cheeks, and she only speaks when her mouth is completely empty and her lips are clean. [Shot 1] 00:00-00:03. A medium close-up from the front, slightly above her eyes, as in <Picture 1>, with a slow smooth push-in towards her face. <Subject 1> (S1) holds the chopsticks raised, a long strand of noodles going into her mouth, and slurps it fully in, her eyes half closed and happy, her cheeks blushing, steam drifting past her face. The strand disappears completely into her mouth and she chews with her lips closed, her cheeks puffed, her red eyes wide and sparkling. [Shot 2] 00:03-00:05. Cut to a low-angle close food shot just above the rim of the black bowl: the chopsticks lift a bundle of noodles out of the red broth, steam rising thick in the warm light, the camera slowly drifting to the right, the egg half and the nori blurred behind. [Shot 3] 00:05-00:10. Cut to a close-up of her face, the camera gently orbiting a few degrees to her left with a slight handheld sway. Her mouth is empty and her lips are clean. She swallows with a happy breathy sigh, licks her lips and looks straight into the camera with a bright smile, then says, <d>[English] Oh my god, this is so good! The broth is rich and spicy, and the noodles are perfectly chewy.</d> Her eyes sparkle, her head tilts slightly, and her cheeks stay flushed. Her voice is a warm, playful, slightly husky young woman's voice with a happy, excited tone. overall_soundscape: A loud wet noodle slurp and soft chewing in the first shot, wooden chopsticks clicking on the black bowl, a soft bubbling broth and rising steam in the food shot, a quiet pot bubbling in the kitchen, her warm playful voice speaking clearly to the camera in the last shot. non_diegetic_music: None.
Render by Darksidewalker on
Civitai
·
Prompt on BunchaPrompts
Rapportera
Inställningar
Storlek
1672x1080
Prompt
subject_definitions: <Subject 1> is the imposing armored warrior from <Picture 1>, a fully assembled set of dark metallic plate armor engraved with intricate red glyphs that glow with faint inner heat. He wears a tall blocky helmet hiding his face, though glowing red eyes reveal intent through the visor slit. A deep crimson cape drapes heavily over the shoulders, trailing down to the heels, its fabric heavy and textured with subtle frayed edges. In his right gauntleted hand he grips a broad greatsword, the blade channeling vibrant scarlet energy that fractures and sparks as it swings. He stands firmly planted, posture rigid yet powerful, embodying an aura of contained volcanic force and unstoppable momentum. summary: [keyframe completion + reference generation] Generate a ten-second 16:9 cinematic action sequence that uses <Subject 1> to demonstrate raw might through a series of explosive sword slashes, utilizing bold camera movements, dramatic echo effects, and vibrant visual afterimages to emphasize the sheer power unleashed by each swing. retention_analysis: <Subject 1> (appears in [Shot 1]-[Shot 4]): fully_preserved — maintain the dark metallic armor with glowing red glyphic patterns, the tall helmet with red-lit eyes, the flowing crimson cape with frayed edges, and the scarlet-charged greatsword throughout all shots. <Picture 1> ([Shot 1] first frame): fully_preserved — retain the initial composition of the warrior standing in a dark landscape with jagged obsidian formations and red glow from below. detailed_description: A high-dynamic-range cinematic action style, deep blacks contrasted by vibrant scarlet energy effects, sharp metallic reflections, volumetric lighting, particle debris, afterimage trails, and dramatic motion blur. [Shot 1] The scene opens with <Subject 1> standing motionless against the obsidian rock formations, a red inferno flickering at ground level behind him. The camera holds a static wide shot as he grips his greatsword in his right hand, then suddenly pivots on his left foot, the blade sweeping upward in a violent arc before settling forward. [Shot 2] At 00:04.000, the camera cuts to a low-angle extreme close-up of the sword’s hilt as it begins its descent for a second slash. The camera tilts down with large amplitude at fast speed, tracking the blade's violent downward trajectory. A ghostly red afterimage lingers in the air, showing the swing’s path. [Shot 3] At 00:08.000, the shot cuts to a side-profile medium shot capturing two sword arcs. The camera pans left with large amplitude at fast speed, following the motion of the blade through space while echoing sound trails ripple behind each cut. Red sparks cascade off the blade like burning embers caught mid-air. overall_soundscape: Heavy metal boots strike stone repeatedly, a deep resonant metallic clang that echoes in the cavernous chamber as the blade cuts. The hum of the sword’s charged core vibrates throughout, punctuated by crackling magical discharge and sharp shing sounds amplified across every swing. Debris clatters on stone floors, wind whistles through narrow crevices formed by the jagged black formations around them. non_diegetic_music: Aggressive orchestral percussion with rapid metallic strikes synchronized to each slash, swelling synths that mimic crackling fire beneath a driving rock-score rhythm, all layered to create an overwhelming sense of unstoppable momentum and raw elemental force.
Ingen prompt delades för den här renderingen.
Ingen prompt delades för den här renderingen.
Ingen prompt delades för den här renderingen.
Inställningar
Storlek
1504x832
Prompt
subject_definitions: <Subject 1> is the elegant female elf in <Picture 2>. She wears silver jewelry and a silver circlet. summary: [reference generation] Live-action, photoreal cinematic. It is the 80s dark fantasy movie. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved. detailed_description: The target video is a photorealistic live‑action single static shot. Set in evil ruin made from dark stone up in the mountains. Cloudy sky, light snow around her. The warm light of the sun set. [Shot 1] The scene is a static medium long shot <Subject 1> is standing in the center, a sexy smile, she brushes loose hair behind her ear. A sexy pose with her hips cocked. The she snaps the finger of her right hand and fire appears floating over her right hand. [Shot 2] At 00:05.000, the camera cuts to a medium shot of <Subject 1> in a wide forest ruins, throwing a fireball at a naked rotting zombie behind her to the left. The zombie is engulfed in flames and burns to ash. <Subject 1> then quickly turns around 180 degrees, twirling her staff over her head and smashes her staff into the face of another zombie that appeared behind her to the right, killing it. On the bottom of the screen appears in large intricate gold fantasy letters "The Elf". The letters carry over through the entire scene. [Shot 3] At 00:10.000, shows <Subject 1> in a medium long shot from the front, showing a naked male rooten zombie with an erect rotten penis standing in the wintery ruins. <Subject 1> on squatting with legs spread before the zombie, her eyes looking up, making eye contact with the zombie. her left hand taking hold of his erect shaft and sliding her soft wet mouth down over his erect penis, giving him a sexy, sloppy blowjob while simultaneously stroking his shaft, moving her hand up and down in rhythm with her bobbing head. Her right hand slips between her legs, gently rubbing her pussy. Bobbing her head up and down and sliding her lips over his shaft with wet slurping sounds. overall_soundscape: sound of nature, fire, zombie moaning, wet slurping sound non_diegetic_music: 80's instrumental rock for a dark fantasy movie
Kör lokalt
DaSiWa-MMH3-Motion-Combat-Reasoning_r128.safetensors
317 MB · SafeTensor · bf16
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